Difference between revisions of "Banishment"

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(Monster Banishment: added tiles, sorted according to where you find them)
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Banishment can be cast by the following monsters ''if you are in their [[LOS]]'':
 
Banishment can be cast by the following monsters ''if you are in their [[LOS]]'':
 
<!-- placed roughly in order you'll encounter them in the dungeon -->
 
<!-- placed roughly in order you'll encounter them in the dungeon -->
*{{Blue|@}} [[Louise]]
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*{{LightBlue|O}} [[File:Erolcha.png]] [[Erolcha]]
*{{LightBlue|O}} [[Erolcha]]
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*{{Blue|@}} [[File:Louise.png]] [[Louise]]
*{{LightCyan|d}} [[Draconian shifter]]
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*{{Magenta|O}} [[File:Ogre mage.png]] [[Ogre mage]] (depends on spell set)
*{{LightMagenta|e}} [[Deep elf sorcerer]]
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*{{Magenta|e}} [[File:Deep elf mage.png]] [[Deep elf mage]] (depends on spell set)
*{{Yellow|e}} [[Deep elf demonologist]]
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*{{LightMagenta|e}} [[File:Deep elf sorcerer.png]] [[Deep elf sorcerer]]
*{{Magenta|O}} [[Ogre mage]] (depends on spell set)
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*{{Yellow|e}} [[File:Deep elf demonologist.png]] [[Deep elf demonologist]]
*{{Magenta|e}} [[Deep elf mage]] (depends on spell set)
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*{{LightGrey|L}} [[File:Lich.png]] [[Lich]] (depends on spell set)
*{{Magenta|@}} [[Wizard (monster)]] (depends on spell set)
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*{{Magenta|@}} [[File:Wizard (monster).png]] [[Wizard (monster)]] (depends on spell set)
*{{LightGrey|L}} [[Lich]] (depends on spell set)
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*{{LightCyan|d}} [[File:Draconian shifter.png]] [[Draconian shifter]]
*{{White|L}} [[Ancient lich]] (depends on spell set)
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*{{White|L}} [[File:Ancient lich.png]] [[Ancient lich]] (depends on spell set)
*{{Black|&}} [[Pandemonium lord]] (depends on spell set)
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*{{Black|&}} [[File:Pandemonium lord.png]] [[Pandemonium lord]] (depends on spell set)
  
  
 
===By Branded Randart Attack===
 
===By Branded Randart Attack===
These monsters may have a [[distortion]]- or [[chaos]]-branded weapon.  A hit by a distortion weapon has a 10% chance of Banishment, while a hit by a chaos weapon has roughly a 1% chance.  Additionally, any monster listed below without a specific weapon type may spawn a polearm and thus have the capability of a ''[[reaching]]'' distortion/chaos attack.  Monsters are listed with the weapon's brand and percentage chance of it possessing such a weapon:
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These monsters may have a [[distortion]]- or [[chaos]]-branded weapon.  A hit by a distortion weapon has a 10% chance of Banishment, while a hit by a chaos weapon has roughly a 1% chance.  Additionally, any monster listed below without a specific weapon type may spawn with a polearm and thus have the capability of a ''[[reaching]]'' distortion/chaos attack.  Monsters are listed with the weapon's brand and percentage chance of it possessing such a weapon:
 
<!-- placed roughly in order you'll encounter them in the dungeon -->
 
<!-- placed roughly in order you'll encounter them in the dungeon -->
 
<!-- with monsters with known weapon-types first -->
 
<!-- with monsters with known weapon-types first -->
*{{LightGrey|g}} [[Crazy Yiuf]] (quarterstaff of chaos, 100% chance of possession)
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*{{LightGrey|g}} [[File:Crazy Yiuf.png]] [[Crazy Yiuf]] (quarterstaff of chaos, 100% chance of possession)
*{{LightMagenta|@}} [[Psyche]] (dagger of distortion, 25%; dagger of chaos, 75%)
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*{{LightMagenta|@}} [[File:Psyche.png]] [[Psyche]] (dagger of distortion, 25%; dagger of chaos, 75%)
*{{Red|K}} [[Sonja]] (dagger of distortion, 50%)
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*{{Red|K}} [[File:Sonja.png]] [[Sonja]] (dagger of distortion, 50%)
*{{Blue|@}} [[Donald]] (distortion, 4%)
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*{{Blue|@}} [[File:Donald.png]] [[Donald]] (distortion, 4%)
*{{Red|@}} [[Maud]] (distortion, 4%)
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*{{Red|@}} [[File:Maud.png]] [[Maud]] (distortion, 4%)
*{{Green|@}} [[Frederick]] (distortion, 4%)
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*{{Green|@}} [[File:Frederick.png]] [[Frederick]] (distortion, 4%)
*{{LightRed|@}} [[Margery]] (distortion, 4%)
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*{{LightRed|@}} [[File:Margery.png]] [[Margery]] (distortion, 4%)
*{{red|@}} [[Hell knight]] (distortion, 4%)
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*{{Red|@}} [[File:Hell knight.png]] [[Hell knight]] (distortion, 4%)
*{{Yellow|i}} [[Spriggan defender]] (distortion, 10%)
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*{{Yellow|i}} [[File:Spriggan defender.png]] [[Spriggan defender]] (distortion, 10%)
*{{LightMagenta|i}} [[The Enchantress]] (distortion, 25%)
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*{{LightMagenta|i}} [[File:The Enchantress.png]] [[The Enchantress]] (distortion, 25%)
 
