Difference between revisions of "Norris"

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{{version012}}
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{{version031}}
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{{monster info}}
{{monster
 
|name=Norris
 
|glyph={{LightRed|@}}
 
|tile=[[File:Norris.png]]
 
|flags={{Actual spells flag}}<br>{{Evil flag}}<br>{{Fighter flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Unique flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|vulnerabilities={{Holy vulnerability}}
 
|max_chunks=3
 
|meat={{Contaminated corpse}}
 
|xp=5062
 
|holiness={{Natural}}
 
|magic_resistance=133
 
|hp_range=214
 
|avg_hp=214
 
|armour_class=1
 
|evasion=9
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=36 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=20
 
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=214
 
|intelligence={{Normal intelligence}}
 
|genus=human
 
|species=human
 
}}
 
{{Flavour|A relaxed peace-in-death cultist with a healthy tan and a soothing voice. He doesn't really care if it is you or him who dies — “both” would probably be the best option.
 
----
 
“Death and death alone gives meaning to life and this meaning is entirely negative.”<br>
 
-Georges Poule}}
 
  
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==Useful Info==
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'''Norris the Philosopher''' is a [[unique]] spellcaster. He arrives with a band of [[skyshark]]s, confusing melee attacks, and a number of perplexing spells.
  
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In addition to his spells, Norris constantly has an aura of [[shallow water]] around him, similar to [[water nymph]]s.
  
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==Location==
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*[[Elven Halls]]
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*[[The Vaults]]:1-4
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*[[The Depths]]:1-3
  
==Useful Info==
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{{monster spells}}
'''Norris''' is a dangerous [[unique]] spell caster. While he generally arrives unarmoured and has no resistances, he tends to open combat by debilitating you with spells before sweeping in with powerful two-handed weapon attacks.
 
  
==Location==
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==Tips & Tricks==
*[[The Dungeon]]:17-19
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*Like [[tarantella]]s, his melee confusion can only be resisted by [[clarity]]. [[Mummies]] in particular should watch out.
*The [[Elven Halls]]:2-3
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*Primal Wave knocks you back, so watch out when using [[stair]]s.
*[[The Swamp]]:2-4
 
*[[The Shoals]]:2-4
 
*[[The Snake Pit]]:2-4
 
*The [[Spider's Nest]]:2-4
 
*[[The Vaults]]:1-3
 
  
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==History==
==Spells==
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{{CBA|0.32|Norris will get [[Draining Gaze]] instead of [[Brain Bite]].}}
{{Spellcaster
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*In [[0.31]], Norris was re-introduced.
|number=
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:Prior to this version, Norris was known as Norris the Nihilist, and did not have skysharks or a water aura. His spells were [[Brain Feed]], [[Smiting]], [[Invisibility]], [[Confuse]], and [[Paralyse]].
|slot1=[[Brain Feed]]
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*In [[0.19]], Norris bit the dust.
|slot2=[[Smiting]] (7-17)
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*In ancient versions of ''Crawl'', Norris' tile showed him carrying a surfboard. This is reintroduced as of 0.31.
|slot3=[[Invisibility]]
 
|slot4=[[Confuse]]
 
|slot5=[[Paralyse]]
 
|slot6=[[Minor Healing]] (2d10)
 
}}
 
{{clear}}
 
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==Tips & Tricks==
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[[Category:Human]]
*He has decent HP, but little staying power. While you can protect against some of his spells with [[See invisible]], [[Clarity]], [[Amulet of stasis|Stasis]], or high [[magic resistance]], hitting him with a fast overwhelming offense gives him little time for trickery. Just be aware that he hits ''hard'' in melee; flimsy characters may find it worth enduring some smites and intelligence damage to keep him at range.
 
*Norris also appears in [[Dungeon Sprint]]: [[Red Sonja]].
 

Latest revision as of 19:48, 10 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Norris @Norris.png
HP 138-280
HD 20
XP 2308
Speed 10
AC 1
EV 9
Will 140
Attack1 36 (hit: confuse)


Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags See invisible
Evil
Speaks
Warm-blooded
Unique
Male
A relaxed water cultist with a healthy tan and a soothing voice. He doesn't really care if it is you or he who dies — “both” would probably be the best option.

““Death and death alone gives meaning to life and this meaning is entirely negative.”

-Georges Poulet.

Useful Info

Norris the Philosopher is a unique spellcaster. He arrives with a band of skysharks, confusing melee attacks, and a number of perplexing spells.

In addition to his spells, Norris constantly has an aura of shallow water around him, similar to water nymphs.

Location

Spells

Spell set I
Slot1 Brain Bite (4-8*) Priest flag
Slot2 Primal Wave (3d26) Priest flag

Tips & Tricks

  • Like tarantellas, his melee confusion can only be resisted by clarity. Mummies in particular should watch out.
  • Primal Wave knocks you back, so watch out when using stairs.

History

Prior to this version, Norris was known as Norris the Nihilist, and did not have skysharks or a water aura. His spells were Brain Feed, Smiting, Invisibility, Confuse, and Paralyse.
  • In 0.19, Norris bit the dust.
  • In ancient versions of Crawl, Norris' tile showed him carrying a surfboard. This is reintroduced as of 0.31.