Difference between revisions of "Spell memorisation"

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'''Spell memorisation''' is the process by which you learn spells from your spell library. This can be done by viewing the Memorisation tab of your inventory screen or pressing '''M''' and selecting the desired spell from the list. You can search the library with '''ctrl-F''', and can switch between memorisation, checking descriptions, and hiding/showing spells you have no interest in with the '''!''' key.
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'''Spell memorisation''' is the process by which you learn [[spell]]s from your spell library.  
  
==Memorisation restrictions==
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==Spell Library==
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The spell library can be viewed by pressing '''M'''. You can gain spells by starting [[background]], by picking up [[spell book]]s, or through the gifts of certain gods ([[Vehumet]], [[Kiku]]).
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Once you're in the memorisation menu, press the letter of the spell in order to learn it. This takes a few turns (<code>spell level + 1</code> turns), and is interrupted when you are attacked, so do it in a safe area.
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You can search for spells the library with '''ctrl-F''', and can switch between memorisation, checking descriptions, and hiding/showing spells you have no interest in with the '''!''' key.
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==Restrictions==
 
While any character may gain access to spells, the following restrictions apply:
 
While any character may gain access to spells, the following restrictions apply:
*You can only memorise spells in your library. When you pick up a [[spellbook]], all of its spells are permanently added to your library. Some backgrounds start with the spells from a basic spellbook in their library.
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*Worshippers of [[Vehumet]] are periodically offered the chance to memorise a destructive spell. These are ''not'' permanently added to the library, and will be lost when the next spell is offered, or when memorised and forgotten.
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*There's a limit to the number of [[spell level]]s. Each spell has a level, from 1 to 9. You can only have up to <code>2 * Spellcasting + Experience Level - 1</code> levels of spells at one time. E.g. a character at XL 11 and 5 Spellcasting can learn 20 levels of spells - that's four level 5 spells, two level 9 + one level 2 spell, etc.
*You can memorise at most 21 spells. A [[scroll of amnesia]] or [[Sif Muna]]'s Forget Spell ability will allow you to forget unwanted spells to free up space.
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**If your spell level capacity is lowered ([[Ru]] sacrifice, removing [[Ashenzari]] curses), you will keep all your spells, even if you'd reach "negative" spell levels.
*Each spell has a spell level, ranging from 1 to 9. You can only memorise a total of (Experience Level-1 + (2*Spellcasting)) levels of spells.  
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*You cannot memorise a spell whose level is higher than your experience level.
*You can't memorise while [[confused]] or [[berserk]].
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*There is a hard limit of 21 spells.
*You can't memorise a spell whose level is higher than your experience level.
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*In addition, some species cannot learn certain spells:
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In addition, you cannot physically memorise a spell if you are [[confused]], [[berserk]], or [[brainless]].
**[[Felid]]: [[Excruciating Wounds]], [[Portal Projectile]] and [[Spectral Weapon]].
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**[[Formicid]]: [[Blink]], [[Controlled Blink]], [[Swiftness]]
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A [[scroll of amnesia]] lets you unmemorise a spell, freeing up spell levels. The spell remains in your library, so you can relearn it later.
**[[Gargoyle]]: [[Statue Form]] and [[Sublimation of Blood]].
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**[[Ghoul]] and [[Mummy]]: [[Beastly Appendage]], [[Blade Hands]], [[Spider Form|Spider]], [[Ice Form|Ice]], [[Hydra Form|Hydra]], [[Statue Form|Statue]] and [[Dragon Form]]s; [[Necromutation]], [[Death's Door]], [[Borgnjor's Revivification]] and [[Sublimation of Blood]].
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===Species Restrictions===
**[[Vampire]]: [[Necromutation]], [[Death's Door]] and [[Borgnjor's Revivification]].
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Some [[species]] can't memorize certain spells, usually because they'd be useless:
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*[[Djinn]] can not memorize spells. Instead, they get random spells every 2 XLs. They will never get [[Sublimation of Blood]], as they are unable to cast it.
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*[[Ghoul]]s and [[Mummies]]: [[Sublimation of Blood]], [[Borgnjor's Revivification]], and [[Death's Door]].
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*[[Vampire]]s: high level Necromancy ([[Borgnjor's Revivification]] and [[Death's Door]]). They can memorize [[Sublimation of Blood]], but they can only cast it when they are Alive.
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*[[Felid]]s: [[Dimensional Bullseye]], [[Animate Armour]].
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*[[Gargoyles]]: [[Sublimation of Blood]].
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*[[Formicid]]s: [[Blink]], [[Swiftness]], [[Vhi's Electric Charge]], and [[Maxwell's Portable Piledriver]].
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*[[Octopode]]s and [[Draconian]]s: [[Animate Armour]].
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Also note that memorising spells while worshipping [[Trog]] will trigger [[penance]].
 
