Difference between revisions of "Amulet of guardian spirit"

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{{flavour|An amulet containing a protective spirit which will cause any damage taken to be divided between the wearer's reserves of health and magic.}}
 
{{flavour|An amulet containing a protective spirit which will cause any damage taken to be divided between the wearer's reserves of health and magic.}}
Wearing an '''amulet of guardian spirit''' grants the [[spirit shield]] intrinsic. This links your [[HP]] and [[MP]], causing all damage you take to be split proportionally between your HP and MP pools.
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Wearing an '''amulet of guardian spirit''' grants the [[spirit shield]] intrinsic. This links your [[HP]] and [[MP]], causing all damage you take to be split proportionally between your HP and MP pools. Spirit shield has no impact on [[poison]] or ability costs.
  
 
[[Djinn]] have no MP, so are unaffected. [[Vine Stalker]]s and [[Demonspawn]] with the [[Mana Shield]] mutation innately have spirit shield, so gain no further benefit from wearing this amulet.
 
[[Djinn]] have no MP, so are unaffected. [[Vine Stalker]]s and [[Demonspawn]] with the [[Mana Shield]] mutation innately have spirit shield, so gain no further benefit from wearing this amulet.
  
 
==Strategy==
 
==Strategy==
*This amulet is best suited for spellcasters and races with a very low HP-to-MP ratio, for whom it provides the greatest increase in survivability. While these characters will sometimes be reduced to low MP and be unable to cast spells or use certain abilities, this is better than being being dead.
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This amulet is best suited for those with low HP-to-MP ratio, namely casters and low-HP species like [[Spriggan]] and [[Felid]]. For them, guardian spirit gives the greatest benefit - preventing one-shot (or two-shot) deaths from, say, [[Lehudib's Crystal Spear]] is very helpful.
**[[Deep elves]] and [[felid]]s have low enough HP that they can be one-shotted by [[Lehudib's Crystal Spear]] and similar dangers. Losing a large chunk of your MP from a hard hit is still preferable to losing all your HP.
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**Ironically, [[berserker]]s and other characters with little use for MP don't really mind wearing this amulet. Without other amulets, its free max HP, after all.
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The main "risk" of guardian spirit is that you can run out of MP. Casters may not have the MP to finish off a monster. More importantly, it can prevent you from using [[god]] abilities; [[Zin]]'s Sanctuary is likely more valuable than 8 HP. At the same time, careful/proactive play can mitigate that risk, and having an extra 30 or so HP is quite valuable.
*Since this amulet links MP with HP, [[deep dwarves]] will stop regenerating MP (and lose all MP upon equipping the amulet) until they remove it.
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*If you plan to wear this amulet long-term, consider training your [[Spellcasting]] or [[Invocations]] to increase your mana pool and give you some additional durability. Training Spellcasting will grant you the most MP, but training [[Invocations]] may or may not be more practical option depending on your character specs and/or skill [[aptitude]]s.
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Ironically, [[Berserker]]s and other characters with little use of MP can benefit - it's free HP. If you don't have a better amulet, you might as well use it.
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===Tips & Tricks===
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*If you plan on using guardian spirit long-term, note that [[Spellcasting]] and [[Invocations]] skill increase max MP. Only one skill counts; only the higher of (Spellcasting, Invocations/2) has an effect.
 
*Remember to re-assess the priority for killing MP-draining monsters (such as [[ghost moth]]s) while wearing this amulet, as their ability to drain your MP is often rapid and irresistible.
 
*Remember to re-assess the priority for killing MP-draining monsters (such as [[ghost moth]]s) while wearing this amulet, as their ability to drain your MP is often rapid and irresistible.
*Guardian Spirit has no effect on poison damage over time. As such, if you are lethally poisoned, you will still need to cure or out-heal the poison to avoid death.
 
  
 
==History==
 
==History==
*Prior to [[0.26]], equipping this amulet drained all your MP, as it took only 0.5 turns to wear. [[Deep Dwarves]] still lose MP, though.
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*Prior to [[0.26]], equipping this amulet drained all your MP, as it took only 0.5 turns to wear. Past 0.26, the [[Deep Dwarf]] species would still lose MP when putting on this amulet.
*Prior to [[0.10]], the amulet used only MP to shield the wearer, making it less useful for casters.
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*Prior to [[0.10]], spirit shield would fully consume MP before you started losing health, making it less useful for casters.
  
 
{{jewellery}}
 
{{jewellery}}

Latest revision as of 07:15, 2 March 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Type Jewellery
Name Amulet of guardian spirit
Icon Amulet of guardian spirit.png
An amulet containing a protective spirit which will cause any damage taken to be divided between the wearer's reserves of health and magic.

Wearing an amulet of guardian spirit grants the spirit shield intrinsic. This links your HP and MP, causing all damage you take to be split proportionally between your HP and MP pools. Spirit shield has no impact on poison or ability costs.

Djinn have no MP, so are unaffected. Vine Stalkers and Demonspawn with the Mana Shield mutation innately have spirit shield, so gain no further benefit from wearing this amulet.

Strategy

This amulet is best suited for those with low HP-to-MP ratio, namely casters and low-HP species like Spriggan and Felid. For them, guardian spirit gives the greatest benefit - preventing one-shot (or two-shot) deaths from, say, Lehudib's Crystal Spear is very helpful.

The main "risk" of guardian spirit is that you can run out of MP. Casters may not have the MP to finish off a monster. More importantly, it can prevent you from using god abilities; Zin's Sanctuary is likely more valuable than 8 HP. At the same time, careful/proactive play can mitigate that risk, and having an extra 30 or so HP is quite valuable.

Ironically, Berserkers and other characters with little use of MP can benefit - it's free HP. If you don't have a better amulet, you might as well use it.

Tips & Tricks

  • If you plan on using guardian spirit long-term, note that Spellcasting and Invocations skill increase max MP. Only one skill counts; only the higher of (Spellcasting, Invocations/2) has an effect.
  • Remember to re-assess the priority for killing MP-draining monsters (such as ghost moths) while wearing this amulet, as their ability to drain your MP is often rapid and irresistible.

History

  • Prior to 0.26, equipping this amulet drained all your MP, as it took only 0.5 turns to wear. Past 0.26, the Deep Dwarf species would still lose MP when putting on this amulet.
  • Prior to 0.10, spirit shield would fully consume MP before you started losing health, making it less useful for casters.
Jewellery
Amulets AcrobatFaithGuardian spiritMagic regenerationReflectionRegeneration
Rings DexterityEvasionFireFlightIceIntelligenceMagical power
Poison resistancePositive energyProtectionProtection from coldProtection from fireResist corrosionSee invisibleSlayingStrengthWillpowerWizardry