Difference between revisions of "Banishment"

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'''Banishment''' refers to sending a monster or the player to [[the Abyss]]. Although it causes no damage, a trip to the Abyss is often fatal for low- to mid-level characters. There are numerous ways banishment can occur:
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{{flavour|Banishes a creature into the Abyss.}}
*Certain monsters have the ability to banish the player via a [[LOS]]-range, beam-targeted spell. This can be resisted with high magic resistance.
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'''Banishment''' is a spell, ability, and general effect that sends a creature to [[the Abyss]]. Although it deals no damage, the Abyss is dangerous for underleveled characters.
*Being hit by a [[brand]]ed weapon of [[distortion]] can cause banishment (10% chance). For the same reason, being hit by a [[chaos]]-branded weapon will occasionally cause banishment. Unwielding a weapon of distortion poses an even greater risk (25% chance).
 
*Banishment is a severe [[Translocations]] or [[Summoning]] spell [[miscast effect]].
 
*[[Zot trap]]s cause random magical effects and can occasionally cause banishment.
 
*[[Lugonu]] worshipers can banish monsters via Lugonu's "Banishment" [[ability]]. Similar to the monster spell, this can also be resisted. Worshipers can also banish themselves via Lugonu's "Enter the Abyss" ability; this is meant for use in emergencies.
 
*While the player is under [[penance]], the wrath of Lugonu, [[Vehumet]], [[Nemelex Xobeh]], [[Makhleb]] or [[Xom]] can result in banishment. Xom worshipers may also be sent there at random or if Xom becomes bored.
 
  
Banishing sends a monster and everything it's carrying to the Abyss (try not to banish monsters that are carrying items you want!). You gain partial experience based on the percentage of its remaining HP. While normal enemies are gone forever, banished [[unique]]s and powerful monsters will be found wandering the Abyss. Likewise, any [[artefact]]s banished to the Abyss will eventually generate there. Being banished while already in the Abyss will send you to a deeper level of the Abyss, where you'll find stronger monsters (but also better loot, possibly including the [[Rune of Zot|Abyssal Rune]]).
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==Useful Info==
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===Against the Player===
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Sends you to [[the Abyss]]. The destination floor is determined by your [[XL]]; the higher it is, the deeper you go. Note that if you have visited the Abyss before, you will always be sent, at least, to the deepest floor you had visited. If you are already in the Abyss, you'll be sent a floor deeper.
  
Magic resistance protects against the monster spell and Lugonu invocation only. It does not help resist any other means of banishment.
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When leaving the Abyss after being banished, you will return to the [[Dungeon]] level, floor of [[Pandemonium]], or [[Ziggurat]] level that you were formerly on. This is different from entering an Abyss portal, as a portal lets you escape Pandemonium, but Banishment does not.
  
When leaving the Abyss after being banished, you will return to the [[Dungeon]] level, floor of [[Pandemonium]], or [[Ziggurat]] level that you were formerly on. Note that this is different from leaving the Abyss after you voluntarily entered it with a portal; in that case, you will return through the same portal you entered (unless it was a portal in Pandemonium, in which case you'll return to the main Dungeon).
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After escaping the Abyss via a gate out, you are immune to banishment (from distortion, or spell) for the next 10-19 [[decaAut]].<ref>{{source ref|0.32.0|stairs.cc|840}}</ref> This does not render immunity to [[Xom]].
__NOTOC__
 
==Monster Banishment==
 
===By Ranged Magic===
 
The more powerful the spellcaster attempting to banish you, the more magic resistance you'll need to resist it. Generally, magic resistance that is well into "extremely resistant" (three pips, or +++) will be enough to resist even ancient liches and Pan lords. Alternatively, you can avoid it by taking advantage of the limitations of the spell: Banishment can be cast at you from any range, but it requires a clear line of effect. Keeping a monster (friendly or hostile) between you and the caster will prevent it from attempting to banish you.
 
  
{{monsters with spell|Banishment}}
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===Against Monsters===
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Banishes a monster and its items. Banished monsters can be found roaming the Abyss, and any [[artefact]]s lost to the Abyss will eventually generate there.
  
