Difference between revisions of "Balrug"
(Update for 0.15) |
(Update for 0.15) |
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|glyph={{Red|2}} | |glyph={{Red|2}} | ||
|tile=[[File:Balrug.png]] | |tile=[[File:Balrug.png]] | ||
− | |flags={{Fighter flag}}<br>{{Flying flag}}<br>{{Glows flag}}<br>{{See invisible | + | |flags={{Fighter flag}}<br>{{Flying flag}}<br>{{Glows flag}}<br>{{See invisible flag}} |
− | |resistances={{ | + | |resistances={{Fire resistance 3}}, {{Poison resistance}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance}}, {{Drown resistance}} |
|vulnerabilities={{Cold vulnerability}}, {{Water vulnerability}}, <br>{{Holy vulnerability 2}}, {{Holy wrath vulnerability}} | |vulnerabilities={{Cold vulnerability}}, {{Water vulnerability}}, <br>{{Holy vulnerability 2}}, {{Holy wrath vulnerability}} | ||
|max_chunks=0 | |max_chunks=0 | ||
|meat={{No corpse}} | |meat={{No corpse}} | ||
− | |xp= | + | |xp=1661 |
|holiness={{Demonic}} | |holiness={{Demonic}} | ||
− | |magic_resistance= | + | |magic_resistance=160 |
|hp_range=56-95 | |hp_range=56-95 | ||
|avg_hp=75 | |avg_hp=75 | ||
Line 42: | Line 42: | ||
<!--spl-bot-begin--> | <!--spl-bot-begin--> | ||
==Spells== | ==Spells== | ||
− | {{ | + | {{Spellcaster4 |
|number= | |number= | ||
|slot1=[[Bolt of Fire]] (3d23) | |slot1=[[Bolt of Fire]] (3d23) | ||
+ | |flags1={{Demonic slot flag}} | ||
|slot2=[[Fireball]] (3d23) | |slot2=[[Fireball]] (3d23) | ||
− | | | + | |flags2={{Demonic slot flag}} |
− | | | + | |slot3=[[Sticky Flame Range]] (3d6) |
− | | | + | |flags3={{Demonic slot flag}} |
− | | | + | |slot4=[[Smiting]] (7-17) |
+ | |flags4={{Demonic slot flag}} | ||
}} | }} | ||
{{clear}} | {{clear}} |
Revision as of 20:10, 24 March 2015
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
balrug 2 | |
---|---|
HP | 56-95 |
HD | 14 |
XP | 1661 |
Speed | 12 |
AC | 5 |
EV | 12 |
Will | 160 |
Attack1 | 25 (hit: fire: 14-27)
|
Resistances | rF+++, rPois+, rN+++, rTorm, rRot, rDrown |
Vulnerabilities | Cold, Water, Holy, Holy wrath |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Demonic |
Size | Large |
Type | balrug, balrug |
Flags | Fighter Flying Glows See invisible |
A huge and very powerful demon, wreathed in fire and shadows. |
Useful Info
Balrugs are brutish tier-2 demons, often armed with branded demon whips and capable of casting powerful Fire Magic. Even when unarmed, they still deal significant fire damage (14-27 HP) per hit.
Spells
Spell set | ||
---|---|---|
Slot1 | Bolt of Fire (3d23) | Demonic flag |
Slot2 | Fireball (3d23) | Demonic flag |
Slot3 | Sticky Flame Range (3d6) | Demonic flag |
Slot4 | Smiting (7-17) | Demonic flag |
Tips & Tricks
- The more fire resistance you have when facing them, the better.
- Balrugs are vulnerable to cold. Any decent Ice Elementalist or Conjurer shouldn't have much difficulty with them. Other characters can take advantage of their mediocre EV to zap them with a wand of cold.
- Although huge, they are still faster than most characters.
- Maces & Flails specialists will probably want to take a look at their weaponry, as demon whips are among the best weapons in the game.
Trivia
The balrug is almost identical to the balrog, a fiery whip-wielding demon from J.R.R. Tolkien's Lord of the Rings novels.
History
They knew Teleport Self between 0.6 and 0.10. Prior to 0.10, they were tier-1 demons.
Categories:
- 0.13 articles
- Hit type
- Fire flavour
- Fire resistance
- Fire resistance 3
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Drown resistance
- Cold vulnerability
- Water vulnerability
- Holy vulnerability
- Holy wrath vulnerability
- High intelligence
- Weapons armour
- Starting equipment
- Open doors
- Demonic holiness
- Large monsters
- Fighter
- Flying
- Glows
- See invisible
- Monsters
- Spellcaster
- Demon