Difference between revisions of "Tiamat"
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | Be prepared for a long, dangerous, and difficult fight if you choose to take on Tiamat. Given her extremely high HD (22), her breath weapons will do a lot of damage on top of the unique effects that each draconian breath weapon has | + | Be prepared for a long, dangerous, and difficult fight if you choose to take on Tiamat. Given her extremely high HD (22), her breath weapons will do a lot of damage on top of the unique effects that each draconian breath weapon has - the [[Draconian]] page has details on each kind. Her unpredictable damage types make her dangerous from a distance, unless you are omniresistant. Fighting up close isn't much better; she hits harder than any monster in the game, save [[Antaeus]], and tends to carry a good weapon. |
Anyone wishing to kill her will want to lure her away from her retinue (or vice versa), as fighting both [[draconian stormcaller]]s and Tiamat is very likely to be very lethal. | Anyone wishing to kill her will want to lure her away from her retinue (or vice versa), as fighting both [[draconian stormcaller]]s and Tiamat is very likely to be very lethal. | ||
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Be prepared to run if things even start to go badly -- remember how much damage she can do with her breath weapons. Also keep in mind that the Realm of Zot interferes with translocative effects -- a [[scroll of teleport]] will take much longer to kick in, making it an unreliable escape option at best. | Be prepared to run if things even start to go badly -- remember how much damage she can do with her breath weapons. Also keep in mind that the Realm of Zot interferes with translocative effects -- a [[scroll of teleport]] will take much longer to kick in, making it an unreliable escape option at best. | ||
− | Defeating Tiamat in melee is doable with high AC and EV, but you will want to buff yourself in as many ways as possible first: [[Haste]] and [[Might]] are a good start, but don't neglect any other useful bonuses, such as god-given buffs like [[Heroism]], [[Finesse]], or [[Zin#Given Abilities|Vitalisation]]. Going [[berserk]] is a risky move; it greatly increases your damage output while it lasts, but Tiamat is durable enough to be able to weather all but the most destructive rages | + | Defeating Tiamat in melee is doable with high AC and EV, but you will want to buff yourself in as many ways as possible first: [[Haste]] and [[Might]] are a good start, but don't neglect any other useful bonuses, such as god-given buffs like [[Heroism]], [[Finesse]], or [[Zin#Given Abilities|Vitalisation]]. Going [[berserk]] is a risky move; it greatly increases your damage output while it lasts, but Tiamat is durable enough to be able to weather all but the most destructive rages - and being slowed and possibly paralyzed next to Tiamat is something to be avoided at all costs. |
− | Conjurers should drink a [[potion of brilliance]] | + | Conjurers should drink a [[potion of brilliance]] to spam their most powerful spells, preferably ones that deal irresistible damage. Her cloak gives her occasional resistance to all elements, but not with such regularity that elemental casters are completely out of luck. Just keep an eye out for her current color to make sure you aren't wasting a turn and several [[MP]]. Tiamat only has moderate EV, so spells such as [[Lehudib's Crystal Spear]] or [[Iron Shot]] are effective, but her high health means that most casters will need some method of restoring MP to last long enough to kill her. |
− | + | As she is not a summoner and thus does not have [[Abjuration]], she can be overwhelmed by your own allies. Swarm her in the open with high-end spells like [[Summon Horrible Things]] or [[Haunt]]. Undead or [[lichform]] casters might consider [[torment]]ing her. [[Hexes]], however, are not a good idea; Tiamat's [[willpower]] and [[HD]] makes casting and mantaining them extremely difficult, at best. | |
Don't forget about any other items you may have picked up; a [[throwing net]] will pin Tiamat down for several turns, giving you time to flee or deal some serious [[stab]]bing damage. Using a [[phantom mirror]] can also be helpful; a friendly copy of Tiamat herself is one of the strongest allies you could ask for. | Don't forget about any other items you may have picked up; a [[throwing net]] will pin Tiamat down for several turns, giving you time to flee or deal some serious [[stab]]bing damage. Using a [[phantom mirror]] can also be helpful; a friendly copy of Tiamat herself is one of the strongest allies you could ask for. |
Revision as of 14:42, 13 July 2021
For a list of all draconians, see list of draconians.
Tiamat d | |
---|---|
HP | 254-513 |
HD | 22 |
XP | 5100 |
Speed | 10 |
AC | 30 |
EV | 10 |
Will | 140 |
Attack1 | 60 (hit: plain) |
Attack2 | 45 (tail slap: plain)
|
Resistances | rF+ rPois+ |
Vulnerabilities | Silver |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Large |
Type | draconian, draconian |
Flags | Cold-blooded See invisible Flying Speaks Unique Female |
The earthly avatar of Tiamat, deity of dragonkind, here incarnated as a mighty draconian warrior. Her scales seem to shimmer and change colour as you watch.