Also note that memorising spells while worshipping [[Trog]] will trigger [[penance]].
 
==Memorisation success==
 
All spells not affected by the conditions above can be memorised, however memorisation takes the spell level of the spell you are trying to learn + 1 turns to complete (during which you cannot do anything else), and should you take damage during this time your memorisation will be interrupted.
 
  
 
==History==
 
==History==
*In [[0.26]], spells gifted by Vehumet will be added into the player's library if the player memorizes them.
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*Prior to [[0.26]], spells gifted by Vehumet were not added into the player's library even when memorised.
 
*Prior to [[0.22]], there was no spell library. [[Spellbooks]] were permanent objects, and spells had to be memorised directly from a book each time.
 
*Prior to [[0.22]], there was no spell library. [[Spellbooks]] were permanent objects, and spells had to be memorised directly from a book each time.
 
*Prior to [[0.12]], your chance of success at memorising a spell was related to your chance to cast the same spell. Failing to memorise a spell had no effect, except from a [[Book of Annihilations]], a [[Grand Grimoire]] or a [[Necronomicon]]. In these cases, you'd suffer a (likely high level) [[miscast effect]] from [[Conjurations]], [[Summonings]] or [[Necromancy]], respectively.
 
*Prior to [[0.12]], your chance of success at memorising a spell was related to your chance to cast the same spell. Failing to memorise a spell had no effect, except from a [[Book of Annihilations]], a [[Grand Grimoire]] or a [[Necronomicon]]. In these cases, you'd suffer a (likely high level) [[miscast effect]] from [[Conjurations]], [[Summonings]] or [[Necromancy]], respectively.
  
 
[[Category:Magic]]
 
[[Category:Magic]]
[[Category:Crystal Ball Articles]]
 

Latest revision as of 18:39, 20 September 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Spell memorisation is the process by which you learn spells from your spell library.

Spell Library

The spell library can be viewed by pressing M. You can gain spells by starting background, by picking up spell books, or through the gifts of certain gods (Vehumet, Kiku).

Once you're in the memorisation menu, press the letter of the spell in order to learn it. This takes a few turns (spell level + 1 turns), and is interrupted when you are attacked, so do it in a safe area.

You can search for spells the library with ctrl-F, and can switch between memorisation, checking descriptions, and hiding/showing spells you have no interest in with the ! key.

Restrictions

While any character may gain access to spells, the following restrictions apply:

  • There's a limit to the number of spell levels. Each spell has a level, from 1 to 9. You can only have up to 2 * Spellcasting + Experience Level - 1 levels of spells at one time. E.g. a character at XL 11 and 5 Spellcasting can learn 20 levels of spells - that's four level 5 spells, two level 9 + one level 2 spell, etc.
    • If your spell level capacity is lowered (Ru sacrifice, removing Ashenzari curses), you will keep all your spells, even if you'd reach "negative" spell levels.
  • You cannot memorise a spell whose level is higher than your experience level.
  • There is a hard limit of 21 spells.

In addition, you cannot physically memorise a spell if you are confused, berserk, or brainless.

A scroll of amnesia lets you unmemorise a spell, freeing up spell levels. The spell remains in your library, so you can relearn it later.

Species Restrictions

Some species can't memorize certain spells, usually because they'd be useless:

Also note that memorising spells while worshipping Trog will trigger penance.

History

  • Prior to 0.26, spells gifted by Vehumet were not added into the player's library even when memorised.
  • Prior to 0.22, there was no spell library. Spellbooks were permanent objects, and spells had to be memorised directly from a book each time.
  • Prior to 0.12, your chance of success at memorising a spell was related to your chance to cast the same spell. Failing to memorise a spell had no effect, except from a Book of Annihilations, a Grand Grimoire or a Necronomicon. In these cases, you'd suffer a (likely high level) miscast effect from Conjurations, Summonings or Necromancy, respectively.