Difference between revisions of "Curse skull"
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==History== | ==History== | ||
+ | Just in [[0.14]] Curse skulls were allowed moving around and wreak havoc. As for [[0.15]] they're again stationary. | ||
+ | |||
Prior to [[0.13]], curse skulls had significantly higher HP and AC, but they were also completely stationary. | Prior to [[0.13]], curse skulls had significantly higher HP and AC, but they were also completely stationary. |
Revision as of 00:37, 7 September 2014
Version 0.15: This article may not be up to date for the latest stable release of Crawl.
curse skull z | |
---|---|
HP | 66 |
HD | 13 |
XP | 1373 |
Speed | 10 |
AC | 40 |
EV | 3 |
Will | Immune
|
Resistances | damnation, rC++, rElec++, rPois+++, rN+++, rTorm, rRot+++, rDrown, rWater |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | High |
Uses | Uses nothing |
Holiness | Undead |
Size | Tiny |
Type | curse skull, curse skull |
Flags | Evil Levitate Template:Noisy spells flag See invisible Speaks Stationary Silence immune |
A charred skull floating in the air and rotating slowly. Mystic symbols carved into its blackened surface indicate its resistance to almost any form of attack. |
Contents
Useful Info
Curse skulls are powerful undead monsters which resist almost everything, summon swarms of undead allies, and torment you repeatedly. They never move while you're within line of sight, but will quickly position themselves in irritatingly out-of-reach places whenever you flee. They can be found in the Crypt.
Spells
Spell set | |
---|---|
Slot1 | Summon Undead |
Slot2 | Summon Undead |
Slot3 | none |
Slot4 | Symbol of Torment |
Slot5 | Summon Undead |
Slot6 | none |
Tips & Tricks
- Their high AC, elemental resistances, and evasive behavior make them more difficult to kill than you might expect.
- Casters with Dispel Undead can destroy them in a couple shots once they get within range, though their tendency to summon allies coupled with their habit of appearing at the very edge of your line of sight makes reaching them difficult. Several Earth Magic and pure Conjurations spells also work fairly well, though the undead allies often get in the way of Orb of Destruction. If you have to rely on elemental magic, Fire Storm will take them down very rapidly, but Ice Storm may have difficulty targeting them once they get their undead allies in place. Air elementalists are mostly out of luck; they ignore electricity damage, and even though they fly, their AC makes Airstrike much less effective than you might hope.
- Melee fighters with holy wrath weapons can take them down quickly, and vorpal weapons are your best bet when that's not an option. Due to the way AC damage reduction works, killing them in melee will take somewhat longer for short blades specialists than for heavy two-handed weapon-wielders. Also, unless torment's not an issue, consider using a scroll of blinking to immediately get into melee range with them.
- They've only got 3 EV. If it's an option, Bolt of Inaccuracy is extremely effective against them, hitting at very long range and cutting right through any allies.
- Although it may seem like an excellent way to disable them, they are immune to Silence.
History
Just in 0.14 Curse skulls were allowed moving around and wreak havoc. As for 0.15 they're again stationary.
Prior to 0.13, curse skulls had significantly higher HP and AC, but they were also completely stationary.
Categories:
- 0.15 articles
- Damnation resistance
- Fire resistance
- Fire resistance 3
- Cold resistance
- Cold resistance 2
- Electricity resistance
- Electricity resistance 2
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Water resistance
- Holy vulnerability
- Holy wrath vulnerability
- High intelligence
- Uses nothing
- Undead holiness
- Asphyxiation resistance
- Tiny monsters
- Evil
- Evil monsters
- Levitate
- See invisible
- Speaking monster
- Stationary
- Silence Immune
- Monsters
- Spellcaster