Difference between revisions of "Bad mutations"

From CrawlWiki
Jump to: navigation, search
m
m (Finish .34 updates)
 
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{version028}}
+
{{version034}}
Here is a list of all the '''bad mutations''' you can ''acquire''. Although some may have situational uses, they are at best mixed blessings. Any of these can be acquired through any [[mutation#Bad_mutations|source of bad mutations]].
+
Here is a list of all the '''bad mutations''' you can ''acquire''. Although some may have situational uses, they are at best mixed blessings. Regardless, "bad mutation" is a technical term used by the game, not a qualitative judgement. Any of these can be acquired through any [[mutation#Bad_mutations|source of bad mutations]].
  
 
==Offensive==
 
==Offensive==
===Berserk===
+
===Reckless===
{{:Berserk (mutation)}}
+
{{:Reckless (mutation)}}
  
 
==Defensive==
 
==Defensive==
Line 15: Line 15:
 
===Teleportitis===
 
===Teleportitis===
 
{{:Teleport (mutation)}}
 
{{:Teleport (mutation)}}
 +
 +
===Electricity Vulnerability===
 +
{{:Electricity Vulnerability}}
 +
 +
===Heat Vulnerability===
 +
{{:Heat Vulnerability}}
 +
 +
===Cold Vulnerability===
 +
{{:Cold Vulnerability}}
  
 
==Consumable usage==
 
==Consumable usage==
===No Unsafe Scrolls===
+
===Booming Voice===
{{:No Unsafe Scrolls}}
+
{{:Booming Voice (mutation)}}
  
 
===No Potion Heal===
 
===No Potion Heal===
Line 24: Line 33:
  
 
==General==
 
==General==
===Deterioration===
+
===Spiteful Blood===
{{:Deterioration}}
+
{{:Spiteful Blood (mutation)}}
 +
 
 +
===Spatial Entanglement===
 +
{{:Spatial Entanglement (mutation)}}
 +
 
 +
===Potion Fungus===
 +
{{:Potion Fungus (mutation)}}
 +
 
 +
===Initially attractive===
 +
{{:Initially attractive (mutation)}}
 +
 
 +
===Meek===
 +
{{:Meek (mutation)}}
 +
 
 +
===Poor Constitution===
 +
{{:Poor Constitution}}
  
 
===Devolution===
 
===Devolution===
Line 44: Line 68:
 
===Subdued Magic===
 
===Subdued Magic===
 
{{:Subdued Magic}}
 
{{:Subdued Magic}}
 +
 +
===Persistent Drain===
 +
{{:Persistent Drain}}
  
 
==See Also==
 
==See Also==
Line 51: Line 78:
  
 
==History==
 
==History==
 +
*In [[0.34]], several new good mutations were added, with some adjusted, alongside the major mutation rework.
 +
*In [[0.33]], [[Deterioration]] was replaced with [[Poor Constitution]]. [[Deformed]] armour base AC reduction decreased from 50% to 40%.
 +
*In [[0.31]], [[Persistent Drain]] was introduced.
 +
*In [[0.30]], [[Heat Vulnerability|Heat]] and [[Cold Vulnerability]] became regular mutations.
 +
*In [[0.29]], [[No Unsafe Potions]] became a regular mutation. Many mutations were increased/reduced to 2 levels.
 
*In [[0.28]], [[Devolution]] was introduced.
 
*In [[0.28]], [[Devolution]] was introduced.
 
*In [[0.27]], [[Blurry Vision]] was replaced with [[No Unsafe Scrolls]].
 
*In [[0.27]], [[Blurry Vision]] was replaced with [[No Unsafe Scrolls]].

Latest revision as of 13:11, 7 July 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Here is a list of all the bad mutations you can acquire. Although some may have situational uses, they are at best mixed blessings. Regardless, "bad mutation" is a technical term used by the game, not a qualitative judgement. Any of these can be acquired through any source of bad mutations.

Offensive

Reckless

Rank Effect Flavor
1 Your SH is halved, but the damage you deal with two-handed weapons is increased by 15% Your SH is halved, but you deal more damage with two-handed weapons

Bad mutation, or good mutation? If life gives you lemons, smack life upside the head with a triple sword.

Bad mutation


Defensive

Deformed Body

Rank Effect Flavor
1 Reduces body armour base AC by 40%. Armour fits poorly on your strangely shaped body.

Does not stack with Jiyva's Pseudopods mutation.
AC bonus from Armour skill is affected.
Does not affect AC from any other source (i.e. other equipment, armour enchantment, the protection ego, etc.).

Species notes: Nagas and Armataurs start with this mutation.
Draconians, octopodes and felids cannot gain this mutation as they cannot wear body armour.

Bad mutation

Screaming

Rank Effect Flavor
1 Chance to shout loudly whenever the player is damaged (same noise as tt). You occasionally shout uncontrollably at your foes.
2 Greater chance for louder shouts. You sometimes yell uncontrollably at your foes.
3 Greatest chance for loudest shouts. You frequently scream uncontrollably at your foes.

Bad mutation

Teleportitis

Rank Effect Flavor
1 You are sometimes teleported next to a monster. You are occasionally teleported next to monsters.
2 More frequent teleportation. You are often teleported next to monsters.

Species Notes: Formicids can not teleport and thus can not get this mutation.

Teleportitis gives the player a few turns of a !Tele! status before they will be teleported towards monsters, can be cancelled by reading a Scroll of teleportation.

Bad mutation


Electricity Vulnerability

Rank Effect Flavor
1 rElec- You are vulnerable to electricity.

Qazlal may give you this mutation as a punishment.