<!-- Useful to see probability of distortion weapons in Hall of Blades? -->
 
<!-- Useful to see probability of distortion weapons in Hall of Blades? -->
 
<!-- code-divers, here's your opportunity! -->
 
<!-- code-divers, here's your opportunity! -->
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===By Melee Attack===
 
===By Melee Attack===
 
These monsters have a chaos-branded attack, which can (rarely) result in Banishment:  
 
These monsters have a chaos-branded attack, which can (rarely) result in Banishment:  
*{{Black|3}} [[Chaos spawn]] (also trails clouds of chaos)
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*{{Black|3}} [[File:Chaos spawn.png]] [[Chaos spawn]] (also trails clouds of chaos)
*{{black|w}} [[Eldritch tentacle]] (by way of a monster-initiated [[Malign Gateway]])
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*{{black|w}} [[File:Eldritch tentacle.png]] [[Eldritch tentacle]] (by way of a monster-initiated [[Malign Gateway]])
 
 
  
 
==History==
 
==History==

Revision as of 18:56, 6 May 2013

Banishment refers to sending a monster or the player to the Abyss. Although it causes no damage, a trip to the Abyss is often fatal for low-level characters. There are numerous ways banishment can occur:

  • Certain monsters have the ability to banish the player via a LOS-range, beam-targeted spell. This can be resisted with high magic resistance.
  • Being hit by a branded weapon of distortion can cause banishment (10% chance). Unwielding such a weapon poses an even greater risk (25% chance).
  • Zot traps, because they can force random, severe miscasts, can rarely cause banishment. For the same reason, being hit by a chaos-branded weapon can rarely cause banishment. An attempt to vorpalize a temporarily branded chaos or distortion weapon can result in banishment.
  • Banishment is a severe Translocations or Summoning spell miscast effect.
  • Lugonu worshipers can banish monsters via Lugonu's "Banishment" ability. Similar to the monster spell, this can also be resisted. Worshipers can also banish themselves via Lugonu's "Gateway yourself to the Abyss" ability; this is meant as an emergency move. Renouncing Lugonu results in immediate banishment.
  • While the player is under penance, the wrath of Lugonu, Vehumet, Nemelex Xobeh, Makhleb or Xom can result in banishment. Xom worshipers may simply be sent there if he becomes bored.
  • The Damnation card banishes random creatures in your area (and possibly the player). The Xom card has the potential to banish you.

Banishing sends a monster, with its items, to the Abyss. You gain partial experience based on the percentage of its remaining HP. While normal enemies are gone forever, banished unique and powerful monsters will be found wandering the Abyss. Banishment has no effect if the player is himself in the Abyss.

Magic resistance helps against the monster spell and Lugonu invocation only. It does not help against any of the other means of banishment.

When leaving the Abyss, you will return to the Dungeon, or the floor of Pandemonium that you were formerly on. Thus, self-banishment with Lugonu is a popular way to leave Ziggurat floors that you just can't clear.


Monster Banishment

By Ranged Magic

You need higher magic resistance to resist more powerful spellcasters' attempts to banish you. Generally, though, magic resistance that is well into "extremely resistant" will be enough to resist even draconian shifters and ancient liches. Banishment can be cast by the following monsters if you are in their LOS:


By Branded Randart Attack

These monsters may have a distortion- or chaos-branded weapon. A hit by a distortion weapon has a 10% chance of Banishment, while a hit by a chaos weapon has roughly a 1% chance. Additionally, any monster listed below without a specific weapon type may spawn with a polearm and thus have the capability of a reaching distortion/chaos attack. Monsters are listed with the weapon's brand and percentage chance of it possessing such a weapon:


By Melee Attack

These monsters have a chaos-branded attack, which can (rarely) result in Banishment:

History

Prior to 0.8, there was a resistible player version of this spell which sent one target to the Abyss. It was a level 4 Translocations spell.

Prior to 0.9, one of the possible outcomes of Hell's mystical force was banishment.