Difference between revisions of "Ettin"
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{{list of | giants}} | {{list of | giants}} | ||
{{monster info}} | {{monster info}} | ||
==Useful Info== | ==Useful Info== | ||
− | An '''ettin''' is basically a somewhat squishier [[stone giant]] that hits twice. They usually dual wield [[dire flail]]s or [[great mace]]s (sometimes [[brand]]ed), giving them an attack that in theory can deal more damage in melee than any other monster save [[Antaeus]] or [[Tiamat]]. While their accuracy isn't fantastic, it still hurts when they land hits, and it can be devastating when both | + | An '''ettin''' is basically a somewhat squishier [[stone giant]] that hits twice. They usually dual wield [[dire flail]]s or [[great mace]]s (sometimes [[brand]]ed), giving them an attack that in theory can deal more damage in melee than any other monster save [[Antaeus]] or [[Tiamat]]. While their accuracy isn't fantastic, it still hurts when they land hits, and it can be devastating when both swings connect. They can be found in the deepest portions of [[the Dungeon]], the [[Orcish Mines]], the [[Depths]], and [[the Vaults]]. |
==Tips & Tricks== | ==Tips & Tricks== | ||
− | *Ettins are not complicated opponents; they move into melee range and crush you as best they can. If you can move faster than average, [[kiting]] them is easy. If you have any skill with [[Hexes]], disabling them works just fine given their mediocre [[ | + | *Ettins are not complicated opponents; they move into melee range and crush you as best they can. If you can move faster than average, [[kiting]] them is easy. If you have any skill with [[Hexes]], disabling them works just fine given their mediocre [[willpower]]. All they have going for them is brute melee strength. So long as you don't engage them in melee, you'll be fine (and if ''you're'' playing a brute melee character, don't be too worried; if you can slay a stone giant, you can slay an ettin). |
**[[Confusing Touch]] and [[Tukima's Dance]] work especially well on ettins. | **[[Confusing Touch]] and [[Tukima's Dance]] work especially well on ettins. |
Revision as of 06:18, 8 June 2021
For a list of all giants, see list of giants.
ettin C | |
---|---|
HP | 43-88 |
HD | 12 |
XP | 1127 |
Speed | 10 |
AC | 9 |
EV | 4 |
Will | 40 |
Attack1 | 40 (hit: plain) |
Attack2 | 40 (hit: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Starting equipment Open doors |
Holiness | Natural |
Size | Giant |
Type | giant, ettin |
Flags | Two weapons Speaks Warm-blooded |
A two-headed giant, stronger than most, and able to land devastating blows left and right with its two huge weapons.
“But he had not been long in his hiding-hole, before the awful Ettin came in; and no sooner was he in, than he was heard crying: |
Useful Info
An ettin is basically a somewhat squishier stone giant that hits twice. They usually dual wield dire flails or great maces (sometimes branded), giving them an attack that in theory can deal more damage in melee than any other monster save Antaeus or Tiamat. While their accuracy isn't fantastic, it still hurts when they land hits, and it can be devastating when both swings connect. They can be found in the deepest portions of the Dungeon, the Orcish Mines, the Depths, and the Vaults.
Tips & Tricks
- Ettins are not complicated opponents; they move into melee range and crush you as best they can. If you can move faster than average, kiting them is easy. If you have any skill with Hexes, disabling them works just fine given their mediocre willpower. All they have going for them is brute melee strength. So long as you don't engage them in melee, you'll be fine (and if you're playing a brute melee character, don't be too worried; if you can slay a stone giant, you can slay an ettin).
- Confusing Touch and Tukima's Dance work especially well on ettins.