===By Branded Weapon Attack===
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==Sources==
These monsters may generate with a [[distortion]]- or [[chaos]]-branded weapon. A hit by a distortion weapon has a 10% chance of banishment, while a hit by a chaos weapon has roughly a 1% chance. Additionally, any monster listed below without a specific weapon type may spawn with a polearm and thus have the capability of a ''[[reaching]]'' distortion/chaos attack. Monsters are listed with the weapon's brand and percentage chance of it possessing such a weapon:
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The player can be banished by the following ways:
<!-- placed roughly in order you'll encounter them in the dungeon -->
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*The [[#Spell|Banishment]] spell (checks [[willpower]])
<!-- with monsters with known weapon-types first -->
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*Being hit by a [[distortion]] attack (5% chance)
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*Unwielding a weapon of distortion (25% chance, prevented by Lugonu)
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*[[Xom]] actions
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*The [[divine retribution|wrath]] of [[Lugonu]]
  
{{monsterlink|Crazy Yiuf}} (quarterstaff of chaos, 100% chance of possession)
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Lugonu gives worshippers the Banishment ability, which works like the monster spell, except it inflicts the [[malmutate]] status if it fails the willpower check. Also, Lugonu will banish nearby monsters whenever another god's wrath occurs.
  
{{monsterlink|Psyche}} (dagger of distortion, 25%; dagger of chaos, 75%)
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A full list of monsters which banish can be seen [[#Monsters|below]].
  
{{monsterlink|Sonja}} (dagger or short sword of distortion, 50%)
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==Strategy==
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Banishment is very dangerous to low level characters; you could be face-to-face with an [[ancient lich]] at XL 9. Around XL 15 - 20 is where the Abyss becomes survivable. An XL 27 character should have no problems in Abyss:3, but can still struggle at Abyss:6-7.
  
{{monsterlink|Donald}} (distortion, 4%)
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If you get banished early, don't lose hope yet. You can worship [[Lugonu]] (if an [[altar]] is found) for an immediate way out. You will receive [[penance]] from your previous god, but Lugonu provides some protection against that. Otherwise, getting [[XP]] will eventually force a way out, and you can also find an exit by walking around.
  
{{monsterlink|Frederick}} (distortion, 4%)
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Generally, prevention is better than the cure. The methods to avoid banishment depend on the source:
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*Distortion attacks can be avoided by avoiding melee with the enemy. Using ranged attacks are obvious - just about any character can use [[wand]]s. If it is a weapon, you can use [[Tukima's Dance]] to disarm the enemy.
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*The spell "Banishment" can be resisted by [[willpower]]. Having Will+++ is usually sufficient (often gives a 0-1% chance to banish); Will++++ gives immunity to all sources of the spell. You can also block its line of fire (e.g. stand behind other monsters, hostile or friendly), block its [[line of sight]], or [[silence]]/[[waterlog]] the caster.
  
{{monsterlink|Margery}} (distortion, 4%)
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==Monsters==
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===Spell===
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'''Banishment''' is a monster-only spell. It must have a line of fire to the target, and must overcome the target's [[willpower]]. It can be used from any distance within [[LOS]]. Casters with higher [[HD]] are more likely to succeed, and are more likely to send you deeper.
  
{{monsterlink|Hell knight}} (distortion, 4%)
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{{monsters with spell|Banishment}}
  
{{monsterlink|Spriggan defender}} (distortion, 10%)
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===Distortion===
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These monsters may generate with [[distortion]] weapons, or have innate attacks with these traits. A hit by a distortion weapon has a 5% chance of banishment.
  
{{monsterlink|The Enchantress}} (distortion, 25%)
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<!-- placed roughly in order you'll encounter them in the dungeon -->
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{{monsterlink|Psyche}} (25%) <br>
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{{monsterlink|Sonja}} (50%) <br>
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{{monsterlink|Donald}} (4%) <br>
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{{monsterlink|Frederick}} (4%) <br>
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{{monsterlink|Margery}} (4%) <br>
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{{monsterlink|Hell knight}} (4%) <br>
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{{monsterlink|Spriggan defender}} (10%) <br>
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{{monsterlink|The Enchantress}} (25%) <br>
  
Note that any other monster capable of wielding weapons can pick up a distortion weapon and use it. This can result in even lowly monsters such as [[goblin]]s banishing you, albeit very rarely.
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These monsters have innate distortion melee attacks. Monsters with an asterisk (*) next to their name are usually only encountered in the Abyss itself.
<!-- Useful to see probability of distortion weapons in Hall of Blades? -->
 
<!-- code-divers, here's your opportunity! -->
 
  
===By Melee Attack===
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{{monsterlink|Spatial vortex}} '''*''' <br>
These monsters have a [[chaos]]-branded attack, which can (rarely) result in Banishment:
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{{monsterlink|Spatial maelstrom}} '''*''' <br>
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{{monsterlink|Starflower}} '''*''' (also has 3-tile [[reaching]])<br>
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{{monsterlink|Pandemonium lord}} (10%)<br>
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{{monsterlink|Dancing weapon}} (if a weapon of distortion)<br>
  
{{monsterlink|Chaos spawn}} (also trails [[cloud]]s of chaos)
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Note that any other monster capable of wielding weapons can pick up a distortion weapon and use it. This can result in even lowly monsters such as [[goblin]]s banishing you, albeit very rarely.
 
