Difference between revisions of "Spriggan druid"
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==Useful Info== | ==Useful Info== | ||
− | '''Spriggan druids''' are deadly [[list of spriggans|spriggan]] spellcasters whose powers are dependent upon the forests which they guard. They can deal irresistible damage to you each turn you spend adjacent to a [[tree]], blast you with irresistible [[Conjurations]], and summon savage wildlife from elsewhere on the floor to come to their aid. On top of that, upon death, all animal-intelligence monsters able to see it fall are healed and buffed to deal more damage. They can be found in the [[Swamp]], accompanying [[the Enchantress]], or in spriggan-themed [[vault]]s, such as the occasional spriggan forest found on [[Lair]] | + | '''Spriggan druids''' are deadly [[list of spriggans|spriggan]] spellcasters whose powers are dependent upon the forests which they guard. They can deal irresistible damage to you each turn you spend adjacent to a [[tree]], blast you with irresistible [[Conjurations]], and summon savage wildlife from elsewhere on the floor to come to their aid. On top of that, upon death, all animal-intelligence monsters able to see it fall are healed and buffed to deal more damage. They can be found in the [[Swamp]], accompanying [[the Enchantress]], or in spriggan-themed [[vault]]s, such as the occasional spriggan forest found on the last floor of [[Lair]]. |
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==Tips & Tricks== | ==Tips & Tricks== | ||
*Fighting a spriggan druid within its forest can prove fatal, as their Awaken Forest spell will cause you to take damage every turn you spend adjacent to a tree. If possible, lure them out and fight in a clearing, or burn the forest down first with powerful [[Fire Magic]]. | *Fighting a spriggan druid within its forest can prove fatal, as their Awaken Forest spell will cause you to take damage every turn you spend adjacent to a tree. If possible, lure them out and fight in a clearing, or burn the forest down first with powerful [[Fire Magic]]. | ||
− | *Druid's Call immediately teleports several animals from elsewhere on the floor to the druid's aid. On | + | *Druid's Call immediately teleports several animals from elsewhere on the floor to the druid's aid. On deeper floors, this often includes [[death yak]]s and [[hydra]]s. If possible, try to kill off the entire population of a floor before engaging a spriggan druid, strongly consider fighting them from a distance, and ''do not'' simply [[Tab]] combat them; you'll want to react to the reinforcements quickly. |
*They're fragile enough that a heavy initial assault can take them out before they have time to summon allies. Try to take them out quickly to avoid complicating matters with reinforcements. | *They're fragile enough that a heavy initial assault can take them out before they have time to summon allies. Try to take them out quickly to avoid complicating matters with reinforcements. | ||
==History== | ==History== | ||
− | Prior to [[0.14]], spriggan druids knew [[Sunray]] and [[Haste Plants]] in place of Stone Arrow, and they did not buff nearby animals upon death. | + | *Prior to [[0.19]], you could meet several '''young spriggan druids''' in the spriggan forest end vault. They had lower [[HD]], but could cast the same spells as regular druids. They were replaced with [[boggart]]s. |
− | + | *Prior to [[0.14]], spriggan druids knew [[Sunray]] and [[Haste Plants]] in place of Stone Arrow, and they did not buff nearby animals upon death. | |
− | Prior to [[0.13]], they had [[Summon Caniforms]] in place of [[Druid's Call]] and [[Haste Plants]]. | + | *Prior to [[0.13]], they had [[Summon Caniforms]] in place of [[Druid's Call]] and [[Haste Plants]]. |
− | + | *Spriggan druids were added in [[0.7]]. | |
− | Spriggan druids were added in [[0.7]]. | ||
[[Category:Spriggan]] | [[Category:Spriggan]] |
Revision as of 20:02, 22 December 2020
Version 0.25: This article may not be up to date for the latest stable release of Crawl.
For a list of all spriggans, see list of spriggans.
spriggan druid i | |
---|---|
HP | 29-59 |
HD | 11 |
XP | 725 |
Speed | 10 (move: 60%) |
AC | 2 |
EV | 18 |
Will | 100 |
Attack1 | 18 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Little |
Type | spriggan, spriggan |
Flags | See invisible Speaks Warm-blooded |
A spriggan whose connection with the birds and the beasts is exceptionally strong. Revelling in nature, these protectors of forests are the doom of anyone who so much as snaps a twig. |
Contents
Useful Info
Spriggan druids are deadly spriggan spellcasters whose powers are dependent upon the forests which they guard. They can deal irresistible damage to you each turn you spend adjacent to a tree, blast you with irresistible Conjurations, and summon savage wildlife from elsewhere on the floor to come to their aid. On top of that, upon death, all animal-intelligence monsters able to see it fall are healed and buffed to deal more damage. They can be found in the Swamp, accompanying the Enchantress, or in spriggan-themed vaults, such as the occasional spriggan forest found on the last floor of Lair.
Spells
Spell set I | ||
---|---|---|
Slot1 | Stone Arrow (3d18) | Wizard flag |
Slot2 | Awaken Forest | Wizard flag |
Slot3 | Druid's Call | Wizard flag |
Slot4 | Minor Healing (2d5+3) | Emergency flag, Wizard flag |
Tips & Tricks
- Fighting a spriggan druid within its forest can prove fatal, as their Awaken Forest spell will cause you to take damage every turn you spend adjacent to a tree. If possible, lure them out and fight in a clearing, or burn the forest down first with powerful Fire Magic.
- Druid's Call immediately teleports several animals from elsewhere on the floor to the druid's aid. On deeper floors, this often includes death yaks and hydras. If possible, try to kill off the entire population of a floor before engaging a spriggan druid, strongly consider fighting them from a distance, and do not simply Tab combat them; you'll want to react to the reinforcements quickly.
- They're fragile enough that a heavy initial assault can take them out before they have time to summon allies. Try to take them out quickly to avoid complicating matters with reinforcements.
History
- Prior to 0.19, you could meet several young spriggan druids in the spriggan forest end vault. They had lower HD, but could cast the same spells as regular druids. They were replaced with boggarts.
- Prior to 0.14, spriggan druids knew Sunray and Haste Plants in place of Stone Arrow, and they did not buff nearby animals upon death.
- Prior to 0.13, they had Summon Caniforms in place of Druid's Call and Haste Plants.
- Spriggan druids were added in 0.7.