Difference between revisions of "Scroll of recharging"

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(Expanded upon what happens with rods)
 
(Now obsolete.)
 
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{{obsolete}}
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{{item
 
{{item
 
  |itemtype=Scroll
 
  |itemtype=Scroll
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  |appearance=different
 
  |appearance=different
 
  |cost=?
 
  |cost=?
|weight=2.0
 
 
}}
 
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{{flavour|A scroll that restores the charges of any magical wand or rod chosen by its reader. When used on a rod, it increases the rod's maximum charges and increases the rate at which is regenerates power.}}
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When read, a '''scroll of recharging''' will prompt you to select an item.
  
A '''scroll of recharging''' will prompt for an item when evoked. If you select an item other than a [[rod]] or a [[wand]], nothing will happen and the scroll will not self-identify.
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If you select a rod, the rod will be improved in three ways.
 
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*Its maximum MP capacity will increase by 1-2 (up to a maximum of 17).
If you select a rod, the rod will be improved in two ways.
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*Its current MP will be completely restored.
 
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*Its [[enchantment]] level will increase by 1-2 (up to a maximum of +9). This affects its melee capabilities and speeds up its MP regeneration rate.
* The total magic point capacity of the rod may be increased by 1 point.
 
* The rate at which the rod regains mana will also be improved. This is shown by the '''+n''' rating for the rod. Most rods start at +0 and regain magic points fairly slowly, whereas a +9 rod will refreshing magic points at a amazingly rapid clip.
 
  
 
If you select a wand, the scroll will add charges to that wand, as shown in the following table:
 
If you select a wand, the scroll will add charges to that wand, as shown in the following table:
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| '''Max Charges'''
 
| '''Max Charges'''
 
|-
 
|-
| [[Wand of healing|Healing]]<br />[[Wand of hasting|Hasting]]<br />[[Wand of teleportation|Teleportation]]<br />[[Wand of invisibility|Invisibility]]<br />[[Wand of fireball|Fireball]]
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| [[Wand of heal wounds|Heal wounds]]<br />[[Wand of hasting|Hasting]]<br />[[Wand of teleportation|Teleportation]]
| align="center"| 2 - 7
+
| align="center"| 1 - 7
 
| align="center"| 9
 
| align="center"| 9
 
|-
 
|-
| [[Wand of lightning|Lightning]]<br /> [[Wand of draining|Draining]]
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| [[Wand of iceblast|Iceblast]]<br /> [[Wand of acid|Acid]]<br /> [[Wand of lightning|Lightning]]
| align="center"| 2 - 10
+
| align="center"| 1 - 13
| align="center"| 12
 
|-
 
| [[Wand of fire|Fire]]<br /> [[Wand of cold|Cold]]
 
| align="center"| 2 - 13
 
 
| align="center"| 15
 
| align="center"| 15
 
|-
 
|-
| [[Wand of magic darts|Magic Darts]]<br />[[Wand of flame|Flame]]<br />[[Wand of frost|Frost]]<br />[[Wand of disintegration|Disintegration]]<br />[[Wand of digging|Digging]]<br />[[Wand of polymorph other|Polymorph Other]]<br />[[Wand of slowing|Slowing]]<br />[[Wand of confusion|Confusion]]<br />[[Wand of paralysis| Paralysis]]<br />[[Wand of enslavement|Enslavement]]<br />[[Wand of random effects|Random Effects]]
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| [[Wand of disintegration|Disintegration]]<br />[[Wand of digging|Digging]]<br />[[Wand of enslavement|Enslavement]]<br />[[Wand of paralysis| Paralysis]]<br />[[Wand of polymorph|Polymorph]]
| align="center"| 2 - 22
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| align="center"| 1 - 22
 
| align="center"| 24
 
| align="center"| 24
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|-
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| [[Wand of flame|Flame]]<br />[[Wand of slowing|Slowing]]<br />[[Wand of confusion|Confusion]]<br />[[Wand of random effects|Random Effects]]
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| align="center"| 1 - 46
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| align="center"| 48
 
