Difference between revisions of "Simulacrum (spell)"

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:''This article is about the spell. For the monster, see [[Simulacrum (monster)]]''
 
:''This article is about the spell. For the monster, see [[Simulacrum (monster)]]''
{{spell info}}
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{{Spell
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|name=Simulacrum
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|level=6
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|school1={{Ice Magic}}
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|school2={{Necromancy}}
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|school3=
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|sources=<div>
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*[[Book of Ice]]
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*[[Book of the Tundra]]
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*[[Book of Winter]]
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</div>
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|castingnoise=6
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|spellnoise=0
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|powercap=200
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}}
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{{flavour|Grips a creature's soul in chains of ice. When it dies, its corpse freezes and splits, transforming into icy replicas which serve the caster. Simulacra cannot leave the level they were created on. The number created depends on spell power.}}
  
 
'''Simulacrum''' is a level 6 [[Ice Magic|Ice]]/[[Necromancy]] spell which creates [[Simulacrum (monster)|simulacra]] from a dying monster.
 
'''Simulacrum''' is a level 6 [[Ice Magic|Ice]]/[[Necromancy]] spell which creates [[Simulacrum (monster)|simulacra]] from a dying monster.
  
==Effect==
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==Useful Info==
Casting Simulacrum irresistibly grants the '''Simulacrum''' enchantment on a single living, demonic, or holy monster anywhere in [[line of sight]] for <code>20 + 1d(pow/10)</code> turns<ref>{{source ref|0.30.0|spl-monench.cc|206}}</ref>. When the monster dies, it will create <code>1 + 1d(pow/40)</code><ref>{{source ref|0.30.0|mon-death.cc|1276}}</ref> (1-6) [[Simulacrum (monster)|simulacra]]. Simlacra last for a finite duration or until you leave the floor they were created on.
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Casting Simulacrum irresistibly grants the '''Simulacrum''' enchantment on a single living, demonic, or holy monster anywhere in [[line of sight]] for <code>20 + 1d(pow/10)</code> turns<ref>{{source ref|0.30.0|spl-monench.cc|206}}</ref>. When the monster dies, it will create <code>1 + 1d(pow/40)</code><ref>{{source ref|0.30.0|mon-death.cc|1276}}</ref> (1-6) [[Simulacrum (monster)|simulacra]]. Simulacra last for a finite duration or until you leave the floor they were created on.
  
 
The simulacrum created will have the same [[HD]] as the original monster. They deal 80% their original physical damage, but a great amount of additional ice damage, so the damage output of creatures with multiple attacks is greatly increased. When killed, simulacra leave behind only a short-lived freezing [[cloud]].
 
The simulacrum created will have the same [[HD]] as the original monster. They deal 80% their original physical damage, but a great amount of additional ice damage, so the damage output of creatures with multiple attacks is greatly increased. When killed, simulacra leave behind only a short-lived freezing [[cloud]].
  
 
Simulacrum takes priority over [[Animate Dead]] and [[Necrotise]]. [[Infestation]] overrides Simulacrum, while [[Death Channel]] works alongside it. Simulacrum does ''not'' work with [[Gozag]] (who turns corpses into gold, first) or [[Yredelemnul]].
 
Simulacrum takes priority over [[Animate Dead]] and [[Necrotise]]. [[Infestation]] overrides Simulacrum, while [[Death Channel]] works alongside it. Simulacrum does ''not'' work with [[Gozag]] (who turns corpses into gold, first) or [[Yredelemnul]].
 
==Monster Version==
 
Monsters have access to [[Bind Souls]], which is a similar effect. They cast it on their own allies (still hostile monsters), it works on every target in sight, but it can only create one simulacra per monster. Bind Souls takes priority over your own Simulacrum.
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Simulacra often have extremely large damage output, but are outstandingly frail. Be mindful of [[fire]] attacks, capable of wiping out your horde in a few turns.
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*Simulacra often have extremely large damage output, but are outstandingly frail. Be mindful of [[fire]] attacks, which are capable of wiping out your horde in a few turns.
*Focus on capturing monsters with a large amount of attacks per turn, or auxiliary movement-impeding effects like trampling or constriction. [[List of dragons|Dragons]], [[hydra]]s, [[tentacled monstrosities]] or [[entropy weaver]]s are all fair game. [[The Lernaean hydra]] as a simulacrum can deal over 1000 damage per turn.
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**Monsters with multiple attacks/turn are very strong, as their cold damage is amplified. [[Hydra]]s, [[entropy weaver]]s, and [[ettin]]s are all fair game. [[The Lernaean hydra]] as a simulacrum can deal over 1000 damage per turn. Monsters with [[constriction]] ([[list of reptiles and amphibians|snakes]], [[tentacled monstrosities]]) are also good targets, as constriction is kept in undeath.
**Conversely, try to avoid using Simulacrum on physically deficient mages whose danger level fully depends on their spells, such as [[wizard]]s or the more magic-attuned among the [[list of deep elves|deep elves]]. [[Infestation]] will return more interesting results, in this case.
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**Avoid using this spell on physically deficient mages (like [[wizard]]s or magical [[list of deep elves|deep elves]]), as you'll spend 6 MP to create pathetic simulacrum. [[Animate Dead]] or [[Infestation]] will be more efficient.
*[[List of jellies|Slimes]] of all flavours tend to be impressive when turned into simulacra, and are very easy to create in impressive numbers in the [[Slime Pits]] due to their sheer abundance.
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**[[List of jellies|Slimes]] of all flavours tend to be impressive as simulacra. Due to the mass of slimes in the [[Slime Pits]], it's easy to create a big army.
 
