Difference between revisions of "Josephine"
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*If you encounter multiple wraiths on an otherwise normal floor, you've likely found Josephine. Fortunately, wraiths make no [[noise]], letting you wait for them to wake up and start coming after you without alerting their master. If you lure them away and kill them in another room, that'll make the fight with Josephine significantly easier, as Josephine is fairly dangerous even without being [[slow]]ed and surrounded. | *If you encounter multiple wraiths on an otherwise normal floor, you've likely found Josephine. Fortunately, wraiths make no [[noise]], letting you wait for them to wake up and start coming after you without alerting their master. If you lure them away and kill them in another room, that'll make the fight with Josephine significantly easier, as Josephine is fairly dangerous even without being [[slow]]ed and surrounded. | ||
*None of Josephine's spells can miss, and only Ghostly Fireball is reduced by [[AC]]; the only real defense against her magic is to pile on whatever sources of [[negative energy resistance]] you have. If you can reach rN+++, though, Josephine's no more dangerous than an old lady with a knife. This might well be a good time to consider drinking a [[potion of lignification]]. | *None of Josephine's spells can miss, and only Ghostly Fireball is reduced by [[AC]]; the only real defense against her magic is to pile on whatever sources of [[negative energy resistance]] you have. If you can reach rN+++, though, Josephine's no more dangerous than an old lady with a knife. This might well be a good time to consider drinking a [[potion of lignification]]. | ||
− | *Because Josephine is immune to negative energy she | + | *Because Josephine herself is immune to negative energy, she won't hesitate to use Ghostly Fireball in melee range. |
*Undead characters should try to take her down quickly; while you can safely ignore her other spells, the irresistible damage from Dispel Undead will take you down with frightening speed. She needs a clear [[line of sight]] to hit you with it, however, so summoned allies can help here. | *Undead characters should try to take her down quickly; while you can safely ignore her other spells, the irresistible damage from Dispel Undead will take you down with frightening speed. She needs a clear [[line of sight]] to hit you with it, however, so summoned allies can help here. | ||
*Like most spellcasters, Josephine is far less dangerous when [[silence]]d. | *Like most spellcasters, Josephine is far less dangerous when [[silence]]d. |
Revision as of 06:39, 27 November 2019
Version 0.24: This article may not be up to date for the latest stable release of Crawl.
Josephine @ | |
---|---|
HP | 46-94 |
HD | 10 |
XP | 1067 |
Speed | 10 |
AC | 2 |
EV | 10 |
Will | 60 |
Attack1 | 11 (hit: plain)
|
Resistances | rN+++ |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Evil Speaks Warm-blooded Unique Female |
A formidable necromancer, committed to her craft even after it left her aged, decaying, and half-undead herself. |
Useful Info
Josephine the Decaying Necromancer is a unique evil necromancer with some nasty spells in her repertoire. She can drain your HP to heal herself and blast both living and undead characters with ease. She typically wields a branded dagger and spawns with a pack of wraiths.
Location
- The Dungeon:10-15
- The Orcish Mines:2-4
- The Lair:3-6
- The Swamp:1
- The Shoals:1
- The Snake Pit:1
- The Spider's Nest:1
Spells
Spell set I | ||
---|---|---|
Slot1 | Ghostly Fireball (3d15) | Wizard flag |
Slot2 | Vampiric Draining (4-29) | Wizard flag |
Slot3 | Dispel Undead Range (3d18) | Wizard flag |
Tips & Tricks
- If you encounter multiple wraiths on an otherwise normal floor, you've likely found Josephine. Fortunately, wraiths make no noise, letting you wait for them to wake up and start coming after you without alerting their master. If you lure them away and kill them in another room, that'll make the fight with Josephine significantly easier, as Josephine is fairly dangerous even without being slowed and surrounded.
- None of Josephine's spells can miss, and only Ghostly Fireball is reduced by AC; the only real defense against her magic is to pile on whatever sources of negative energy resistance you have. If you can reach rN+++, though, Josephine's no more dangerous than an old lady with a knife. This might well be a good time to consider drinking a potion of lignification.
- Because Josephine herself is immune to negative energy, she won't hesitate to use Ghostly Fireball in melee range.
- Undead characters should try to take her down quickly; while you can safely ignore her other spells, the irresistible damage from Dispel Undead will take you down with frightening speed. She needs a clear line of sight to hit you with it, however, so summoned allies can help here.
- Like most spellcasters, Josephine is far less dangerous when silenced.
History
- Prior to 0.17, Josephine knew Animate Dead.
- In 0.16, Josephine's band of wraiths was added.
- Prior to 0.14, Josephine knew Bolt of Cold, Agony, and Simulacrum instead of Ghostly Fireball, Vampiric Draining, and Dispel Undead. Also, she had no negative energy resistance.