Difference between revisions of "Returning"

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{{crawlquote|A skilled user can throw it in such a way that it will return to its owner.}}
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{{version011}}
  
Weapons with the returning brand will return to the user's pack when thrown or otherwise launched. The chance of returning successfully depends on the wielder's [[Throwing]] skill:
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{{flavour|A skilled user can throw it in such a way that it will return to its owner.}}
  
If Throwing is 0, the weapon never returns; if Throwing is 1, the probability of failing to return is 0.33; if it is 2, the probability is 0.2; otherwise, it is 1/(4 + Throwing). At level 27, the chance of returning successfully is close to 0.97.
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Weapons with the '''returning''' brand will return to the user's pack when thrown or otherwise launched. The chance of it returning successfully depends on the wielder's [[Throwing]] skill:
  
Weapons of Returning wiggle slightly when wielded.
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*At 0 skill, the weapon never returns.
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*At 1 skill, 33% chance of not returning.
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*At 2 skill, 20% chance.
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*At 3 or more skill, (1/(4 + skill))% chance of not returning.
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**At 6, 10% chance.
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**At 16, 5% chance.
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**At 27, 3.22% chance.
  
Only [[dagger]]s, [[hand axe]]s, [[spear]]s and [[javelin]]s can have the returning brand.
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Weapons of returning wiggle slightly when wielded.
  
[[shop|Branded ammunition shops]] may offer other missiles with this brand, such as [[arrow]]s, [[bolt]]s and [[large rock]]s.
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Normally, only [[dagger]]s, [[hand axe]]s, [[spear]]s and [[javelin]]s can have the returning brand. Branded ammunition [[shop]]s may offer other missiles with this brand, such as [[arrow]]s, [[bolt]]s and [[large rock]]s.
  
 
{{brands}}
 
{{brands}}
  
 
[[Category:Brands]]
 
[[Category:Brands]]

Revision as of 21:17, 7 March 2013

Version 0.11: This article may not be up to date for the latest stable release of Crawl.


A skilled user can throw it in such a way that it will return to its owner.

Weapons with the returning brand will return to the user's pack when thrown or otherwise launched. The chance of it returning successfully depends on the wielder's Throwing skill:

  • At 0 skill, the weapon never returns.
  • At 1 skill, 33% chance of not returning.
  • At 2 skill, 20% chance.
  • At 3 or more skill, (1/(4 + skill))% chance of not returning.
    • At 6, 10% chance.
    • At 16, 5% chance.
    • At 27, 3.22% chance.

Weapons of returning wiggle slightly when wielded.

Normally, only daggers, hand axes, spears and javelins can have the returning brand. Branded ammunition shops may offer other missiles with this brand, such as arrows, bolts and large rocks.

Brands
Melee weapons AntimagicChaosDistortionDrainingElectrocutionFlamingFreezingHeavyHoly wrathPainProtectionReachingSpectralSpeedVampiricVenom
DisruptionDragon slayingReapingSilver
Launchers AntimagicDrainingElectrocutionFlamingFreezingHeavyPenetrationSpeed
Throwing weapons AtropaCurareDaturaDispersalPoisonedSilver