Difference between revisions of "Ereshkigal"

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{{monster
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{{version030}}
|name=Ereshkigal
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{{monster info}}
|glyph={{White|&}}
 
|tile=[[Image:Ereshkigal.png]]
 
|flags={{Unique flag}}<br>{{Spellcaster flag}}<br>{{See invisible flag}}<br>{{Evil flag}}<br>{{Speaks flag}}
 
|resistances={{Electricity resistance}}, {{Poison resistance}}, {{Cold resistance}}, {{Negative energy resistance}}, {{Torment resistance}}, {{Rot resistance}}
 
|vulnerabilities={{Holy vulnerability}}
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=14085
 
|holiness={{Demonic}}
 
|magic_resistance=240
 
|hp_range=250
 
|avg_hp=250
 
|armour_class=10
 
|evasion=30
 
|habitat=land
 
|speed=14
 
|size={{Large}}
 
|item_use={{Weapons armour}}
 
|attack1=40 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=18
 
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=250
 
|intelligence={{High intelligence}}
 
|genus=ereshkigal
 
|species=ereshkigal
 
}}
 
{{Flavour|A fearsome arch-fiend who rules the deathly netherworld of Tartarus.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Ereshkigal''' is an ethereal demon lord who guards the bone [[rune]] on the lowest floor of [[Tartarus]]. She is notable for being fast and very difficult to hit, and calls demons to her aid while blasting you with cold and negative energy spells. She is encountered with a pack of [[shadow fiend]]s at her side.
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'''Ereshkigal''' is an umbral [[demon]] lord who guards the bone [[rune]] on the lowest floor of [[Tartarus]]. She is notable for being fast and very difficult to hit, and calls demons to her aid while tormenting and paralyzing you. On top of that, she can recover a tremendous amount of [[HP]] with her magic while simultaneously stopping your spells with [[Silence]]. She is encountered with a pack of [[Tzitzimimeh]] at her side.
  
Spells: [[Bolt of Draining]] (3d22), [[Bolt of Cold]] (3d27), [[Summon Greater Demon]], [[Symbol of Torment]], [[Paralyze]], and [[Minor Healing]].
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{{monster spells}}
  
<!--spl-bot-begin-->
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==Tips & Tricks==
==Spells==
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*A source of [[torment]] resistance and maxed out [[negative energy]] resistance will greatly reduce her damage. [[Cold]] resistance is helpful against her [[Bolt of Cold]].
 +
**While [[Necromutation]] will provide living characters with immunity to torment, her [[Tzitzimimeh]] can quickly annihilate undead characters with [[Dispel Undead Range]]. Keep a large pack of summoned minions in the way to block their line of fire if you choose to face her while undead.
  
{{Spellcaster
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*In addition, [[paralysis]] is always a deadly effect. Due to the [[willpower]]-halving effects of Tartarus, Ereshkigal has a 17% chance of paralysing you at max will. Even the most well-equipped characters can be instantly killed by her. You'll want as much willpower as you can (Will+++++ before entering Tartarus) to maximally improve your chances.
|number=
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: There are only a few ways of completely preventing paralysis:
|slot1=[[Bolt of Draining]] (3d22)
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:*Creating a swarm of allies, since paralyse requires a line of fire. Having 5-6 angels from [[the Shining One]] will likely kill her outright. [[Dragon's Call]] works too.
|slot2=[[Bolt of Cold]] (3d27)
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:*Attacking from outside [[line of sight]]. You can take advantage of [[Fire Storm]], with either [[Vehumet]]'s range increase or a [[scarf]] of [[shadows]]' LOS decrease. [[Haste]] yourself, throw a [[net]], step 1 tile back, and start firing. This also has the benefit of preventing silence. This strategy is still vulnerable to paralysis, during the turn(s) where you throw a net.
|slot3=[[Summon Greater Demon]]
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:*[[Dithmenos]]' Shadow Form gives you infinite willpower, bypassing the restriction in Tartarus. Also, [[Formicid]]s are always immune to paralysis.
|slot4=[[Symbol of Torment]]
 
|slot5=[[Paralyse]]
 
|slot6=[[Minor Healing]]
 
}}
 
  
{{clear}}
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*Her [[ev]]asion can be a major headache unless you have ways around it. Powerful, undodgeable spells such as [[Shatter]] or [[Fire Storm]] work well. Straight melee characters will have a harder time of it, but [[the Shining One]]'s divine halo and [[holy wrath]] weapons can help make your swings much more effective.
<!--spl-bot-end-->
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**[[Maxwell's Capacitive Coupling]] is an interesting alternative for taking down Ereshkigal. If you can complete the channeling, she will be instantly defeated, but look out for her [[Silence]], which can dissipate your charge as you are accumulating it.
  
