Difference between revisions of "Ice Fiend"
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*Bring at least rC++ to minimize the mauling they'll give you in melee. You can acquire that plus immunity to torment by playing a [[lichform]] or [[undead]] character, but others will have to gather those resistances the hard way. | *Bring at least rC++ to minimize the mauling they'll give you in melee. You can acquire that plus immunity to torment by playing a [[lichform]] or [[undead]] character, but others will have to gather those resistances the hard way. | ||
*As with any torment-capable monster, you do not want to give them several turns of free attacks against you as you rush into range. Don't waste turns charging into them if you're capable of luring them around a corner into attack range. | *As with any torment-capable monster, you do not want to give them several turns of free attacks against you as you rush into range. Don't waste turns charging into them if you're capable of luring them around a corner into attack range. | ||
+ | *Unlike with [[Brimstone fiend|brimstone]] and usually [[shadow fiend]]s, ice fiends are not that much less dangerous in melee unless you have significant cold resistance. If your quickest way to kill it is through melee, stack up as many buffs as you can, quite possibly including a [[potion of resistance]] if you lack good cold resistance. The usual tactic of attempting to lure it around a corner still applies. | ||
[[Category:Demon]] | [[Category:Demon]] |
Revision as of 03:20, 1 October 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Ice Fiend 1 | |
---|---|
HP | 76-122 |
HD | 18 |
XP | 3036 |
Speed | 10 |
AC | 15 |
EV | 6 |
Will | Immune |
Attack1 | 25 (claw: cold: 18-53) |
Attack2 | 25 (claw: cold: 18-53)
|
Resistances | rC+++, rPois+, rN+++, rTorm, rRot |
Vulnerabilities | Fire, Holy, Holy wrath |
Habitat | Land |
Intelligence | High |
Uses | Open doors |
Holiness | Demonic |
Size | Large |
Type | Ice Fiend, Ice Fiend |
Flags | Glows Evil See invisible Flying Silence immune |
A huge frigid demon covered in frost and wreathed in freezing air. It is one of the most terrible denizens of the many Hells. |
Useful Info
Ice fiends are the most feared of the Fiend family of demons. Like all fiends, they have powerful magic attacks, tormenting and freezing you at range. However, their true strength lies in melee, where their physical attacks deal 18 - 106 additional cold damage per turn. Fortunately, they are weak against fire as well as holy damage. They are found in Pandemonium and Cocytus, and may be summoned by some enemy casters.
Spells
Spell set | |
---|---|
Slot1 | Bolt of Cold (3d27) |
Slot2 | Bolt of Cold (3d27) |
Slot3 | none |
Slot4 | Symbol of Torment |
Slot5 | none |
Slot6 | none |
Tips & Tricks
- Bring at least rC++ to minimize the mauling they'll give you in melee. You can acquire that plus immunity to torment by playing a lichform or undead character, but others will have to gather those resistances the hard way.
- As with any torment-capable monster, you do not want to give them several turns of free attacks against you as you rush into range. Don't waste turns charging into them if you're capable of luring them around a corner into attack range.
- Unlike with brimstone and usually shadow fiends, ice fiends are not that much less dangerous in melee unless you have significant cold resistance. If your quickest way to kill it is through melee, stack up as many buffs as you can, quite possibly including a potion of resistance if you lack good cold resistance. The usual tactic of attempting to lure it around a corner still applies.
Categories:
- 0.12 articles
- Claw type
- Cold flavour
- Cold resistance
- Cold resistance 3
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Fire vulnerability
- Holy vulnerability
- Holy wrath vulnerability
- High intelligence
- Open doors
- Demonic holiness
- Large monsters
- Glows
- Evil
- Evil monsters
- See invisible
- Flying
- Silence Immune
- Monsters
- Spellcaster
- Demon