Difference between revisions of "Beast talisman"

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{{flavour|Transforms the user into a monstrous, furry were-beast, limbs pulsing with ferocious energy. Shapeshifting skill increases the killing power provided. While transformed, any gloves, cloaks, headgear and boots are melded.}}
 
{{flavour|Transforms the user into a monstrous, furry were-beast, limbs pulsing with ferocious energy. Shapeshifting skill increases the killing power provided. While transformed, any gloves, cloaks, headgear and boots are melded.}}
A '''beast talisman''' is a [[talisman]] that changes you into '''Beast Form''', a wild, hulking form that grants bonuses to melee.
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[[File:beast talisman.png]] A '''beast talisman''' is a [[talisman]] that changes you into '''Beast Form''', a wild, hulking form that grants bonuses to physical combat.
  
 
[[Shapeshifter]]s start with this item, and start the game in Beast Form.
 
[[Shapeshifter]]s start with this item, and start the game in Beast Form.
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'''Combat Bonuses'''
 
'''Combat Bonuses'''
* '''[[Unarmed Combat]]:''' 3 base damage (no boost).
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*'''[[Unarmed Combat]]:''' 3 base damage (''no boost'').
* '''[[Slaying]] Bonus:''' adds <code>1 + (7/10 * Shapeshifting)</code> [[slaying]] (1-7 slay) to melee combat, rounded in a weighted fashion. Applies even when using a [[weapon]]. Slaying increases damage and accuracy. <!-- [https://github.com/crawl/crawl/blob/916a98a20d8754ba65854895a2b31a2bc3f0b265/crawl-ref/source/transform.cc#L973 transform.cc]) -->
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*'''[[Slaying]] Bonus:''' adds 0-4 [[slaying]], increasing your damage and accuracy with melee, ranged, and thrown weapons (including Unarmed Combat). Scales linearly with Shapeshifting skill.<ref>{{source ref|0.32.0|transform.cc|1031}}</ref> (+0.57 slay per level)
  
 
'''Restrictions'''
 
'''Restrictions'''
* '''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]] ''except'' for [[body armour]] and [[shield]]s. (This includes [[helmet]]s/[[hat]]s, [[cloak]]s, [[gloves]], and [[boots]]/[[barding]]s.)
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*'''[[Transformation#Useful Info|Melded Gear]]:''' All [[armour]] ''except'' for [[body armour]] and [[shield]]s. (This includes [[helmet]]s/[[hat]]s, [[cloak]]s, [[gloves]], and [[boots]]/[[barding]]s.)
  
Beast Form does not block any [[mutation]]s, does not change your [[size]], and gives no innate bonus to HP / [[AC]].
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Beast Form does not block any [[mutation]]s, does not change your [[size]], and gives no innate bonus to [[HP]] / [[AC]].
  
Beast Form has no minimum [[Shapeshifting]] skill. It has a maximum skill of 10; further skill has no further impact.
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Beast Form has no minimum [[Shapeshifting]] skill. It has a maximum skill of 7; further skill has no further impact.
  
 
==Strategy==
 
==Strategy==
If you haven't found or [[Felid|can't]] [[Octopode|use]] any auxiliary armor pieces yet, then Beast Form is a free +1.7 slaying. That's a net positive for ''every'' character - no Shapeshifting skill required. Generally, 1 slaying is worse than 2 [[AC]], so good enough armour should take priority over this form.
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Note that Beast Form ''sets'' your base Unarmed damage to 3 - it does not boost your base damage by +3. Thus, Beast Form has identical UC damage as your base form. The only boost comes from the slaying, which applies to all melee, including weapons. Therefore, don't hesitate to use any strong weapons you find. For example, if you find a [[dagger]] of [[venom]] on D:2, it's probably worth using.
  
Remember that Beast Form boosts weapons as much as it does Unarmed Combat. For example, if you find a [[dagger]] of [[venom]] on D:2, then don't hesitate to switch.
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===Skill Analysis===
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Even [[Shapeshifter]]s might not want to train Shapeshifting skill right away. When considering Beast Form alone: each level of Shapeshifting offers less return than a level of Unarmed Combat, but more return than a level of weapon skill.
  
Even [[Shapeshifter]]s might not want to invest in Shapeshifting skill right away. For Beast Form, Shapeshifting gives more damage than a weapon skill, but worse damage than Unarmed Combat skill:
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Benefits of each skill:
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*1 Shapeshifting skill, assuming Beast Form, gives +0.57 slay per level, equivalent to +0.57 damage and [[accuracy]].
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*1 Unarmed Combat skill gives +1 base damage, +0.5 accuracy, and slightly faster attacks.
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*1 weapon skill will give benefits depending on the weapon itself. Examples:
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**A [[short sword]] gets +0.1 base damage, +0.5 accuracy, and -0.05 [[attack delay]] (5% to 10% faster) per [[Short Blades]] level (not including [[stabbing]] bonuses).
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**A [[mace]] gets +0.16 base damage, +0.5 accuracy, and -0.05 [[attack delay]] (4% to 9% faster) per [[Maces & Flails|M&F]] level.
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:'''N.B.''' Base damage is somewhat more effective than slaying, since the former benefits from skill and stat bonuses. However, in the early game, these bonuses are too small to matter: 0.16 base damage is not better than 0.57 slay.
  
