Difference between revisions of "Orc warrior"

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(Added orc slaying vulnerability)
 
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{{version030}}
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{{monster info}}
 
{{list of | orcs}}
 
{{list of | orcs}}
 
{{monster
 
|name=orc warrior
 
|glyph={{Yellow|o}}
 
|flags={{Fighter  flag}}<br>{{Warm blood flag}}<br>{{Speaks flag}}
 
|resistances=None
 
|vulnerabilities={{Orc slaying vulnerability}}
 
|max_chunks=4
 
|meat={{Contaminated corpse}}
 
|xp=133
 
|holiness={{Natural}}
 
|magic_resistance=16
 
|hp_range=17 - 39
 
|avg_hp=28
 
|armour_class=0
 
|evasion=13
 
|habitat=land
 
|speed=10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}
 
|attack1=20 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=4
 
|base_hp=4
 
|extra_hp=6
 
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|genus=orc
 
|species=orc
 
}}
 
{{Flavour|An armoured orc, obviously experienced in the ways of hacking other creatures apart.}}
 
 
 
==Useful Info==
 
==Useful Info==
'''Orc warriors''' are powerful melee combatants who often lead packs of weaker orcs. They wear decent armour and tend to favor two-handed weapons such as great swords and glaives, although they will also throw [[club]]s and [[dagger]]s at you for significant damage if they can find them. They are found throughout the [[Dungeon]], starting as early as D:3, and are especially common in the [[Orcish Mines]].
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'''Orc warriors''' are powerful melee combatants who often lead packs of weaker orcs. They wear decent armour and tend to favor two-handed weapons such as [[great sword]]s and [[glaive]]s. They are found throughout the [[Dungeon]], starting as early as D:3, and are especially common in the [[Orcish Mines]].
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Orc warriors are one of the deadliest melee fighters in the early Dungeon, easily taking out weak characters in two or three hits, and giving characters built for melee a run for their money if they spawn with [[brand]]ed orcish weapons. Try to take them out at range with magic or [[wand]]s (elemental attack wands work well enough, but they are especially vulnerable to debilitating wands like [[enslavement]] or [[confusion]]).
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*Don't think an orc warrior is just an [[orc]] in [[scale mail]]; orc warriors are one of the deadlier melee threats in the early Dungeon. They can take out frail characters in 2-3 hits, and even a melee character can have trouble.
*Definitely try to avoid facing multiple monsters at once. If you have a one-tile wide tunnel nearby, retreat to there and force the orcs to face you one at a time. Be aware that this doesn't apply when [[orc priest]]s are present, though, as they can hit you from any point in your [[line of sight]].
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**In addition to melee, they can come with nasty ranged weapons. An orc warrior with an [[arbalest]] does up to 28 damage from full screen range. [[Boomerang]]s and even [[stone]]s can hurt quite a bit.
*Some of the attack spells found in starter [[spellbook]]s work well against orc warriors. [[Mephitic Cloud]] will confuse them, making them more of a threat to their allies than to you. [[Conjure Flame]] will create a tile of fire that they will either refuse to pass through or charge right into, taking heavy damage. [[Freeze]] and [[Sticky Flame]] will ignore their AC and EV entirely. Other elemental conjurations will usually also be effective enough against them. [[Swiftness]] and [[Blink]] will help you keep your distance from the orc long enough for your spells to take him down in safety. However, other spells are very poorly suited to handling them. [[Magic Dart]]'s damage is heavily reduced by their armour, and [[Sandblast]]'s damage is almost guaranteed to be reduced to zero.
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*Definitely try to avoid facing multiple orcs at once. Use corridors / hallways to your advantage. Remember that [[orc priest]]s can smite you past other orcs, even in a hallway.
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*Orc warriors are standard, average speed melee enemies with few resistances. The following can work well:
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**[[Hexes]] and other sorts of statuses. [[Tukima's Dance]] gets rid of their weapon, while [[Mephitic Cloud]] will cause the orc to be a bigger threat to its allies. For non-casters, wands work well. A [[wand of polymorph]] will get rid of their weapon and armour (just watch for the new form). A few successful uses of a [[wand of mindburst]] will work, bypassing any armour it's wearing. [[Curare]] darts work great, too.
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**For summoners, [[Summon Guardian Golem]] usually can take out the orc (and whatever's behind) in 1-2 blasts.
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**Most damaging spells work well on them, though staying in melee range can be risky. Spells like [[Swiftness]] and [[Blink]] can be used to get out of [[attack of opportunity]] range. Since orc warriors have high AC, level 1 spells like [[Magic Dart]] and [[Sandblast]] fare poorly against them.
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:If nothing else, running away works just fine. Just don't be [[confuse]]d by an [[orc wizard]] on your way back.
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==History==
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*Prior to [[0.30]], orc warriors dealt 15 damage.
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*Prior to [[0.27]], orc warriors dealt 20 damage. However, all monsters had hidden weapon penalties, so they attacked slower and weaker with any weapon.
  
 
[[Category:Orc]]
 
[[Category:Orc]]

Latest revision as of 23:16, 10 December 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
orc warrior oOrc warrior.png
HP 18-38
HD 4
XP 132
Speed 10
AC 9
EV 10
Will 20
Attack1 12 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type orc, orc
Flags Fighter
Speaks
Warm-blooded
An experienced, armoured and well-armed orc soldier, able to command a small mob of its fellows.

For a list of all orcs, see list of orcs.

Useful Info

Orc warriors are powerful melee combatants who often lead packs of weaker orcs. They wear decent armour and tend to favor two-handed weapons such as great swords and glaives. They are found throughout the Dungeon, starting as early as D:3, and are especially common in the Orcish Mines.

Tips & Tricks

  • Don't think an orc warrior is just an orc in scale mail; orc warriors are one of the deadlier melee threats in the early Dungeon. They can take out frail characters in 2-3 hits, and even a melee character can have trouble.
    • In addition to melee, they can come with nasty ranged weapons. An orc warrior with an arbalest does up to 28 damage from full screen range. Boomerangs and even stones can hurt quite a bit.
  • Definitely try to avoid facing multiple orcs at once. Use corridors / hallways to your advantage. Remember that orc priests can smite you past other orcs, even in a hallway.
  • Orc warriors are standard, average speed melee enemies with few resistances. The following can work well:
    • Hexes and other sorts of statuses. Tukima's Dance gets rid of their weapon, while Mephitic Cloud will cause the orc to be a bigger threat to its allies. For non-casters, wands work well. A wand of polymorph will get rid of their weapon and armour (just watch for the new form). A few successful uses of a wand of mindburst will work, bypassing any armour it's wearing. Curare darts work great, too.
    • For summoners, Summon Guardian Golem usually can take out the orc (and whatever's behind) in 1-2 blasts.
    • Most damaging spells work well on them, though staying in melee range can be risky. Spells like Swiftness and Blink can be used to get out of attack of opportunity range. Since orc warriors have high AC, level 1 spells like Magic Dart and Sandblast fare poorly against them.
If nothing else, running away works just fine. Just don't be confused by an orc wizard on your way back.

History

  • Prior to 0.30, orc warriors dealt 15 damage.
  • Prior to 0.27, orc warriors dealt 20 damage. However, all monsters had hidden weapon penalties, so they attacked slower and weaker with any weapon.