Difference between revisions of "Blink frog"

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(Added more information on cold slowing attacks.)
(A reminder of what their weaknesses are is ok, but preferably not every option)
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==Tips & Tricks==
 
==Tips & Tricks==
 
*They [[blink]] constantly, making them difficult to engage in melee, and have high enough EV to make misses common. Take advantage of the turns they spend blinked away to attack them at range. [[Poison]] and unavoidable [[conjuration]]s like [[Fireball]] or [[LRD]] work well against them. [[Sticky Flame]] is great since it has perfect accuracy and will keep dealing damage even if they blink away. If you don't have anything better, [[Magic Dart]] works well despite its low damage, since it will never miss.
 
*They [[blink]] constantly, making them difficult to engage in melee, and have high enough EV to make misses common. Take advantage of the turns they spend blinked away to attack them at range. [[Poison]] and unavoidable [[conjuration]]s like [[Fireball]] or [[LRD]] work well against them. [[Sticky Flame]] is great since it has perfect accuracy and will keep dealing damage even if they blink away. If you don't have anything better, [[Magic Dart]] works well despite its low damage, since it will never miss.
*The following [[cold]] attacks have a 50%<ref>{{source ref|0.28.0|monster.cc|2780}}</ref> chance to [[slow]] them: weapons of [[freezing]], [[Ozocubu's Refrigeration]] and [[Freeze]].
+
*Blink frogs are [[cold-blooded]], making them vulnerable to slowing from [[cold]] attacks like [[Frozen Ramparts]] or weapons of freezing.
* Exposure to [[cold]] from [[Frozen Ramparts]] or [[freezing cloud]]s can also slow them.
 
 
*Confusing them, either via the [[Confusion]] spell or [[Mephitic Cloud]], keeps them from blinking.
 
*Confusing them, either via the [[Confusion]] spell or [[Mephitic Cloud]], keeps them from blinking.
 
*If you alert an entire pack and don't feel up to taking them on, retreat may be advisable. Even with their speed advantage, their blinking makes it easy to climb stairs without luring up more than one at a time.
 
*If you alert an entire pack and don't feel up to taking them on, retreat may be advisable. Even with their speed advantage, their blinking makes it easy to climb stairs without luring up more than one at a time.

Revision as of 03:13, 20 March 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
blink frog FBlink frog.png
HP 21-44
HD 6
XP 265
Speed 14 (swim: 60%)
AC 0
EV 16
Will 40
Attack1 20 (hit: blink)


Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Medium
Type frog, blink frog
Flags Cold-blooded
A species of frog that possesses the ability to blink at will. It can blink itself close to its intended prey, or blink away to escape harm. It is commonly found in packs.

Useful Info

Blink frogs are dangerous pack creatures which blink around constantly. Their attacks deal enough damage to make them lethal to most low-level characters foolish enough to let themselves be surrounded. They commonly appear in the Lair.

Spells

Spell set I
Slot1 Blink Magical flag

Tips & Tricks

  • They blink constantly, making them difficult to engage in melee, and have high enough EV to make misses common. Take advantage of the turns they spend blinked away to attack them at range. Poison and unavoidable conjurations like Fireball or LRD work well against them. Sticky Flame is great since it has perfect accuracy and will keep dealing damage even if they blink away. If you don't have anything better, Magic Dart works well despite its low damage, since it will never miss.
  • Blink frogs are cold-blooded, making them vulnerable to slowing from cold attacks like Frozen Ramparts or weapons of freezing.
  • Confusing them, either via the Confusion spell or Mephitic Cloud, keeps them from blinking.
  • If you alert an entire pack and don't feel up to taking them on, retreat may be advisable. Even with their speed advantage, their blinking makes it easy to climb stairs without luring up more than one at a time.

History

  • Before 0.19, they were immune to distortion effects. In fact, 20% of the time, distortion actually healed them.

References