*Simulacra are immune to cold, which means spells such as [[Ozocubu's Refrigeration]] can be cast safely without angering them. [[Polar Vortex]] is off-limits, however, as a portion of its damage bypasses cold resistance.
 
*Simulacra are immune to cold, which means spells such as [[Ozocubu's Refrigeration]] can be cast safely without angering them. [[Polar Vortex]] is off-limits, however, as a portion of its damage bypasses cold resistance.
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==Monster Version==
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Monsters have access to [[Bind Souls]], which is a similar effect. They cast it on their own allies (still hostile monsters), it works on every target in sight, but it can only create one simulacra per monster. Bind Souls takes priority over your own Simulacrum spell.
  
 
==See Also==
 
==See Also==
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==History==
 
==History==
*Prior to [[0.30]], you could create <code>1 + 1d(pow/20)</code> simulacra from a monster.
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*In [[0.31]], this spell was replaced with [[Sculpt Simulacrum]].
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*Prior to [[0.30]], this spell would create <code>1 + 1d(pow/20)</code> simulacra per monster.
 
*Prior to [[0.29]], Simulacrum would create multiple undead from a [[corpse]] you were standing on. The amount depended on the size of the corpse. This also meant that simlacrum of corpseless monsters (including holy and demonic) could not be created.
 
*Prior to [[0.29]], Simulacrum would create multiple undead from a [[corpse]] you were standing on. The amount depended on the size of the corpse. This also meant that simlacrum of corpseless monsters (including holy and demonic) could not be created.
 
*Prior to [[0.19]], simulacra's duration was significantly longer.
 
*Prior to [[0.19]], simulacra's duration was significantly longer.

Latest revision as of 18:37, 16 January 2024

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
This article is about the spell. For the monster, see Simulacrum (monster)
Simulacrum.png Simulacrum
Level 6
School1 Ice
School2 Necromancy
Source(s)
Casting noise 6
Spell noise 0
Grips a creature's soul in chains of ice. When it dies, its corpse freezes and splits, transforming into icy replicas which serve the caster. Simulacra cannot leave the level they were created on. The number created depends on spell power.

Simulacrum is a level 6 Ice/Necromancy spell which creates simulacra from a dying monster.

Useful Info

Casting Simulacrum irresistibly grants the Simulacrum enchantment on a single living, demonic, or holy monster anywhere in line of sight for 20 + 1d(pow/10) turns[1]. When the monster dies, it will create 1 + 1d(pow/40)[2] (1-6) simulacra. Simulacra last for a finite duration or until you leave the floor they were created on.

The simulacrum created will have the same HD as the original monster. They deal 80% their original physical damage, but a great amount of additional ice damage, so the damage output of creatures with multiple attacks is greatly increased. When killed, simulacra leave behind only a short-lived freezing cloud.

Simulacrum takes priority over Animate Dead and Necrotise. Infestation overrides Simulacrum, while Death Channel works alongside it. Simulacrum does not work with Gozag (who turns corpses into gold, first) or Yredelemnul.

Tips & Tricks

  • Simulacra often have extremely large damage output, but are outstandingly frail. Be mindful of fire attacks, which are capable of wiping out your horde in a few turns.
  • Simulacra are immune to cold, which means spells such as Ozocubu's Refrigeration can be cast safely without angering them. Polar Vortex is off-limits, however, as a portion of its damage bypasses cold resistance.

Monster Version

Monsters have access to Bind Souls, which is a similar effect. They cast it on their own allies (still hostile monsters), it works on every target in sight, but it can only create one simulacra per monster. Bind Souls takes priority over your own Simulacrum spell.

See Also

History

  • In 0.31, this spell was replaced with Sculpt Simulacrum.
  • Prior to 0.30, this spell would create 1 + 1d(pow/20) simulacra per monster.
  • Prior to 0.29, Simulacrum would create multiple undead from a corpse you were standing on. The amount depended on the size of the corpse. This also meant that simlacrum of corpseless monsters (including holy and demonic) could not be created.
  • Prior to 0.19, simulacra's duration was significantly longer.
  • Prior to 0.17, the spell would turn all corpses in line of sight into Simulacra. Some monsters were also able to cast the spell.
  • Prior to 0.16, you needed to wield a chunk of meat to cast Simulacrum.
  • Between versions 0.11 and 0.14, Simulacrum could be cast on wielded carnivorous food items.

References