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<!-- Useful to see probability of distortion weapons in Hall of Blades? Code-divers, here's your opportunity! -->
{{monsterlink|Apocalypse crab}} (can breathe clouds of chaos)
 
 
 
{{monsterlink|Eldritch tentacle}}
 
 
 
Additionally, some monsters have an innately [[distortion]]-branded attack:
 
 
 
{{monsterlink|Spatial vortex}}
 
 
 
{{monsterlink|Spatial maelstrom}}
 
 
 
Note that [[pandemonium lord]]s and [[player ghost]]s can have chaos- or distortion-branded melee attacks.
 
  
 
==History==
 
==History==
*Prior to [[0.19]], all [[ogre magi]] could cast Banishment. Also, two [[card]]s, [[Damnation card|Damnation]] and [[Xom card|Xom]] existed which both had a chance of banishing you.
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*Prior to [[0.31]], distortion was a possible effect from weapons of [[chaos]], meaning they had a very small chance to banish the target upon a hit.
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*Prior to [[0.29]], banished monsters appeared only on Abyss:1 instead of following the player into deeper levels.
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*Prior to [[0.27]], more monsters, such as [[lich]]es, had Banishment in one of their spellbooks.
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*Prior to [[0.26]], banishment didn't give full [[XP]]. Also, weapons of [[distortion]] had a 10% chance to banish the target, instead of 5%. Followers of [[Nemelex]] had a chance to banish themselves by drawing the [[Exile card]].
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*Prior to [[0.25]], the player could be banished via [[Zot trap]]s or a severe [[Translocations]] or [[Summoning]] [[miscast effect]].
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*Prior to [[0.19]], all [[ogre magi]] could cast Banishment. Also, the [[Xom card]] existed, which had a chance of banishing the player.
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*Prior to [[0.18]], banishment could send the player only to Abyss:1. The depth of the banishment didn't depend on the banisher's [[HD]].
 
*Prior to [[0.13]], draconian shifters were able to banish you. Also, attempting to use a [[scroll of vorpalise weapon]] to make a temporary distortion brand permanent could also result in banishment.
 
*Prior to [[0.13]], draconian shifters were able to banish you. Also, attempting to use a [[scroll of vorpalise weapon]] to make a temporary distortion brand permanent could also result in banishment.
 
*Prior to [[0.12]], being banished while in the Abyss had no effect.
 
*Prior to [[0.12]], being banished while in the Abyss had no effect.
*Prior to [[0.11]], self-banishment was a popular way to leave [[Ziggurat]] floors that you just couldn't clear.
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*Prior to [[0.11]], self-banishment would cause you to leave a [[Ziggurat]] (once you got out of the Abyss).
 
*Prior to [[0.9]], one of the possible outcomes of [[Hell's mystical force]] was banishment.
 
*Prior to [[0.9]], one of the possible outcomes of [[Hell's mystical force]] was banishment.
*Prior to [[0.8]], there was a resistible player version of this spell which sent one target to the Abyss. It was a level 4 Translocations spell. Renouncing Lugonu, Makhleb or Vehumet could result in immediate banishment.  
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*Prior to [[0.8]], there was a resistible player version of this spell which sent one target to the Abyss. It was a level 4 Translocations spell. Renouncing Lugonu, Makhleb or Vehumet could result in immediate banishment.
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==References==
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<references/>
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
[[Category:Strategy]]
 
[[Category:Strategy]]

Latest revision as of 23:49, 24 September 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Banishes a creature into the Abyss.

Banishment is a spell, ability, and general effect that sends a creature to the Abyss. Although it deals no damage, the Abyss is dangerous for underleveled characters.

Useful Info

Against the Player

Sends you to the Abyss. The destination floor is determined by your XL; the higher it is, the deeper you go. Note that if you have visited the Abyss before, you will always be sent, at least, to the deepest floor you had visited. If you are already in the Abyss, you'll be sent a floor deeper.

When leaving the Abyss after being banished, you will return to the Dungeon level, floor of Pandemonium, or Ziggurat level that you were formerly on. This is different from entering an Abyss portal, as a portal lets you escape Pandemonium, but Banishment does not.

