Difference between revisions of "Wind drake"

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<!--monster-bot-begin-->
 
{{monster
 
|name=wind drake
 
|glyph={{White|k}}
 
|tile=[[File:Wind drake.png]]
 
|flags={{Flying flag}}<br>{{Warm blood flag}}
 
|resistances={{Wind resistance}}, {{Drown resistance}}
 
|vulnerabilities={{Dragon slaying vulnerability}}
 
|max_chunks=5
 
|meat={{Clean corpse}}
 
|xp=287
 
|holiness={{Natural}}
 
|magic_resistance=40
 
|hp_range=46-75
 
|avg_hp=60
 
|armour_class=3
 
|evasion=12
 
|habitat=Land
 
|speed= 12
 
|size={{Large}}
 
|item_use={{Uses nothing}}
 
|attack1=12 ({{Bite type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=8
 
|base_hp=5
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Animal intelligence}}
 
|genus=drake
 
|species=wind drake
 
}}
 
{{Flavour|A small but powerful dragon, particularly adept amongst its kin at manipulating the currents of air that surround it. It can exhale powerful blasts of wind.}}
 
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''For a list of all lesser dragons, see [[list of dragons#Lesser Dragons|list of dragons]].''
 
''For a list of all lesser dragons, see [[list of dragons#Lesser Dragons|list of dragons]].''
 
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{{monster info}}
  
 
==Useful Info==
 
==Useful Info==
'''Wind drakes''' are one of the least deadly [[list of dragons#Lesser Dragons|lesser dragons]], but they are still capable of irritating and injuring adventurers. Their [[Air Magic]] can pummel you with [[smite]]-targeted wind damage or push you around the battlefield, and they have a naturally-occurring [[Deflect Missiles]] effect at all times. They can be encountered in the [[Shoals]], and can be summoned by enemies with the [[Summon Drakes]] spell.
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'''Wind drakes''' are one of the weaker [[list of dragons#Lesser Dragons|lesser dragons]], but they are still capable of irritating and injuring adventurers. Their [[Air Magic]] can pummel you with [[smite-targeted]] wind damage or push you around the battlefield, and they have a naturally-occurring [[Repel Missiles]] effect at all times. They can be encountered in the [[Shoals]], some of [[The Lair]] endings, and can be summoned by enemies with the [[Summon Drakes]] spell.
  
Abilities: [[Wind blast]] (pushes you away)
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{{monster spells}}
<!--spl-bot-begin-->
 
==Spells==
 
{{Spellcaster3
 
|number=
 
|slot1=[[Wind Blast]]
 
|flags1={{Natural slot flag}}
 
|slot2=[[Airstrike]] (0-26)
 
|flags2={{Natural slot flag}}
 
|slot3=[[Deflect Missiles]]
 
|flags3={{Natural slot flag}}
 
}}
 
{{clear}}
 
<!--spl-bot-end-->
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Airstrike deals significantly more damage to [[fly]]ing targets, so consider getting earthbound fast when they show up (assuming you aren't flying over [[deep water]] at the time).
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*You should treat Airstrike like a stronger [[Smiting]]. It checks [[AC]], but deals ''much'' more damage in an open area. Not great when Shoals is filled with open areas.
 
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**Specifically: for every empty tile adjacent to you, Airstrike deals more damage. Surrounding yourself with [[summon]]s, or standing adjacent to a wall, will decrease the amount of empty spaces available.
*When a wind drake is in a horde of monsters on attack, do not attempt to [[stair dancing|stair dance]] nor rely on stairs as your primary mode of escape; at any time, you can be blasted back by the wind drake.
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*Wind drakes make [[stairs]] much less reliable, since Wind Blast can knock you back, interrupting the stair. If a wind drake is in view, don't attempt to [[stair dance]], and don't expect stairs to be a reliable way of escape.
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*Repel Missiles will greatly reduce the accuracy of ranged attacks, so it can be difficult for [[Ranged Weapons]] or certain spells to hit.
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**For any character, using a [[wand of flame]] over water can be a decent option. It creates [[steam]], which can kill the drake after a couple puffs of flame. For [[Fire Magic]] specialists, a [[Fireball]] or so is much more effective.
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**Attacks that never miss, such as your own [[Airstrike]], obviously ignore RMsl.
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**Wind drakes have low [[willpower]] for this stage of the game, so status [[wand]]s can all work well.
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**[[Yara's Violent Unravelling]] or a [[wand of quicksilver]] (if it hits) will dispel the status, forcing monsters to activate it again.
  
 
==History==
 
==History==
Wind drakes were added in [[0.14]].
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*Prior to [[0.29]], the open space bonus for Airstrike was much weaker.
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*Prior to [[0.27]], Airstrike dealt extra damage to [[flying]] targets.
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*Prior to [[0.25]], wind drakes had a permanent [[Deflect Missiles]] effect instead of [[Repel Missiles]].
 +
*Prior to [[0.19]], they had [[:Category:Wind_resistance|wind resistance]] and were immune to [[Airstrike]] and [[Tornado]].
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*Wind drakes were added in [[0.14]].

Latest revision as of 03:24, 20 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all lesser dragons, see list of dragons.

wind drake kWind drake.png
HP 39-80
HD 8
XP 288
Speed 12
AC 3
EV 14
Will 40
Attack1 12 (bite: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Large
Type drake, wind drake
Flags Flying
Warm-blooded
A small but powerful dragon, particularly adept amongst its kin at manipulating the currents of air that surround it. It can exhale powerful blasts of wind.

Useful Info

Wind drakes are one of the weaker lesser dragons, but they are still capable of irritating and injuring adventurers. Their Air Magic can pummel you with smite-targeted wind damage or push you around the battlefield, and they have a naturally-occurring Repel Missiles effect at all times. They can be encountered in the Shoals, some of The Lair endings, and can be summoned by enemies with the Summon Drakes spell.

Spells

Spell set I
Slot1 Wind Blast Natural flag,
Breath flag
Slot2 Airstrike (2d(7-23)) Natural flag
Slot3 Repel Missiles Natural flag

Tips & Tricks

  • You should treat Airstrike like a stronger Smiting. It checks AC, but deals much more damage in an open area. Not great when Shoals is filled with open areas.
    • Specifically: for every empty tile adjacent to you, Airstrike deals more damage. Surrounding yourself with summons, or standing adjacent to a wall, will decrease the amount of empty spaces available.
  • Wind drakes make stairs much less reliable, since Wind Blast can knock you back, interrupting the stair. If a wind drake is in view, don't attempt to stair dance, and don't expect stairs to be a reliable way of escape.
  • Repel Missiles will greatly reduce the accuracy of ranged attacks, so it can be difficult for Ranged Weapons or certain spells to hit.

History