|}
 
|}
  
== Tips and tricks ==
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==Strategy==
There are only three scrolls that prompt you to select an item from your inventory: this scroll, the [[scroll of identify]], and the [[scroll of enchant armor]]. Thus, when an unknown scroll prompts you to select an item from your inventory, it is best to select an unidentified wand or armor, in the hopes of not wasting the scroll.  
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*Deciding when to use recharge scrolls, and on which items, depends greatly upon your needs. If your character needs healing, recharge scrolls are best saved for wands of healing. If your character has a high [[Evocation]]s skill, improving your permanent rods makes more sense than recharging temporary wands.
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*If you are frequently using wands, keep an eye on their charges and recharge them while out of combat, rather than taking the time to recharge during a fight. This is particularly crucial in dire situations when an extra turn or two can mean saving your own life.
  
This process can help you narrow down which of the three scrolls is which. The scroll of identify will ID no matter which item you use it on, as long as the item was itself unidentified. As for the other two, there are only two scenarios: you match the enchant armor or recharging scroll to the correct item (in which case it will auto-ID), or you will guess wrong and "nothing happens" (and you will now know to use the scroll on the other item type, inscribing the scroll or simply making a mental note to yourself if necessary).
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==History==
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Scrolls of recharging were removed in [[0.21]]. Wands now destroy when reaching 0 charges, and merge together on pickup so that each type of wand will only ever take up 1 inventory slot. Wands also identify on pickup, rather than requiring a [[scroll of identify]].
  
When to use recharge scrolls, and on what, depends greatly upon a character's needs. If your character needs healing, recharge scrolls are probably best saved for healing wands. If your character has a high evocation skill, improving your permanent rods probably makes more sense than recharging temporary wands. If your character is not doing much with evocations, use the recharge scrolls as tactical recharges as necessary.
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In [[0.16]] many maximal charges increased.
  
== External links ==
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{{scrolls}}
[http://r1gm.free.fr/Crawl/crawlSS_052_scrolls.txt E. Grasland's excellent spoiler on scrolls]
 

Latest revision as of 12:58, 28 January 2018

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Type Scroll
Name Scroll of recharging
Icon Scroll of recharging.png
A scroll that restores the charges of any magical wand or rod chosen by its reader. When used on a rod, it increases the rod's maximum charges and increases the rate at which is regenerates power.

When read, a scroll of recharging will prompt you to select an item.

If you select a rod, the rod will be improved in three ways.

  • Its maximum MP capacity will increase by 1-2 (up to a maximum of 17).
  • Its current MP will be completely restored.
  • Its enchantment level will increase by 1-2 (up to a maximum of +9). This affects its melee capabilities and speeds up its MP regeneration rate.

If you select a wand, the scroll will add charges to that wand, as shown in the following table:

Wand Charges Added Max Charges
Heal wounds
Hasting
Teleportation
1 - 7 9
Iceblast
Acid
Lightning
1 - 13 15
Disintegration
Digging
Enslavement
Paralysis
Polymorph
1 - 22 24
Flame
Slowing
Confusion
Random Effects
1 - 46 48

Strategy

  • Deciding when to use recharge scrolls, and on which items, depends greatly upon your needs. If your character needs healing, recharge scrolls are best saved for wands of healing. If your character has a high Evocations skill, improving your permanent rods makes more sense than recharging temporary wands.
  • If you are frequently using wands, keep an eye on their charges and recharge them while out of combat, rather than taking the time to recharge during a fight. This is particularly crucial in dire situations when an extra turn or two can mean saving your own life.

History

Scrolls of recharging were removed in 0.21. Wands now destroy when reaching 0 charges, and merge together on pickup so that each type of wand will only ever take up 1 inventory slot. Wands also identify on pickup, rather than requiring a scroll of identify.

In 0.16 many maximal charges increased.

Scrolls
AcquirementAmnesiaButterfliesBlinkingBrand weaponEnchant armourEnchant weaponFearFogIdentifyImmolationNoisePoisonRevelationSilenceSummoningTeleportationTormentVulnerability