Difference between revisions of "Blood"
(#REDIRECT potion of blood) |
(with skysharks having blood, make a page) |
||
Line 1: | Line 1: | ||
− | # | + | ''For the obsolete item, see [[potion of blood]]'' |
+ | |||
+ | '''Blood''' is a liquid present within most [[natural]] creatures. | ||
+ | |||
+ | ==What has blood== | ||
+ | Most player [[species]] have blood. The player species who don't are: [[Undead]] species ([[Ghoul]], [[Mummy]], Bloodless [[Vampire]]), [[Gargoyle]], and [[Djinn]]. Players may turn into a nonliving or undead [[transformation]] (ex. [[Ice Form]], [[Statue Form]], [[Storm Form]], [[Necromutation]]), which removes their blood. | ||
+ | |||
+ | Most monsters that are [[natural]], and that are not [[list of insects|insects]], [[list of arachnids|arachnids]], [[list of jellies|jellies]], or [[list of eyeballs|eyeballs]], have blood. They are defined by the warm-blooded or cold-blooded tags. | ||
+ | |||
+ | ==Useful Info== | ||
+ | While blood seems cosmetic, creating blood splatters all over the Dungeon floor, it is used for a few mechanics within the game: | ||
+ | |||
+ | * [[Skyshark]]'s [[Attack flavour#Bloodzerk|Bloodzerk]] [[attack flavour]] checks if the target has blood. If the skyshark deals damage to a target with blood, it will gain [[might]], and then [[berserk]] for a short time. | ||
+ | * The player [[demonspawn mutation]], [[Ignite Blood]] will create flame [[cloud]]s whenever blood would splatter. | ||
+ | |||
+ | ===Blood temperature=== | ||
+ | Creatures with blood can either be '''cold-blooded''' or '''warm-blooded''': | ||
+ | |||
+ | * Cold-blooded creatures are [[slow]]ed if hit by a [[Attack flavour|cold attack]] and are slowed twice as long by [[Metabolic Englaciation]]. | ||
+ | |||
+ | * Warm-blooded creatures have no specific vulnerabilities, other than having blood in the first place. | ||
+ | |||
+ | ==History== | ||
+ | *Prior to [[0.24]], [[Vampire]]s would drink [[potions of blood]] in place of [[nutrition]]. | ||
+ | *Prior to [[0.17]], creatures with blood were vulnerable to bleeding. | ||
+ | |||
+ | [[Category:Game mechanics]] |
Revision as of 01:24, 14 May 2023
For the obsolete item, see potion of blood
Blood is a liquid present within most natural creatures.
What has blood
Most player species have blood. The player species who don't are: Undead species (Ghoul, Mummy, Bloodless Vampire), Gargoyle, and Djinn. Players may turn into a nonliving or undead transformation (ex. Ice Form, Statue Form, Storm Form, Necromutation), which removes their blood.
Most monsters that are natural, and that are not insects, arachnids, jellies, or eyeballs, have blood. They are defined by the warm-blooded or cold-blooded tags.
Useful Info
While blood seems cosmetic, creating blood splatters all over the Dungeon floor, it is used for a few mechanics within the game:
- Skyshark's Bloodzerk attack flavour checks if the target has blood. If the skyshark deals damage to a target with blood, it will gain might, and then berserk for a short time.
- The player demonspawn mutation, Ignite Blood will create flame clouds whenever blood would splatter.
Blood temperature
Creatures with blood can either be cold-blooded or warm-blooded:
- Cold-blooded creatures are slowed if hit by a cold attack and are slowed twice as long by Metabolic Englaciation.
- Warm-blooded creatures have no specific vulnerabilities, other than having blood in the first place.
History
- Prior to 0.24, Vampires would drink potions of blood in place of nutrition.
- Prior to 0.17, creatures with blood were vulnerable to bleeding.