Difference between revisions of "Wand of mindburst"
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Monsters will deal <code>1d(12 + (30 + [[HD]])/4)</code> damage with this wand.<ref>{{source ref|0.30.0|zap-data.h|1145}}</ref> | Monsters will deal <code>1d(12 + (30 + [[HD]])/4)</code> damage with this wand.<ref>{{source ref|0.30.0|zap-data.h|1145}}</ref> | ||
− | Players use mindburst with an [[enchantment power]] of | + | Players use mindburst with an [[enchantment power]] multiplier of x2.5,<ref>{{source ref|0.30.0|zap-data.h|1144}}</ref> which makes it much harder to resist than other wands. See the [[Willpower#Resisting enchantments|Willpower]] article for more details. |
==Strategy== | ==Strategy== | ||
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==History== | ==History== | ||
− | *In [[0.29]], monsters no longer deal | + | *In [[0.29]], monsters no longer deal x67% damage with this wand. Instead, mindburst's damage formula (when used by monsters) was reduced. Overall, damage is slightly higher than it was in 0.28. |
− | *In [[0.28]], monsters | + | *In [[0.28]], monsters deal x67% damage with this wand. It was supposed to work this way since [[0.4]], but was broken due to a bug. |
*Prior to [[0.27]], this wand was called the '''wand of disintegration'''. Also, it could affect [[:Category: Brainless intelligence|mindless]] creatures. | *Prior to [[0.27]], this wand was called the '''wand of disintegration'''. Also, it could affect [[:Category: Brainless intelligence|mindless]] creatures. | ||
*Prior to [[0.20]], it could disintegrate [[Wall#Rock|rock walls]] and obstacles in the dungeon ([[door]]s, [[iron grate]]s, [[tree]]s, orcish idols, and most kinds of [[statue]]s). | *Prior to [[0.20]], it could disintegrate [[Wall#Rock|rock walls]] and obstacles in the dungeon ([[door]]s, [[iron grate]]s, [[tree]]s, orcish idols, and most kinds of [[statue]]s). |
Latest revision as of 08:22, 8 October 2023
A magical device which launches a psychic attack on a target creature. If it overcomes their willpower, it 'blows their mind' in a violently literal fashion, dealing damage that bypasses their armour entirely. It is useless against mindless creatures. |
A wand of mindburst deals significant chunks of untyped damage to a single monster, assuming it isn't mindless. This effect must overcome the target's willpower, but it ignores AC and always hits. Mindburst is significantly harder to resist than other willpower-related wand effects, making it useful against a large variety of early- and mid-game opponents.
Players will deal 3d(8.75 + 3.5 * Evocations/4)
damage with this wand.[1]
Monsters will deal 1d(12 + (30 + HD)/4)
damage with this wand.[2]
Players use mindburst with an enchantment power multiplier of x2.5,[3] which makes it much harder to resist than other wands. See the Willpower article for more details.
Contents
Strategy
- This wand can be particularly effective at taking out low-HD, high-threat monsters such as boggarts and Sonja.
- Mindburst is also effective at killing low-level players. If an early opponent happens to have one on hand, you'll likely want to escape immediately; multiple zaps of a wand of mindburst can very quickly become lethal.
Trivia
A monster killed in this manner will explode, spraying blood splatters around the area without leaving a corpse (dragons are immune to this effect, and may or may not leave a corpse as normal). Followers of Gozag Ym Sagoz will receive a spray of single gold coins on several nearby tiles instead of a shower of blood.
History
- In 0.29, monsters no longer deal x67% damage with this wand. Instead, mindburst's damage formula (when used by monsters) was reduced. Overall, damage is slightly higher than it was in 0.28.
- In 0.28, monsters deal x67% damage with this wand. It was supposed to work this way since 0.4, but was broken due to a bug.
- Prior to 0.27, this wand was called the wand of disintegration. Also, it could affect mindless creatures.
- Prior to 0.20, it could disintegrate rock walls and obstacles in the dungeon (doors, iron grates, trees, orcish idols, and most kinds of statues).
- Prior to 0.15, orange crystal statues and silver statues could be destroyed instantly through use of a wand of disintegration.
- Prior to 0.6, zapped creatures were simply reduced to nothingness.
References
- ↑ zap-data.h:1143 (0.30.0)
Specifically, you'll deal3d(5 + pow/4)
damage, for pow =15 + 3.5 * Evocations
(evoke.cc:177 (0.30.0)). If you have the MP-Powered Wands mutation, then your "pow" gains a +33% boost. - ↑ zap-data.h:1145 (0.30.0)
- ↑ zap-data.h:1144 (0.30.0)
Wands |
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Acid / Light / Quicksilver • Iceblast / Roots / Warping • Charming / Paralysis Digging • Flame • Mindburst • Polymorph |