Difference between revisions of "Merfolk siren"
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''For a list of merfolk monsters, see [[List of merfolk]]'' | ''For a list of merfolk monsters, see [[List of merfolk]]'' | ||
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{{Flavour|A young woman with a fish tail in place of legs. Mermaids love to sing and charm their audience.}} | {{Flavour|A young woman with a fish tail in place of legs. Mermaids love to sing and charm their audience.}} | ||
==Useful Info== | ==Useful Info== | ||
− | '''Mermaids''' are aquatic creatures with the head of female | + | '''Mermaids''' are aquatic creatures with the head and upper body of a female humanoid and the tail of a fish. Their singing will [[mesmerize]] you, preventing you from moving away. Mermaids are commonly found in [[the Shoals]]. |
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+ | ===Variant Mermaid=== | ||
+ | One variation of [[the Sewers]] has a few '''malarious mermaids''' in it. They have significantly lower HD than normal mermaids, but can still mesmerize you and prevent you from moving away from them. | ||
+ | |||
+ | {{flavour|A young woman with a fish tail in place of legs. She looks quite sick, but still capable of bespelling her audience.}} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | *High [[magic resistance]] will let you ignore | + | *High [[magic resistance]] will let you ignore a mermaid's song. The spell can also be broken early by killing or confusing the mermaid, using a [[scroll of noise]], or wielding a [[lantern of shadows]] to reduce your [[LOS]] so you can't see the mermaid anymore. |
*Although random [[blink]]s and [[teleport]]s can also break mesmerism if you manage to leave LOS, you cannot willingly make ''controlled'' blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead. | *Although random [[blink]]s and [[teleport]]s can also break mesmerism if you manage to leave LOS, you cannot willingly make ''controlled'' blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead. | ||
+ | *Fortunately, mermaids will still try to close into melee with you. Unless you're in extreme danger, all you really have to do is wait for them to get close enough for you to hit them (though they often have [[polearms]], allowing them to poke at you from a distance). | ||
[[Category:Merfolk]] | [[Category:Merfolk]] |
Revision as of 20:06, 7 June 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
For a list of merfolk monsters, see List of merfolk
mermaid m | |
---|---|
HP | 26-45 |
HD | 8 |
XP | 349 |
Speed | 10 (swim: 60%) |
AC | 4 |
EV | 12 |
Will | 53 |
Attack1 | 10 (hit: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Amphibious |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | mermaid, mermaid |
Flags | Speaks Fake spells Warm-blooded |
A young woman with a fish tail in place of legs. Mermaids love to sing and charm their audience. |
Useful Info
Mermaids are aquatic creatures with the head and upper body of a female humanoid and the tail of a fish. Their singing will mesmerize you, preventing you from moving away. Mermaids are commonly found in the Shoals.
Variant Mermaid
One variation of the Sewers has a few malarious mermaids in it. They have significantly lower HD than normal mermaids, but can still mesmerize you and prevent you from moving away from them.
A young woman with a fish tail in place of legs. She looks quite sick, but still capable of bespelling her audience. |
Tips & Tricks
- High magic resistance will let you ignore a mermaid's song. The spell can also be broken early by killing or confusing the mermaid, using a scroll of noise, or wielding a lantern of shadows to reduce your LOS so you can't see the mermaid anymore.
- Although random blinks and teleports can also break mesmerism if you manage to leave LOS, you cannot willingly make controlled blinks or teleports away. If you can't lose the intrinsic no matter what, try teleporting to a space occupied by a monster to force the game to send you on a random teleport instead.
- Fortunately, mermaids will still try to close into melee with you. Unless you're in extreme danger, all you really have to do is wait for them to get close enough for you to hit them (though they often have polearms, allowing them to poke at you from a distance).