* 1 Shapeshifting skill gives +0.7 slay per level, or +0.35 damage.
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Therefore, early levels of Unarmed Combat are more important than the same levels of Shapeshifting. As levels get more expensive, eventually a level of 2 of Shapeshifting becomes more cost-effective. A similar comparison can be made with Shapeshifting and weapon skill.  
* 1 weapon skill will give benefits depending on the weapon itself. Examples:
 
** A [[short sword]] gets +0.1 base damage, +0.5 [[accuracy]], and -0.05 [[attack delay]] (5% to 10% faster) per [[Short Blades]] level (not including [[stabbing]] bonuses).
 
** A [[mace]] gets +0.16 base damage, +0.5 [[accuracy]], and -0.05 [[attack delay]] (4% to 9% faster) per [[Maces & Flails|M&F]] level.
 
* 1 Unarmed Combat  skill gives +1 base damage, +0.5 accuracy, and slightly faster attacks.
 
  
In the early-game, Shapeshifters will want to invest in some UC, to increase immediate damage output. If you find a good weapon, then Shapeshifting will give a better return ''right now'' than <weapon skill>. But if you decide to abandon Shapeshifting, then <weapon skill> will give you a more permanent benefit.
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If you decide to abandon Shapeshifting, a weapon skill is the more lasting choice. But if you want to go for [[Flux Form]], Shapeshifting is obviously more important.
  
 
==History==
 
==History==
* Will be introduced in [[trunk]], in the transformation overhaul. Beast Form is similar in function to [[Beastly Appendage]].
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*Beast talismans were introduced in [[0.31]], along with talismans themselves. Beast Form is analogous to [[Beastly Appendage]].
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==References==
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<references />
  
 
{{Forms}}
 
{{Forms}}
 
[[Category: Crystal Ball Articles]]
 
[[Category: Transformation]]
 

Latest revision as of 07:05, 27 October 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Transforms the user into a monstrous, furry were-beast, limbs pulsing with ferocious energy. Shapeshifting skill increases the killing power provided. While transformed, any gloves, cloaks, headgear and boots are melded.

Beast talisman.png A beast talisman is a talisman that changes you into Beast Form, a wild, hulking form that grants bonuses to physical combat.

Shapeshifters start with this item, and start the game in Beast Form.

Useful Info

When eVoked, a beast talisman turns you into Beast Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.

Beast Form has the following effects:

Combat Bonuses

  • Unarmed Combat: 3 base damage (no boost).
  • Slaying Bonus: adds 0-4 slaying, increasing your damage and accuracy with melee, ranged, and thrown weapons (including Unarmed Combat). Scales linearly with Shapeshifting skill.[1] (+0.57 slay per level)

Restrictions

Beast Form does not block any mutations, does not change your size, and gives no innate bonus to HP / AC.

Beast Form has no minimum Shapeshifting skill. It has a maximum skill of 7; further skill has no further impact.

Strategy

Note that Beast Form sets your base Unarmed damage to 3 - it does not boost your base damage by +3. Thus, Beast Form has identical UC damage as your base form. The only boost comes from the slaying, which applies to all melee, including weapons. Therefore, don't hesitate to use any strong weapons you find. For example, if you find a dagger of venom on D:2, it's probably worth using.

Skill Analysis

Even Shapeshifters might not want to train Shapeshifting skill right away. When considering Beast Form alone: each level of Shapeshifting offers less return than a level of Unarmed Combat, but more return than a level of weapon skill.

Benefits of each skill:

  • 1 Shapeshifting skill, assuming Beast Form, gives +0.57 slay per level, equivalent to +0.57 damage and accuracy.
  • 1 Unarmed Combat skill gives +1 base damage, +0.5 accuracy, and slightly faster attacks.
  • 1 weapon skill will give benefits depending on the weapon itself. Examples:
N.B. Base damage is somewhat more effective than slaying, since the former benefits from skill and stat bonuses. However, in the early game, these bonuses are too small to matter: 0.16 base damage is not better than 0.57 slay.

Therefore, early levels of Unarmed Combat are more important than the same levels of Shapeshifting. As levels get more expensive, eventually a level of 2 of Shapeshifting becomes more cost-effective. A similar comparison can be made with Shapeshifting and weapon skill.

If you decide to abandon Shapeshifting, a weapon skill is the more lasting choice. But if you want to go for Flux Form, Shapeshifting is obviously more important.

History

  • Beast talismans were introduced in 0.31, along with talismans themselves. Beast Form is analogous to Beastly Appendage.

References

Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormStatue FormDragon FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form