Difference between revisions of "Josephine"
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+ | ''For the unique found later in the game, see [[Josephina]]. Also see [[Joseph]].'' | ||
+ | {{monster info}} | ||
− | + | ==Useful Info== | |
− | + | '''Josephine the Decaying Necromancer''' is a [[unique]] [[evil]] [[necromancer (monster)|necromancer]] with some nasty spells in her repertoire. She can drain your HP to heal herself and blast both living and undead characters with ease. She typically wields a branded [[dagger]] and spawns with a pack of [[wraith]]s. | |
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− | + | Josephine is an alternate version of [[Josephina]]. If Josephine has spawned, then Josephina won't, and vice-versa. | |
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==Location== | ==Location== | ||
− | *[[The Dungeon]]:10- | + | * [[The Dungeon]]:10-15 |
− | *The [[Orcish Mines]]:2-4 | + | * The [[Orcish Mines]]:2-4 |
− | * | + | * [[The Lair]]:4-6 |
− | *[[The Swamp]]:1 | + | * [[The Swamp]]:1 |
− | *[[The Shoals]]:1 | + | * [[The Shoals]]:1 |
− | *[[The Snake Pit]]:1 | + | * [[The Snake Pit]]:1 |
− | *The [[Spider's Nest]]:1 | + | * The [[Spider's Nest]]:1 |
− | + | {{monster spells}} | |
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− | + | ==Tips & Tricks== | |
− | + | *If you encounter multiple wraiths on an otherwise normal floor, you've likely found Josephine. Fortunately, wraiths make no [[noise]], letting you wait for them to wake up and start coming after you without alerting their master. If you lure them away and kill them in another room, that'll make the fight with Josephine significantly easier, as Josephine is fairly dangerous even without being [[slow]]ed and surrounded. | |
− | + | *None of Josephine's spells can miss, and only Ghostly Fireball is reduced by [[AC]]; the only real defense against her magic is to pile on whatever sources of [[negative energy resistance]] you have. If you can reach rN+++ without being undead, Josephine's no more dangerous than an old lady with a knife. | |
− | + | *Because Josephine herself is immune to negative energy, she won't hesitate to use Ghostly Fireball in melee range. | |
− | + | *[[Undead]] players should try to take her down quickly; [[Dispel Undead Range]] can tear you apart with frightening speed. Dispel undead needs a clear line of fire to hit, however, so [[summon]]s can help here. | |
− | + | *Like many spellcasters, Josephine is far less dangerous when [[silence]]d. | |
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− | + | ==History== | |
+ | *Prior to [[0.17]], Josephine knew [[Animate Dead]]. | ||
+ | *In [[0.16]], Josephine's band of [[wraith]]s was added. | ||
+ | *Prior to [[0.14]], Josephine knew [[Bolt of Cold]], [[Agony]], and [[Simulacrum]] instead of Ghostly Fireball, Vampiric Draining, and Dispel Undead. Also, she had no [[negative energy]] resistance. | ||
− | + | [[Category:Human]] | |
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Latest revision as of 07:06, 19 September 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
For the unique found later in the game, see Josephina. Also see Joseph.
Josephine @ | |
---|---|
HP | 46-94 |
HD | 10 |
XP | 1067 |
Speed | 10 |
AC | 2 |
EV | 10 |
Will | 60 |
Attack1 | 11 (hit: plain)
|
Resistances | rN+++ |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Evil Speaks Warm-blooded Unique Female |
A formidable necromancer, committed to her craft even after it left her aged, decaying, and half-undead herself. |
Useful Info
Josephine the Decaying Necromancer is a unique evil necromancer with some nasty spells in her repertoire. She can drain your HP to heal herself and blast both living and undead characters with ease. She typically wields a branded dagger and spawns with a pack of wraiths.
Josephine is an alternate version of Josephina. If Josephine has spawned, then Josephina won't, and vice-versa.
Location
- The Dungeon:10-15
- The Orcish Mines:2-4
- The Lair:4-6
- The Swamp:1
- The Shoals:1
- The Snake Pit:1
- The Spider's Nest:1
Spells
Spell set I | ||
---|---|---|
Slot1 | Ghostly Fireball (3d15) | Wizard flag |
Slot2 | Vampiric Draining (4-29) | Wizard flag |
Slot3 | Dispel Undead Range (3d18) | Wizard flag |
Tips & Tricks
- If you encounter multiple wraiths on an otherwise normal floor, you've likely found Josephine. Fortunately, wraiths make no noise, letting you wait for them to wake up and start coming after you without alerting their master. If you lure them away and kill them in another room, that'll make the fight with Josephine significantly easier, as Josephine is fairly dangerous even without being slowed and surrounded.
- None of Josephine's spells can miss, and only Ghostly Fireball is reduced by AC; the only real defense against her magic is to pile on whatever sources of negative energy resistance you have. If you can reach rN+++ without being undead, Josephine's no more dangerous than an old lady with a knife.
- Because Josephine herself is immune to negative energy, she won't hesitate to use Ghostly Fireball in melee range.
- Undead players should try to take her down quickly; Dispel Undead Range can tear you apart with frightening speed. Dispel undead needs a clear line of fire to hit, however, so summons can help here.
- Like many spellcasters, Josephine is far less dangerous when silenced.
History
- Prior to 0.17, Josephine knew Animate Dead.
- In 0.16, Josephine's band of wraiths was added.
- Prior to 0.14, Josephine knew Bolt of Cold, Agony, and Simulacrum instead of Ghostly Fireball, Vampiric Draining, and Dispel Undead. Also, she had no negative energy resistance.