Difference between revisions of "Deck of summonings"

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Power Level 0: Casts [[Abjuration]] at 1/4 the [[spell power]] of the card.
 
Power Level 0: Casts [[Abjuration]] at 1/4 the [[spell power]] of the card.
  
Power Levels 1 & 2: Attempts to convert eligible nearby monsters to your cause, then casts Abjuration as above. For each eligible monster in [[LOS]], 1d(spell power) is rolled and compared to 35 times the monster's [[HD]]. If the die roll is higher, the monster will be either permanently converted (PL 1: 25% chance, PL 2: 33% chance) or temporarily charmed. Where appropriate to your religion, permanently converted monsters will be given gifts by your god.
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Power Levels 1 & 2: Attempts to convert all non-[[unique]], non-magic immune monsters within your [[line of sight]] to your cause, then casts Abjuration as above. For each eligible monster in [[LOS]], if 1d([[spell power]]) > the monster's HD ×35, it will be temporarily [[charm]]ed. Monsters that disgust your god are ineligible.
  
 
==Herd card==
 
==Herd card==
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*Power Level 1: ugly thing (50%) or [[very ugly thing]], friendly 83% of the time.
 
*Power Level 1: ugly thing (50%) or [[very ugly thing]], friendly 83% of the time.
 
*Power Level 2: very ugly thing, friendly 87% of the time.
 
*Power Level 2: very ugly thing, friendly 87% of the time.
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==History==
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Prior to [[0.10]], the Crusade card could give you permanent allies.
  
 
[[Category:Deck]]
 
[[Category:Deck]]

Revision as of 00:26, 26 April 2013

Version 0.11: This article may not be up to date for the latest stable release of Crawl.


Type Miscellaneous item
Name deck of summonings
Icon Deck of summoning.png
A deck of magical cards, depicting a range of weird and wondrous creatures.

Crusade card

Power Level 0: Casts Abjuration at 1/4 the spell power of the card.

Power Levels 1 & 2: Attempts to convert all non-unique, non-magic immune monsters within your line of sight to your cause, then casts Abjuration as above. For each eligible monster in LOS, if 1d(spell power) > the monster's HD ×35, it will be temporarily charmed. Monsters that disgust your god are ineligible.

Herd card

Summons 1d(power/3)+1 animals (minimum 2). 50% of the time you'll get only one kind of monster; otherwise it's randomly jumbled. Higher spell power also reduces the odds of some animals arriving hostile.

Possible summons include:

Pentagram card

Summons a friendly demon.

  • Power Level 0: Tier-5
  • Power Level 1: Tier-2, 3, or 4
  • Power Level 2: Tier-1

Dance card

Summons a dancing weapon.

Power Level 0

  • Weapon: Dagger, club
  • Enchantment: -3/-3 to 0
  • Friendly.

Power Level 1

Power level 2

Foxfire card

Summons a pack of identical flying monsters. Beware of hostile monsters in the summoned pack. Any invisible monsters summoned will be hostile to players without see invisible.

Power Level 0: Two monsters, friendly 75% of the time

Power Level 1: Seven monsters, mostly friendly

Power level 2: Twelve monsters, mostly friendly

  • Insubstantial wisp
  • Vapour
  • Yellow wasp
  • Red wasp

Bones card

This card summons a skeletal monster to your immediate vicinity.

Repulsiveness card

This card summons a (very) ugly thing to your immediate vicinity.

  • Power Level 0: Ugly thing, friendly 75% of the time
  • Power Level 1: ugly thing (50%) or very ugly thing, friendly 83% of the time.
  • Power Level 2: very ugly thing, friendly 87% of the time.

History

Prior to 0.10, the Crusade card could give you permanent allies.