Difference between revisions of "Laboratory rat"
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==History== | ==History== | ||
− | In [[0.13]] laboratory rats will be | + | In [[0.13]] laboratory rats will be removed. |
[[Category:Crystal Ball Articles]] | [[Category:Crystal Ball Articles]] |
Revision as of 20:59, 12 June 2013
armoured laboratory rat r File:Armoured laboratory rat.png | |
---|---|
HP | 17-37 |
HD | 5 |
XP | 127 |
Speed | 9-17 "-17" can not be assigned to a declared number type with value 9.
|
AC | 5 |
EV | 5 |
Will | 20 |
Attack1 | 10 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Little |
Type | rat, laboratory rat |
Flags | Fake spells Warm-blooded Silence immune |
A rat that has been subjected to a wizard's terrible experiments. Who knows what it is capable of? |
Contents
Useful Info
Laboratory rats are common vermin that have been altered by a mad wizard into dangerous abominations. They come in a wide variety of flavors, each of which has its own unique powers that are unaffected by Silence. They can be found in the mad wizard's laboratory vault, which is occasionally located in the deeper sections of the Dungeon.
Image | Type | Special Traits |
---|---|---|
Plain | None | |
Airborne | Levitation Electricity resistance | |
Armoured | Increased AC | |
Beastly | Increased HD Random speed (10 - 17, similar to a hell beast) | |
Fiery | Fire breath attack Fire resistance | |
Gaseous | Noxious breath attack Poison resistance | |
Mutated | Mutation-branded attacks | |
Parasitic | Vampiricism-branded attacks | |
Shifting | Randomly blinks | |
Venomous | Venom-branded attacks Poison immunity |
Spells
Spell set II | |
---|---|
Slot1 | Fire Breath (3d10) |
Slot2 | none |
Slot3 | none |
Slot4 | none |
Slot5 | none |
Slot6 | none |
Spell set III | |
---|---|
Slot1 | Mephitic Cloud |
Slot2 | none |
Slot3 | none |
Slot4 | none |
Slot5 | none |
Slot6 | none |
Spell set IV | |
---|---|
Slot1 | Shock (d11) |
Slot2 | none |
Slot3 | none |
Slot4 | none |
Slot5 | none |
Slot6 | none |
Tips & Tricks
You can tell when you're about to face these guys by the mad wizard standing guard out front. As soon as you open the door to the room in the back, expect a flood of Mephitic Cloud spells to hit you and all the rats present, as well as several shifting rats to blink past you. With some good area of effect spells, you can clear the room very quickly. Just make sure to have poison resistance or clarity to avoid an embarrassing, confused death.
Be sure to kill the mutated rats from range, as they have the mutation-branded attack of Mnoleg and pulsating lumps, as opposed to the ranged spell of neqoxecs and cacodemons.
History
In 0.13 laboratory rats will be removed.