Difference between revisions of "Simulacrum (spell)"

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:''This article is about the spell. For the monster, see [[Simulacrum (monster)]]''
 
{{Spell
 
{{Spell
 
|name=Simulacrum
 
|name=Simulacrum
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|sources=<div>
 
|sources=<div>
 
*[[Book of Ice]]
 
*[[Book of Ice]]
*[[Book of Unlife]]
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*[[Book of the Tundra]]
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*[[Book of Winter]]
 
</div>
 
</div>
 
|castingnoise=6
 
|castingnoise=6
 
|spellnoise=0
 
|spellnoise=0
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|powercap=200
 
}}
 
}}
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{{flavour|Grips a creature's soul in chains of ice. When it dies, its corpse freezes and splits, transforming into icy replicas which serve the caster. Simulacra cannot leave the level they were created on. The number created depends on spell power.}}
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'''Simulacrum''' is a level 6 [[Ice Magic|Ice]]/[[Necromancy]] spell which creates [[Simulacrum (monster)|simulacra]] from a dying monster.
  
''For the monster, see [[Simulacrum (monster)]]''
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==Useful Info==
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Casting Simulacrum irresistibly grants the '''Simulacrum''' enchantment on a single living, demonic, or holy monster anywhere in [[line of sight]] for <code>20 + 1d(pow/10)</code> turns<ref>{{source ref|0.30.0|spl-monench.cc|206}}</ref>. When the monster dies, it will create <code>1 + 1d(pow/40)</code><ref>{{source ref|0.30.0|mon-death.cc|1276}}</ref> (1-6) [[Simulacrum (monster)|simulacra]]. Simulacra last for a finite duration or until you leave the floor they were created on.
  
{{Flavour|Creates an icy replica from the corpse of the original being. This magic is unstable so eventually the replica will sublimate into a freezing cloud. Simulacra are incapable of leaving the level they were created on.}}
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The simulacrum created will have the same [[HD]] as the original monster. They deal 80% their original physical damage, but a great amount of additional ice damage, so the damage output of creatures with multiple attacks is greatly increased. When killed, simulacra leave behind only a short-lived freezing [[cloud]].
  
[[Simulacrum]] is a powerful [[Necromancy]]/[[Ice Magic]] spell which converts a single corpse laying at your feet into undead beings made of ice. The number of simulacra created is a random number between 1 and (1+the maximum number of [[chunk]]s the corpse could have given if butchered), so generally using bigger corpses should create more simulacra. The kind of simulacrum created is based on the type of the original monster slain. These creatures will do additional ice damage on top of the normal damage for their kind, so the damage output of creatures with multiple attacks is greatly increased. When killed, simulacra leave behind only a short-lived freezing [[cloud]].
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Simulacrum takes priority over [[Animate Dead]] and [[Necrotise]]. [[Infestation]] overrides Simulacrum, while [[Death Channel]] works alongside it. Simulacrum does ''not'' work with [[Gozag]] (who turns corpses into gold, first) or [[Yredelemnul]].
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Followers of [[Kikubaaqudgha]], having a reliable source of corpses, can use this spell to great effect. Eight [[titan]] simulacra can bring down even the Hell lords, and combining it with liberal use of [[Sublimation of Blood]] lets you create an endless hordes of snowmen while you stand safely behind them. Haste them for double the fun!
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*Simulacra often have extremely large damage output, but are outstandingly frail. Be mindful of [[fire]] attacks, which are capable of wiping out your horde in a few turns.
*Corpses of [[Shapeshifter]]s and [[Glowing shapeshifter]]s are unaffected by [[Animate Dead]], but it's possible to create simulacra with them.
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**Monsters with multiple attacks/turn are very strong, as their cold damage is amplified. [[Hydra]]s, [[entropy weaver]]s, and [[ettin]]s are all fair game. [[The Lernaean hydra]] as a simulacrum can deal over 1000 damage per turn. Monsters with [[constriction]] ([[list of reptiles and amphibians|snakes]], [[tentacled monstrosities]]) are also good targets, as constriction is kept in undeath.
*[[The Shining One]] frowns upon the use of this spell.  
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**Avoid using this spell on physically deficient mages (like [[wizard]]s or magical [[list of deep elves|deep elves]]), as you'll spend 6 MP to create pathetic simulacrum. [[Animate Dead]] or [[Infestation]] will be more efficient.
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**[[List of jellies|Slimes]] of all flavours tend to be impressive as simulacra. Due to the mass of slimes in the [[Slime Pits]], it's easy to create a big army.
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*Simulacra are immune to cold, which means spells such as [[Ozocubu's Refrigeration]] can be cast safely without angering them. [[Polar Vortex]] is off-limits, however, as a portion of its damage bypasses cold resistance.
  