“He saith that Tiamat our mother hath conceived a hatred for us, |
Useful Info
Tiamat is a unique draconian who sometimes appears in the Realm of Zot. The most powerful unique to appear outside of the extended endgame, she is a draconian who constantly changes color, giving her access to any of the draconian breath weapons. She always wears the dragonskin cloak, and comes with a very large retinue of draconians.
Location
- The Realm of Zot
Spells
Spell set I | ||
---|---|---|
Slot1 | Cold Breath (3d44) | Natural flag, Breath flag |
Spell set II | ||
---|---|---|
Slot1 | Lightning Bolt (3d25) | Natural flag, Breath flag |
Spell set III | ||
---|---|---|
Slot1 | Poisonous Cloud (3d13) | Natural flag, Breath flag |
Spell set IV | ||
---|---|---|
Slot1 | Quicksilver Bolt (3d20) | Natural flag, Breath flag |
Spell set V | ||
---|---|---|
Slot1 | Searing Breath (3d28) | Natural flag, Breath flag |
Spell set VI | ||
---|---|---|
Slot1 | Spit Acid (3d14) | Natural flag, Breath flag |
Tips & Tricks
Be prepared for a long, dangerous, and difficult fight if you choose to take on Tiamat. Given her extremely high HD (22), her breath weapons will do a lot of damage on top of the unique effects that each draconian breath weapon has - the Draconian page has details on each kind. Her unpredictable damage types make her dangerous from a distance, unless you are omniresistant. Fighting up close isn't much better; she hits harder than any monster in the game, save Antaeus, and tends to carry a good weapon.
Anyone wishing to kill her will want to lure her away from her retinue (or vice versa), as fighting both draconian stormcallers and Tiamat is very likely to be very lethal.
Be prepared to run if things even start to go badly -- remember how much damage she can do with her breath weapons. Also keep in mind that the Realm of Zot interferes with translocative effects -- a scroll of teleport will take much longer to kick in, making it an unreliable escape option at best.
Defeating Tiamat in melee is doable with high AC and EV, but you will want to buff yourself in as many ways as possible first: Haste and Might are a good start, but don't neglect any other useful bonuses, such as god-given buffs like Heroism, Finesse, or Vitalisation. Going berserk is a risky move; it greatly increases your damage output while it lasts, but Tiamat is durable enough to be able to weather all but the most destructive rages - and being slowed and possibly paralyzed next to Tiamat is something to be avoided at all costs.
Conjurers should drink a potion of brilliance to spam their most powerful spells, preferably ones that deal irresistible damage. Her cloak gives her occasional resistance to all elements, but not with such regularity that elemental casters are completely out of luck. Just keep an eye out for her current color to make sure you aren't wasting a turn and several MP. Tiamat only has moderate EV, so spells such as Lehudib's Crystal Spear or Iron Shot are effective, but her high health means that most casters will need some method of restoring MP to last long enough to kill her.
As she is not a summoner and thus does not have Abjuration, she can be overwhelmed by your own allies. Swarm her in the open with high-end spells like Summon Horrible Things or Haunt. Undead or lichform casters might consider tormenting her. Hexes, however, are not a good idea; Tiamat's willpower and HD makes casting and mantaining them extremely difficult, at best.
Don't forget about any other items you may have picked up; a throwing net will pin Tiamat down for several turns, giving you time to flee or deal some serious stabbing damage. Using a phantom mirror can also be helpful; a friendly copy of Tiamat herself is one of the strongest allies you could ask for.
Finally, an easy and often deadly mistake to make is to simply not notice her until it's too late. Tiamat's habit of constantly changing colors means that she isn't a unique color, and thus does not visually stand out from the draconian band that invariably surrounds her. She's somewhat more recognizable when playing in Tiles Mode, but it's still an understandable mistake. One should always be vigilant in the Realm of Zot; Tiamat is one of many reasons for this.
Trivia
In Babylonian mythology, Tiamat is a goddess considered to be the monstrous embodiment of primordial chaos. Although there are no early precedents for it, some sources (including Dungeons & Dragons) identify her with images of a sea serpent or dragon.
History
- Prior to 0.10, Tiamat wore gold dragon armour, granting her phenomenal physical durability as well as a wide array of elemental resistances. When draconians lost access to the body armour slot, she was instead given the dragonskin cloak.