Bad mutation


Heat Vulnerability

Rank Effect Flavor
1 rF- You are vulnerable to heat.
2 rF-- You are very vulnerable to heat.
3 rF--- You are extremely vulnerable to heat.

Qazlal may give you this mutation as a punishment.

Bad mutation


Cold Vulnerability

Rank Effect Flavor
1 rC- You are vulnerable to cold.
2 rC-- You are very vulnerable to cold.
3 rC--- You are extremely vulnerable to cold.
Qazlal may give you this mutation as a punishment.

Bad mutation


Consumable usage

Booming Voice

Rank Effect Flavor
1 Produce Gong-level noise (40) when reading scrolls in view of enemies. When reading scrolls in sight of hostile monsters, your voice resounds with a truly stupendous volume.

Bad mutation

No Potion Heal

Rank Effect Flavor
1 Potions heal 50% of what they would normally. Potions are less effective at restoring your health.
2 Potions do not restore any HP. Potions cannot restore your health.

Includes potion of curing, potion of heal wounds, and potion of ambrosia.
Note that other effects (curing status, ambrosia MP regen) are unaffected. Also, Gozag's effects are unaffected.

Species information: Vine Stalkers start at rank 2.

Bad mutation


General

Spiteful Blood

Rank Effect Flavor
1 When falling below 50% max HP, an erythrospite may spawn adjacent to you Your shed blood may rise up to attack you
2 When falling below 50% max HP, 2 erythrospites may spawn adjacent to you Your shed blood may rise up to attack you as a group

At the first rank, if one spawns, a second will not be able to spawn until the player heals fully (and then gets significantly reinjured). This scales to rank 2.

Bad mutation


Spatial Entanglement

Rank Effect
1 66% chance, whenever you move via a translocation, of pulling a single random monster along for the ride

If you move to somewhere in LoS of your old position, it pulls a random monster previously in LoS of you (preferring monsters not still in LoS of your new location). If you move teleport further away, it can pull a random monster from anywhere else on the floor.

The monster pulled is stunned for one turn, ensuring the player can always act again before they can.

Bad mutation


Potion Fungus

Rank Effect
1 Sometimes shares the effect of beneficial potions they drink with other monsters

This *can* affect allies, but since there are a lot more enemies in the game than allies (and many characters have no allies at all), this is intended to be primarily a negative mutation.

Bad mutation


Initially attractive

Rank Effect
1 You sometimes pull newly seen creatures towards you
2 You frequently pull newly seen creatures towards you

50% chance of waking up any monsters pulled by it (though not alerting themselves to the player's position, so stealthy characters may still remain briefly unnoticed).

Bad mutation


Meek

Rank Effect
1 -3 Slaying
2 -5 Slaying
3 -7 Slaying

All of your attacks are less effective, dealing less damage and being a little less accurate.

Bad mutation


Poor Constitution

Rank Effect[1] Flavor
1 A 1/9 chance to inflict weakness whenever you take damage that is greater than 1/15th of your max HP Your body sometimes grows weak upon taking damage.
2 A 1/6 chance to inflict weakness whenever you take damage that is greater than 1/15th of your max HP
If weakness is inflicted, there is an additional 1/2 chance to inflict slowness.
Your body sometimes grows weak and slow upon taking damage.

Bad mutation

Devolution

Rank Effect Flavor
1 Gain further malmutations until trait expires. You have hidden genetic defects.
2 Same as previous level, though lasts longer. You have terrible hidden genetic defects.

Triggers about every 1/4 XL's worth of XP, providing another bad mutation. Every two activations it reduces its level by one.

Bad mutation

Frail

Rank Effect Flavor
1 Max HP -10% You are frail.
2 Max HP -20% You are very frail.
3 Max HP -30% You are extremely frail.

Bad mutation

Low MP

Rank Effect Flavor
1 Max MP -10% Your magical capacity is low.
2 Max MP -20% Your magical capacity is very low.
3 Max MP -30% Your magical capacity is extremely low.

Bad mutation

Reduced Attributes

Rank Effect Flavor
1 -3 to STR, INT or DEX You are weak
You are dopey.
You are clumsy.
2 -6 to STR, INT or DEX You are very weak
You are very dopey.
You are very clumsy.

While it's possible to gain this mutation multiple times, each attribute is limited to 2 ranks.

Bad mutation


Inhibited Regeneration

Rank Effect Flavor
1 No regular HP regeneration when monsters are in line of sight. You do not regenerate when monsters are visible.

Jiyva's regen and Trog's Hand function normally, though all other external regeneration sources fail.
For this mutation's history, see Inhibited Regeneration#History.

Species Notes: Ghouls start at rank 1.
Vampires have this mutation when Bloodless, and thus unable to get it randomly.

Bad mutation

Subdued Magic

Rank Effect Flavor
1 Spell Power-, Spell Success+ Your spells are a little easier to cast, but a little less powerful.
2 Spell Power--, Spell Success++ Your spells are easier to cast, but less powerful.
3 Spell Power---, Spell Success+++ Your spells are much easier to cast, but much less powerful.
Each level gives -20% (additively stacked, then multiplied) to raw spellpower and -2% (additive) to raw spell failure rate.

Generally, the impact will be less than -20% power and -2% failure, respectively.

Bad mutation

Persistent Drain

Rank Effect Flavor
1 Your health recovers twice as slowly from being drained. You begin to recover more slowly from draining effects.

Bad mutation


See Also

History

  • ouch.cc:997 (0.34.1)
  • Retrieved from "http://crawl.chaosforge.org/index.php?title=Bad_mutations&oldid=86678"