Difference between revisions of "Shadowghast"
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''This page is about the [[List of monsters|monster]]. For the card, see [[Shadow card]]'' | ''This page is about the [[List of monsters|monster]]. For the card, see [[Shadow card]]'' | ||
{{monster info}} | {{monster info}} | ||
==Useful Info== | ==Useful Info== | ||
− | '''Shadows''' are [[undead]] creatures | + | '''Shadows''' are [[undead]] creatures which can briefly become [[invisible]]. They can be found in the middle floors of the [[Dungeon]] |
+ | |||
+ | When a shadow is invisible and not [[backlit]], it gains a boost to movement speed (14.2 [[Movement#Monster Speed|speed]]). Also, if the target cannot [[see invisible]], an invisible shadow deals 2.5x damage, never misses, and reveals itself. | ||
{{monster spells}} | {{monster spells}} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | *Shadows can deal extreme amounts of damage, | + | *Shadows are fast-moving enemies that can deal extreme amounts of damage (35 dmg/hit), who also go invisible. Very strong for the places they apppear in. |
− | ** | + | *Being able to negate their invisibility is an obvious benefit. If you don't have see invisible already, pop on a [[ring of see invisible]] (if you have one). |
+ | **Note that shadows are immune to [[Sticky Flame]] (they are [[insubstantial]]) and aren't revealed from [[shallow water]] (they fly). | ||
==History== | ==History== | ||
− | Prior to [[0.13]], shadows were unable to go invisible, and damaged your [[strength]] when they attacked. | + | {{CBA|0.32|shadows will be renamed to '''shadowghasts'''.}} |
+ | *Prior to [[0.19]], players would summon [[neutral]] shadows when wielding a [[lantern of shadows]]. | ||
+ | *Prior to [[0.13]], shadows were unable to go invisible, and damaged your [[strength]] when they attacked. |
Latest revision as of 17:33, 30 August 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
This page is about the monster. For the card, see Shadow card
shadowghast W | |
---|---|
HP | 15-32 |
HD | 6 |
XP | 217 |
Speed | 10 |
AC | 7 |
EV | 10 |
Will | 40 |
Attack1 | 14 (hit: shadow stab)
|
Resistances | rC+++ rPois+++ rDrown rMiasma rN+++ rTorm rSticky |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Animal |
Uses | Open doors |
Holiness | Undead |
Size | Small |
Type | wraith, shadowghast |
Flags | Evil See invisible Flying Unbreathing Insubstantial |
A wisp of unliving shadow, slipping in and out of the darkness of the dungeon. It moves swiftly and silently from one pool of shade to another, striking unerringly from the blind spots of those who cannot see it.
“Between the idea |
Contents
Useful Info
Shadows are undead creatures which can briefly become invisible. They can be found in the middle floors of the Dungeon
When a shadow is invisible and not backlit, it gains a boost to movement speed (14.2 speed). Also, if the target cannot see invisible, an invisible shadow deals 2.5x damage, never misses, and reveals itself.
Spells
Spell set I | ||
---|---|---|
Slot1 | Invisibility | Natural flag |
Tips & Tricks
- Shadows are fast-moving enemies that can deal extreme amounts of damage (35 dmg/hit), who also go invisible. Very strong for the places they apppear in.
- Being able to negate their invisibility is an obvious benefit. If you don't have see invisible already, pop on a ring of see invisible (if you have one).
- Note that shadows are immune to Sticky Flame (they are insubstantial) and aren't revealed from shallow water (they fly).
History
Categories:
- 0.31 articles
- Hit type
- Shadow stab flavour
- Cold resistance
- Cold resistance 3
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Sticky flame resistance
- Holy vulnerability
- Animal intelligence
- Open doors
- Undead holiness
- Asphyxiation resistance
- Small monsters
- Evil
- Evil monsters
- See invisible
- Flying
- Unbreathing monsters
- Insubstantial monsters
- Monsters
- Spellcaster
- Crystal Ball Articles