==Tips & Tricks==
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*Try to buff yourself up before getting caught in her silence [[aura]], and remember that [[potion]]s, [[wand]]s, and other [[evocable items]] still function even then. A [[wand of quicksilver]], if you have it, will end silence (if it hits).
*Max [[life protection]] and [[cold resistance]] are advised to minimize the damage from her bolts, while high [[magic resistance]] or an [[amulet of stasis]] is necessary to prevent yourself from being paralyzed and torn to pieces. [[Torment]] resistance helps immensely as well, as both she and her Fiends will be tormenting you regularly.
 
**While [[Necromutation]] will provide living characters with immunity to torment, her Shadow fiends can quickly unmake undead characters with [[Dispel Undead]]. Keep a large pack of summoned minions in the way to block their line of fire if you choose to face her while undead.
 
*Her [[ev]]asion can be a major headache unless you have ways around it. Powerful, undodgeable spells suchs as [[Shatter]] or [[Fire Storm]] work well ([[Ice Storm]] is less effective as she has cold resistance, but is still an option). Straight melee characters will have a harder time of it, but [[the Shining One]]'s divine halo and [[holy wrath]] weapons can help make your swings much more effective. Regardless of what you play, [[Mass Abjuration]] is almost necessary to keep her reinforcements from overwhelming you.
 
  
 
==Trivia==
 
==Trivia==
 
In Mesopotamian mythology, [http://en.wikipedia.org/wiki/Ereshkigal Ereshkigal] was the goddess of Irkalla, the land of the dead or underworld.
 
In Mesopotamian mythology, [http://en.wikipedia.org/wiki/Ereshkigal Ereshkigal] was the goddess of Irkalla, the land of the dead or underworld.
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 +
==History==
 +
*Prior to [[0.28]], Tartarus didn't halve [[willpower]]; enough willpower could always resist the paralysis.
 +
*Prior to [[0.27]], Ereshkigal had [[Summon Greater Demon]] instead of Summon Tzitzimitl.
 +
*Prior to [[0.12]], Ereshkigal had only 250 HP. and her spell set was much weaker; she had [[Minor Healing]] in place of Major Healing, and [[Bolt of Draining]] in place of Silence.

Latest revision as of 15:31, 25 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Ereshkigal &Ereshkigal.png
HP 231-467
HD 18
XP 6898
Speed 14
AC 10
EV 30
Will Immune
Attack1 40 (hit: drain experience)


Resistances rC+
rElec
rPois+
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Demonic
Size Large
Type hell lord, hell lord
Flags Evil

See invisible
Speaks
Unique
Female
A fearsome arch-fiend who rules the deathly netherworld of Tartarus.

Useful Info

Ereshkigal is an umbral demon lord who guards the bone rune on the lowest floor of Tartarus. She is notable for being fast and very difficult to hit, and calls demons to her aid while tormenting and paralyzing you. On top of that, she can recover a tremendous amount of HP with her magic while simultaneously stopping your spells with Silence. She is encountered with a pack of Tzitzimimeh at her side.

Spells

Spell set I
Slot1 Bolt of Cold (3d27) Magical flag
Slot2 Silence Magical flag
Slot3 Summon Tzitzimitl Magical flag
Slot4 Symbol of Torment Magical flag
Slot5 Paralyse Magical flag
Slot6 Major Healing (50-230) Emergency flag,
Magical flag

Tips & Tricks

  • A source of torment resistance and maxed out negative energy resistance will greatly reduce her damage. Cold resistance is helpful against her Bolt of Cold.
    • While Necromutation will provide living characters with immunity to torment, her Tzitzimimeh can quickly annihilate undead characters with Dispel Undead Range. Keep a large pack of summoned minions in the way to block their line of fire if you choose to face her while undead.
  • In addition, paralysis is always a deadly effect. Due to the willpower-halving effects of Tartarus, Ereshkigal has a 17% chance of paralysing you at max will. Even the most well-equipped characters can be instantly killed by her. You'll want as much willpower as you can (Will+++++ before entering Tartarus) to maximally improve your chances.
There are only a few ways of completely preventing paralysis:
  • Creating a swarm of allies, since paralyse requires a line of fire. Having 5-6 angels from the Shining One will likely kill her outright. Dragon's Call works too.
  • Attacking from outside line of sight. You can take advantage of Fire Storm, with either Vehumet's range increase or a scarf of shadows' LOS decrease. Haste yourself, throw a net, step 1 tile back, and start firing. This also has the benefit of preventing silence. This strategy is still vulnerable to paralysis, during the turn(s) where you throw a net.
  • Dithmenos' Shadow Form gives you infinite willpower, bypassing the restriction in Tartarus. Also, Formicids are always immune to paralysis.
  • Her evasion can be a major headache unless you have ways around it. Powerful, undodgeable spells such as Shatter or Fire Storm work well. Straight melee characters will have a harder time of it, but the Shining One's divine halo and holy wrath weapons can help make your swings much more effective.
    • Maxwell's Capacitive Coupling is an interesting alternative for taking down Ereshkigal. If you can complete the channeling, she will be instantly defeated, but look out for her Silence, which can dissipate your charge as you are accumulating it.

Trivia

In Mesopotamian mythology, Ereshkigal was the goddess of Irkalla, the land of the dead or underworld.

History