 
==Monster Version==
 
==Monster Version==
*The monster version of Simulacrum functions somewhat differently. First, they spend a turn to "[[Apportation|apport]]" a corpse in sight to their inventory and butcher it (This may leave a hide on the corpse's initial tile if it belonged to an applicable monster). In subsequent turns, the monster can now cast Simulacrum as normal, creating several simulacra from the produced [[chunk]]s. The exact [[aut]] needed is unknown, but the process is much faster than if a player were attempting it.
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Monsters have access to [[Bind Souls]], which is a similar effect. They cast it on their own allies (still hostile monsters), it works on every target in sight, but it can only create one simulacra per monster. Bind Souls takes priority over your own Simulacrum spell.
 
 
The following enemies may be able to cast Simulacrum, depending on their spell set:
 
*{{monsterlink|Draconian knight}}
 
*{{monsterlink|Necromancer (monster)}}
 
  
 
==See Also==
 
==See Also==
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==History==
 
==History==
Before [[0.17]] the spell would turn all corpses in line of sight into Simulacra.
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*In [[0.31]], this spell was replaced with [[Sculpt Simulacrum]].
 
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*Prior to [[0.30]], this spell would create <code>1 + 1d(pow/20)</code> simulacra per monster.
Before [[0.16]] you needed to wield a [[chunk]] of meat to cast Simulacrum.
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*Prior to [[0.29]], Simulacrum would create multiple undead from a [[corpse]] you were standing on. The amount depended on the size of the corpse. This also meant that simlacrum of corpseless monsters (including holy and demonic) could not be created.
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*Prior to [[0.19]], simulacra's duration was significantly longer.
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*Prior to [[0.17]], the spell would turn all corpses in line of sight into Simulacra. Some monsters were also able to cast the spell.
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*Prior to [[0.16]], you needed to wield a [[chunk]] of meat to cast Simulacrum.
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*Between versions [[0.11]] and [[0.14]], Simulacrum could be cast on wielded carnivorous food items.
  
Between versions [[0.11]] and [[0.14]], Simulacrum could be cast on wielded carnivorous food items.
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==References==
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<references/>

Latest revision as of 18:37, 16 January 2024

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
This article is about the spell. For the monster, see Simulacrum (monster)
Simulacrum.png Simulacrum
Level 6
School1 Ice
School2 Necromancy
Source(s)
Casting noise 6
Spell noise 0
Grips a creature's soul in chains of ice. When it dies, its corpse freezes and splits, transforming into icy replicas which serve the caster. Simulacra cannot leave the level they were created on. The number created depends on spell power.

Simulacrum is a level 6 Ice/Necromancy spell which creates simulacra from a dying monster.

Useful Info

Casting Simulacrum irresistibly grants the Simulacrum enchantment on a single living, demonic, or holy monster anywhere in line of sight for 20 + 1d(pow/10) turns[1]. When the monster dies, it will create 1 + 1d(pow/40)[2] (1-6) simulacra. Simulacra last for a finite duration or until you leave the floor they were created on.

The simulacrum created will have the same HD as the original monster. They deal 80% their original physical damage, but a great amount of additional ice damage, so the damage output of creatures with multiple attacks is greatly increased. When killed, simulacra leave behind only a short-lived freezing cloud.

Simulacrum takes priority over Animate Dead and Necrotise. Infestation overrides Simulacrum, while Death Channel works alongside it. Simulacrum does not work with Gozag (who turns corpses into gold, first) or Yredelemnul.

Tips & Tricks

  • Simulacra often have extremely large damage output, but are outstandingly frail. Be mindful of fire attacks, which are capable of wiping out your horde in a few turns.
  • Simulacra are immune to cold, which means spells such as Ozocubu's Refrigeration can be cast safely without angering them. Polar Vortex is off-limits, however, as a portion of its damage bypasses cold resistance.

Monster Version

Monsters have access to Bind Souls, which is a similar effect. They cast it on their own allies (still hostile monsters), it works on every target in sight, but it can only create one simulacra per monster. Bind Souls takes priority over your own Simulacrum spell.

See Also

History

  • In 0.31, this spell was replaced with Sculpt Simulacrum.
  • Prior to 0.30, this spell would create 1 + 1d(pow/20) simulacra per monster.
  • Prior to 0.29, Simulacrum would create multiple undead from a corpse you were standing on. The amount depended on the size of the corpse. This also meant that simlacrum of corpseless monsters (including holy and demonic) could not be created.
  • Prior to 0.19, simulacra's duration was significantly longer.
  • Prior to 0.17, the spell would turn all corpses in line of sight into Simulacra. Some monsters were also able to cast the spell.
  • Prior to 0.16, you needed to wield a chunk of meat to cast Simulacrum.
  • Between versions 0.11 and 0.14, Simulacrum could be cast on wielded carnivorous food items.

References