Difference between revisions of "Tengu conjurer"

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(Cleaned up, moved over the variant version)
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{{version012}}
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{{version031}}
{{stub}}
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{{list of | tengu}}
{{monster
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{{monster info}}
|name=tengu conjurer
 
|glyph={{Blue|H}}
 
|tile=[[File:Tengu conjurer.png]]
 
|flags={{Speaks flag}}<br>{{Warm blood flag}}<br>{{Levitate flag}}<br>{{!sil flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=3
 
|meat={{Clean corpse}}
 
|xp=130
 
|holiness={{Natural}}
 
|magic_resistance=20
 
|hp_range=16-38
 
|avg_hp=27
 
|armour_class=2
 
|evasion=12
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=10 ({{Hit type}}: {{Plain flavour}})
 
|attack2=5 ({{Peck type}}: {{Plain flavour}})
 
|attack3=5 ({{Claw type}}: {{Plain flavour}})
 
|attack4=
 
|hit_dice=5
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|genus=tengu
 
|species=tengu
 
}}
 
 
 
{{flavour|One of many tengu with a talent for the destructive magical arts.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Tengu conjurers''' are hostile birdmen that have a few weak attack spells, rendering them slightly more dangerous than a standard [[tengu (monster)|tengu]]. They are vault-defined monsters only found in the tengu_band vault.
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'''Tengu conjurers''' are hostile [[list of tengu|birdmen]] that know attack spells. They spawn in the late [[Dungeon]] and early [[Depths]], often with [[tengu warrior]]s.
 
 
==Spells==
 
 
 
{{Spellcaster
 
|number=
 
|slot1=[[Airstrike]] (0-20)
 
|slot2=[[Magic Dart]] (3d4)
 
|slot3=[[Iskenderun's Mystic Blast]] (3d11)
 
|slot4=''none''
 
|slot5=''none''
 
|slot6=''none''
 
}}
 
{{clear}}
 
 
 
===Variant Tengu===
 
You may encounter a '''tengu aerator''' while exploring a particular [[vault]]. Along with being much more durable than normal, they pack some extremely nasty [[Air Magic]]. They usually guard a [[staff of air]] and [[book of Air]].
 
  
Spells: [[Lightning Bolt]] (3d20), [[Airstrike]] (0-40), [[Chain Lightning]], [[Swiftness]], [[Blink]]
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{{monster spells}}
  
{{Flavour|This particularly ferocious tengu is well on its way towards mastery of air magic.}}
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==Tips & Tricks==
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*Tengu conjurers are swift-moving, fairly strong monsters. A big threat if spawned [[out-of-depth]] (before D:13 or so).
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*Lightning Bolt can [[doublezap]], so try not to stand in front of walls.
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*They have low [[will]] and [[HD]], so [[Mephitic Cloud]], [[Hexes]], hex [[wand]]s, etc. are good at disabling them.
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*The battlespheres can be destroyed very easily, if it happens to be next to you.
  
 
==History==
 
==History==
Tengu conjurers were added in [[0.12]], and will be removed in [[0.13]].
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*Prior to [[0.31]], tengu conjurers had fast movement speed but were less likely to cast Battlesphere.
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*Prior to [[0.27]], tengu conjurers could have one of four possible spell sets:
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**[[Force Lance]] (3d11), [[Iskenderun's Battlesphere]], and [[Blink]]
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**[[Mephitic Cloud]], [[Venom Bolt]] (3d12), [[Iskenderun's Battlesphere]], and [[Blink]]
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**[[Shock]] (d12), [[Lightning Bolt]] (3d14), [[Iskenderun's Battlesphere]], and [[Blink]]
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**[[Throw Flame]] (3d7), [[Bolt of Magma]] (3d15), [[Iskenderun's Battlesphere]], and [[Blink]]
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*Prior to [[0.25]], their pure Conjurations spell set had [[Iskenderun's Mystic Blast]].
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*Tengu conjurers were added in [[0.12]].

Latest revision as of 18:33, 8 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

For a list of all tengu, see list of tengu.

tengu conjurer QTengu conjurer.png
HP 20-42
HD 7
XP 342
Speed 10
AC 2
EV 17
Will 20
Attack1 10 (hit: plain)
Attack2 5 (peck: plain)
Attack3 5 (claw: plain)
Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type tengu, tengu
Flags See invisible
Flying
Speaks
Warm-blooded
A tengu with a talent for the destructive magical arts.

Useful Info

Tengu conjurers are hostile birdmen that know attack spells. They spawn in the late Dungeon and early Depths, often with tengu warriors.

Spells

Spell set I
Slot1 Lightning Bolt (3d14) Wizard flag
Slot2 Iskenderun's Battlesphere Wizard flag
Slot3 Blink Emergency flag,
Wizard flag

Tips & Tricks

  • Tengu conjurers are swift-moving, fairly strong monsters. A big threat if spawned out-of-depth (before D:13 or so).
  • Lightning Bolt can doublezap, so try not to stand in front of walls.
  • They have low will and HD, so Mephitic Cloud, Hexes, hex wands, etc. are good at disabling them.
  • The battlespheres can be destroyed very easily, if it happens to be next to you.

History