Difference between revisions of "Silent spectre"

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{{version030}}
{{monster
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{{monster info}}
|name=silent spectre
 
|glyph={{Cyan|p}}
 
|tile=[[File:Silent spectre.png]]
 
|flags={{Evil flag}}<br>{{Insubstantial flag}}<br>{{Levitate flag}}<br>{{No stairs flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}
 
|resistances={{Cold resistance 3}}, {{Poison resistance 3}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Sticky flame resistance}}, <br>{{Constriction resistance}}, {{Drown resistance}}
 
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=313
 
|holiness={{Undead}}
 
|magic_resistance=42
 
|hp_range=28-59
 
|avg_hp=43
 
|armour_class=5
 
|evasion=15
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Open doors}}
 
|attack1=15 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=8
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|genus=wraith
 
|species=silent spectre
 
}}
 
{{Flavour|The bane of wizards, these terrible spirits bring an unearthly silence to the area around them, making it impossible to recite the magical incantations involved with casting spells or reading scrolls.
 
----
 
“There is a silence where hath been no sound,<br>
 
There is a silence where no sound may be,—<br>
 
In the cold grave, under the deep, deep sea,<br>
 
Or in the wide desert where no life is found.”<br>
 
-Thomas Hood, “Silence”. Early 19th cent}}
 
  
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==Useful Info==
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'''Silent spectres''' are weak, insubstantial [[undead]] that permanently radiate a 12-tile [[aura]] of [[Silence]]. This prevents use of [[spell]]s, [[god]] abilities, and [[scroll]]s. They can be found in [[Tartarus]], rarely inside [[the Abyss]], in Tartarus-themed [[Ziggurat]] floors, and in various themed [[vault]]s.
  
 
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Silent spectres cannot use stairs.
 
 
 
 
==Useful Info==
 
'''Silent spectres''' are weak insubstantial [[undead]] that would be no real threat except for the permanent 12-tile [[aura]] of [[Silence]] they radiate. A character with even moderate weapon skills should be able to defeat them easily, but pure casters will find themselves suddenly incapable of casting spells, using abilities, or commanding allies. Fortunately it's easy to avoid them, as their large aura can be seen long before they enter your [[line of sight]]. Silent spectres cannot use stairs.  They can be found in [[the Crypt]], [[the Abyss]], [[Tartarus]], [[Ziggurat]]s, and some [[vault]]s like evilmike's Wizard Prison and [[Jory]]'s "Tower of Silence".
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*For magic users, spectres are deadly when found in concert with other substantial or unique monsters. Thus, if come upon a spectre's aura, don't engage him until you know the level is relatively cleared out.
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*Silent spectres aren't a threat by themselves, but they make other monsters a lot more threatening. Most [[demon]]s are unaffected by silence, and are free to [[torment]] or cast other spells. Even if you aren't a caster, you'll lose access to many emergency tools, which makes everything more dangerous.
*Silence disables magic and [[scroll]]s, but not [[wand]]s or [[potion]]s. A [[wand of fire]] can take a spectre out easily, while a [[wand of teleportation]] can help you escape if he has friends.
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*Remember that silence doesn't prevent use of weapons, [[evocable]]s, [[potion]]s, or natural [[abilities]].
*Remember that silence affects enemies as well! A heavily armoured melee fighter could conceivably keep a silent spectre alive as a pet for dealing with [[lich]]es and spellcasting [[unique]]s on the level.  This is most likely to be useful on Crypt:5, where many of the ending vaults contain dangerous spellcasters, up to and including [[ancient lich]]es.
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*Their presence is never a surprise - their aura extends well past your [[LOS]]. At the same time, this makes it nearly impossible to kill using spells. You'll need a 'lasting' effect (e.g. [[Summoning]] spells) or some other means of dealing damage to kill a spectre.
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**If you're a caster heading into [[extended]], [[Throwing]] and/or [[Evocations]] can be good investments. Penetrating attacks ([[javelin]]s, [[lightning rod]]) or AOE attacks ([[tin of tremorstones]]) are great at sniping spectres through other enemies.  
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*The silence can be used to your advantage - proper spellcasters, including all [[lich]]es, ''are'' affected by silence.
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*For [[Mega-Zig]] characters, Tartarus floors are one of the most deadly floors, almost entirely due to silent spectres. By the 10th Zig, you'll often be silenced on entry, putting you on a time limit before [[Necromutation]] runs out. It's important to buff yourself before entering each floor. Depending on the situation, you can use javelins, evocables, enter [[Tree Form]], or unwield [[distortion]] to try and not die.
  
 
==History==
 
==History==
Silent spectres were added to the game in [[0.8]].
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*Silent spectres were introduced in [[0.8]].

Latest revision as of 01:31, 5 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
silent spectre WSilent spectre.png
HP 29-59
HD 8
XP 314
Speed 10
AC 5
EV 15
Will 40
Attack1 15 (hit: plain)


Resistances rC+++
rPois+++
rDrown
rMiasma
rN+++
rTorm
rSticky
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Open doors
Holiness Undead
Size Medium
Type wraith, silent spectre
Flags Evil
See invisible
Flying
Unbreathing
Speaks
Insubstantial
No stairs
The bane of wizards, these terrible spirits bring an unearthly silence to the area around them, making it impossible to recite the magical incantations involved with casting spells or reading scrolls.

“There is a silence where hath been no sound,
There is a silence where no sound may be,—
In the cold grave, under the deep, deep sea,
Or in the wide desert where no life is found.”
-Thomas Hood, “Silence”. Early 19th cent.

Useful Info

Silent spectres are weak, insubstantial undead that permanently radiate a 12-tile aura of Silence. This prevents use of spells, god abilities, and scrolls. They can be found in Tartarus, rarely inside the Abyss, in Tartarus-themed Ziggurat floors, and in various themed vaults.

Silent spectres cannot use stairs.

Tips & Tricks

  • Silent spectres aren't a threat by themselves, but they make other monsters a lot more threatening. Most demons are unaffected by silence, and are free to torment or cast other spells. Even if you aren't a caster, you'll lose access to many emergency tools, which makes everything more dangerous.
  • Remember that silence doesn't prevent use of weapons, evocables, potions, or natural abilities.
  • Their presence is never a surprise - their aura extends well past your LOS. At the same time, this makes it nearly impossible to kill using spells. You'll need a 'lasting' effect (e.g. Summoning spells) or some other means of dealing damage to kill a spectre.
  • The silence can be used to your advantage - proper spellcasters, including all liches, are affected by silence.
  • For Mega-Zig characters, Tartarus floors are one of the most deadly floors, almost entirely due to silent spectres. By the 10th Zig, you'll often be silenced on entry, putting you on a time limit before Necromutation runs out. It's important to buff yourself before entering each floor. Depending on the situation, you can use javelins, evocables, enter Tree Form, or unwield distortion to try and not die.

History

  • Silent spectres were introduced in 0.8.