After escaping the Abyss via a gate out, you are immune to banishment (from distortion, or spell) for the next 10-19 decaAut.[1] This does not render immunity to Xom.

Against Monsters

Banishes a monster and its items. Banished monsters can be found roaming the Abyss, and any artefacts lost to the Abyss will eventually generate there.

Sources

The player can be banished by the following ways:

Lugonu gives worshippers the Banishment ability, which works like the monster spell, except it inflicts the malmutate status if it fails the willpower check. Also, Lugonu will banish nearby monsters whenever another god's wrath occurs.

A full list of monsters which banish can be seen below.

Strategy

Banishment is very dangerous to low level characters; you could be face-to-face with an ancient lich at XL 9. Around XL 15 - 20 is where the Abyss becomes survivable. An XL 27 character should have no problems in Abyss:3, but can still struggle at Abyss:6-7.

If you get banished early, don't lose hope yet. You can worship Lugonu (if an altar is found) for an immediate way out. You will receive penance from your previous god, but Lugonu provides some protection against that. Otherwise, getting XP will eventually force a way out, and you can also find an exit by walking around.

Generally, prevention is better than the cure. The methods to avoid banishment depend on the source:

  • Distortion attacks can be avoided by avoiding melee with the enemy. Using ranged attacks are obvious - just about any character can use wands. If it is a weapon, you can use Tukima's Dance to disarm the enemy.
  • The spell "Banishment" can be resisted by willpower. Having Will+++ is usually sufficient (often gives a 0-1% chance to banish); Will++++ gives immunity to all sources of the spell. You can also block its line of fire (e.g. stand behind other monsters, hostile or friendly), block its line of sight, or silence/waterlog the caster.

Monsters

Spell

Banishment is a monster-only spell. It must have a line of fire to the target, and must overcome the target's willpower. It can be used from any distance within LOS. Casters with higher HD are more likely to succeed, and are more likely to send you deeper.

The following enemies cast Banishment:

Distortion

These monsters may generate with distortion weapons, or have innate attacks with these traits. A hit by a distortion weapon has a 5% chance of banishment.

@ Psyche.png Psyche (25%)
K Sonja.png Sonja (50%)
@ Donald.png Donald (4%)
@ Frederick.png Frederick (4%)
@ Margery.png Margery (4%)
p Hell knight.png Hell knight (4%)
i Spriggan defender.png Spriggan defender (10%)
i The Enchantress.png The Enchantress (25%)

These monsters have innate distortion melee attacks. Monsters with an asterisk (*) next to their name are usually only encountered in the Abyss itself.

v Spatial vortex.png Spatial vortex *
v Spatial maelstrom.png Spatial maelstrom *
P Starflower.png Starflower * (also has 3-tile reaching)
& Pandemonium lord.png Pandemonium lord (10%)
( Dancing weapon.png Dancing weapon (if a weapon of distortion)

Note that any other monster capable of wielding weapons can pick up a distortion weapon and use it. This can result in even lowly monsters such as goblins banishing you, albeit very rarely.

History

  • Prior to 0.31, distortion was a possible effect from weapons of chaos, meaning they had a very small chance to banish the target upon a hit.
  • Prior to 0.29, banished monsters appeared only on Abyss:1 instead of following the player into deeper levels.
  • Prior to 0.27, more monsters, such as liches, had Banishment in one of their spellbooks.
  • Prior to 0.26, banishment didn't give full XP. Also, weapons of distortion had a 10% chance to banish the target, instead of 5%. Followers of Nemelex had a chance to banish themselves by drawing the Exile card.
  • Prior to 0.25, the player could be banished via Zot traps or a severe Translocations or Summoning miscast effect.
  • Prior to 0.19, all ogre magi could cast Banishment. Also, the Xom card existed, which had a chance of banishing the player.
  • Prior to 0.18, banishment could send the player only to Abyss:1. The depth of the banishment didn't depend on the banisher's HD.
  • Prior to 0.13, draconian shifters were able to banish you. Also, attempting to use a scroll of vorpalise weapon to make a temporary distortion brand permanent could also result in banishment.
  • Prior to 0.12, being banished while in the Abyss had no effect.
  • Prior to 0.11, self-banishment would cause you to leave a Ziggurat (once you got out of the Abyss).
  • Prior to 0.9, one of the possible outcomes of Hell's mystical force was banishment.
  • Prior to 0.8, there was a resistible player version of this spell which sent one target to the Abyss. It was a level 4 Translocations spell. Renouncing Lugonu, Makhleb or Vehumet could result in immediate banishment.

References

  1. stairs.cc:840 (0.32.0)