Difference between revisions of "Tengu reaver"
m (version bump) |
m (CBA the tengu speed thing) |
||
Line 13: | Line 13: | ||
==History== | ==History== | ||
+ | *In [[0.31]], tengu reavers will lose fast movement, but gain [[Repel Missiles]]. | ||
*Prior to [[0.27]], tengu reavers could have one of three possible spell sets: | *Prior to [[0.27]], tengu reavers could have one of three possible spell sets: | ||
**[[Bolt of Magma]] (3d26), [[Fireball]] (3d27), and [[Iskenderun's Battlesphere]] | **[[Bolt of Magma]] (3d26), [[Fireball]] (3d27), and [[Iskenderun's Battlesphere]] | ||
Line 18: | Line 19: | ||
**[[Freezing Cloud]] (2d27), [[Lightning Bolt]] (3d22), and [[Iskenderun's Battlesphere]] | **[[Freezing Cloud]] (2d27), [[Lightning Bolt]] (3d22), and [[Iskenderun's Battlesphere]] | ||
*Tengu reavers were added in [[0.13]]. | *Tengu reavers were added in [[0.13]]. | ||
+ | |||
+ | [[Category: Crystal Ball Articles]] |
Revision as of 21:45, 16 October 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
For a list of all tengu, see list of tengu.
tengu reaver Q | |
---|---|
HP | 56-114 |
HD | 17 |
XP | 2067 |
Speed | 10 |
AC | 8 |
EV | 16 |
Will | 60 |
Attack1 | 27 (hit: plain) |
Attack2 | 11 (peck: plain) |
Attack3 | 11 (claw: plain) |
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | tengu, tengu |
Flags | Fighter See invisible Flying Speaks Warm-blooded |
An elite, ferocious tengu highly skilled with both steel and spells. |
Contents
Useful Info
Tengu reavers are the most dangerous tengu opponents you can encounter. They are competent swordsmen and capable Conjurations-users which usually pelt you with powerful bolt spells. They can be found in the Vaults and Depths, and are often found in the company of Sojobo.
Spells
Spell set I | ||
---|---|---|
Slot1 | Venom Bolt (3d21) | Wizard flag |
Slot2 | Bolt of Fire (3d26) | Wizard flag |
Slot3 | Bolt of Cold (3d26) | Wizard flag |
Slot4 | Corrosive Bolt (3d24) | Wizard flag |
Slot5 | Lightning Bolt (3d22) | Wizard flag |
Tips & Tricks
- They can cast high damage spells of the 6 "main" elements. Unless you're resistant to everything, don't expect to get out of the fight unscathed. A 3d26 damage spell might not seem like a lot, but 1-2 good rolls can quickly turn things sour.
- They have low willpower for where they are found, so all sorts of Hexes and hex wands can work well.
History
- In 0.31, tengu reavers will lose fast movement, but gain Repel Missiles.
- Prior to 0.27, tengu reavers could have one of three possible spell sets:
- Bolt of Magma (3d26), Fireball (3d27), and Iskenderun's Battlesphere
- Venom Bolt (3d21), Poisonous Cloud (3d11), Corrosive Bolt (3d21), and Iskenderun's Battlesphere
- Freezing Cloud (2d27), Lightning Bolt (3d22), and Iskenderun's Battlesphere
- Tengu reavers were added in 0.13.