Difference between revisions of "Forgecraft"

From CrawlWiki
Jump to: navigation, search
m (we need *some* way to show Po's and Re's forgecraft apts)
(Update to 0.33 (not complete yet))
Line 1: Line 1:
{{version-trunk}}
+
{{version033}}
 
{{stub}}
 
{{stub}}
 
'''Forgecraft''' is the art of shaping tangible objects out of magic. Forgecraft spells can construct a wide array of mechanical creatures that will fight alongside the caster, as well as create traps and barricades and even turn the physical resilience of one's armour into a weapon.
 
'''Forgecraft''' is the art of shaping tangible objects out of magic. Forgecraft spells can construct a wide array of mechanical creatures that will fight alongside the caster, as well as create traps and barricades and even turn the physical resilience of one's armour into a weapon.
Line 6: Line 6:
  
 
{{skill aptitudes}}
 
{{skill aptitudes}}
*[[Poltergeist]]s get -1. <!-- remove when Re and Po lose their Obsolete flag in Module:Table of species‎‎ -->
 
*[[Revenant]]s get -2.
 
  
 
==Spells== <!-- replace with {{spell table by level|Forgecraft}} -->
 
==Spells== <!-- replace with {{spell table by level|Forgecraft}} -->
Line 36: Line 34:
  
 
==History==
 
==History==
{{CBA|0.33|this magic school will be added to the game.}}
+
In [[0.33]], this magic school was added to the game.
  
 
[[Category:Magic skills]] [[Category:Forgecraft Spells]]
 
[[Category:Magic skills]] [[Category:Forgecraft Spells]]

Revision as of 20:27, 2 May 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
This page is a stub. You could probably expand this page should you wish to do so.

Forgecraft is the art of shaping tangible objects out of magic. Forgecraft spells can construct a wide array of mechanical creatures that will fight alongside the caster, as well as create traps and barricades and even turn the physical resilience of one's armour into a weapon.

Being skilled in Forgecraft increases the success rate and spell power of spells in this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill in these schools.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo Gr Gn Hu Ko Mf Mi MD Mu Na Op On Po Re Sp Te Tr VS
-2 1 2 1 -1 -1 11 0 -1 0 -1 6 0 0 0 -2 2 -2 0 0 -1 -1 -2 -2 -2 -3 0


Spells

Strategy

See Also

History

In 0.33, this magic school was added to the game.