Difference between revisions of "Amulet of the acrobat"

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{{flavour|An amulet that allows the user to tumble and roll to evade the blows of their enemies, but only while moving and waiting. While taking other actions the amulet conveys no benefits.}}
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{{flavour|An amulet that allows the user to tumble and roll to evade the blows of their enemies, but only while moving and waiting. While taking other actions (including climbing stairs) the amulet conveys no benefits.}}
  
Wearing an '''amulet of the acrobat''' grants a tremendous +15 boost to [[ev]]asion, but only on turns in which you make no actions other than moving or waiting. [[Riposte]] attacks and [[minotaur]] headbutt counters negate this benefit, as do the moving attacks of [[Wu Jian]] followers. Maintaining a [[Searing Ray]], however, ''does'' allow the amulet to work.
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Wearing an '''amulet of the acrobat''' grants a tremendous +15 [[evasion]], but only on turns in which you make no actions other than moving or waiting:
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*Going up/down [[stairs]] doesn't count towards the +15 EV bonus.
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*Counterattacks ([[Minotaur]] headbutts, [[riposte]]) negate the bonus.
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*[[Wu Jian]]'s martial attacks negate the bonus.
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*Maintaining a [[channeling spell]] (e.g. [[Searing Ray]]) does ''not'' negate the bonus.
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[[Tengu]] do not benefit from this amulet, as they already have the Acrobat intrinsic.
  
 
==Strategy==
 
==Strategy==
Gaining +15 EV is certainly a powerful effect, but having it depend upon the wearer doing nothing aggressive is a bit disappointing. Even if you happen to be able to [[poison]] or [[sticky flame]] an enemy, or [[Summonings|summon]] allies to fight for you as you dance around, those turns are likely better spent with you attacking as well. With the possible exception of letting [[Petrify]]-based [[stabbing|stabbers]] survive while they wait for their spell to kick in, this amulet is simply not designed with offense in mind.
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Gaining +15 EV is certainly a powerful effect, but a bit disappointing, since it does not activate when attacking or using items. Still, it has a number of uses:
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*It helps you reposition during fights. Acrobat provides a defense against attacks, including [[centaur (monster)|centaur]] shots, [[attacks of opportunity]], etc., while moving. Particularly handy for followers of [[Cheibriados]].
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*It has a synergy with damage over time effects. Channeling spells work, as mentioned above, but [[poison]], [[Frozen Ramparts]], and delayed effects like [[Petrify]] also benefit.
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*It helps you escape. While you're waiting for a [[teleport]] to kick in, you'll benefit from extra defense. It can also be good for 'ninja'-ing runes.
  
Instead, consider it a defensive tool for scenarios where you don't intend to kill everything, such as when ninja-ing runes, fleeing from a bad situation, or during the [[orb run]]. This boost is particularly helpful in the early game, rendering threats such as [[centaur (monster)|centaurs]] and [[killer bee]]s much more manageable by allowing you to reposition yourself or flee the floor without taking nearly as much damage. Followers of [[Cheibriados]] may also want to keep the amulet around, as it gives them a little more leeway while repositioning and makes attempting to slowly sneak up on sleeping enemies less risky.
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You may prefer another amulet for more consistent benefits. But, at the very least, having acrobat is strictly better than no amulet.
  
Keep in mind that there are plenty of threats that ignore EV entirely, such as spells like [[Fireball]] or [[Airstrike]], harmful [[cloud]]s, and dangerous [[Hexes]].
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===Tips & Tricks===
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*The amulet will display the EV boost in {{LightBlue|Blue}} the turn after doing a valid action; but it instantly fades if you do a different one.
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*Keep in mind that there are plenty of threats that ignore EV entirely, such as spells like [[Fireball]] or [[Airstrike]], harmful [[cloud]]s, and dangerous [[Hexes]].
  
 
==History==
 
==History==

Latest revision as of 16:39, 15 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Type Jewellery
Name Amulet of the acrobat
Icon Amulet of the acrobat.png
An amulet that allows the user to tumble and roll to evade the blows of their enemies, but only while moving and waiting. While taking other actions (including climbing stairs) the amulet conveys no benefits.

Wearing an amulet of the acrobat grants a tremendous +15 evasion, but only on turns in which you make no actions other than moving or waiting:

Tengu do not benefit from this amulet, as they already have the Acrobat intrinsic.

Strategy

Gaining +15 EV is certainly a powerful effect, but a bit disappointing, since it does not activate when attacking or using items. Still, it has a number of uses:

  • It helps you reposition during fights. Acrobat provides a defense against attacks, including centaur shots, attacks of opportunity, etc., while moving. Particularly handy for followers of Cheibriados.
  • It has a synergy with damage over time effects. Channeling spells work, as mentioned above, but poison, Frozen Ramparts, and delayed effects like Petrify also benefit.
  • It helps you escape. While you're waiting for a teleport to kick in, you'll benefit from extra defense. It can also be good for 'ninja'-ing runes.

You may prefer another amulet for more consistent benefits. But, at the very least, having acrobat is strictly better than no amulet.

Tips & Tricks

  • The amulet will display the EV boost in Blue the turn after doing a valid action; but it instantly fades if you do a different one.
  • Keep in mind that there are plenty of threats that ignore EV entirely, such as spells like Fireball or Airstrike, harmful clouds, and dangerous Hexes.

History

  • Prior to 0.26, in order to function, the amulet had to attune itself to the wearer at full health.
  • The amulet of the acrobat was added in 0.22.
Jewellery
Amulets AcrobatFaithGuardian spiritMagic regenerationReflectionRegeneration
Rings DexterityEvasionFireFlightIceIntelligenceMagical power
Poison resistancePositive energyProtectionProtection from coldProtection from fireResist corrosionSee invisibleSlayingStrengthWillpowerWizardry