Difference between revisions of "Balrug"

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(Anybody know when they lost Teleport Self?)
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*Balrugs are vulnerable to cold. Any decent [[Ice Elementalist]] or [[Conjurer]] shouldn't have much difficulty with them. Other characters can take advantage of their mediocre [[EV]] to zap them with a [[wand of cold]].
 
*Balrugs are vulnerable to cold. Any decent [[Ice Elementalist]] or [[Conjurer]] shouldn't have much difficulty with them. Other characters can take advantage of their mediocre [[EV]] to zap them with a [[wand of cold]].
 
*Although huge, they are still faster than most characters.
 
*Although huge, they are still faster than most characters.
*They will attempt to teleport away when low on [[HP]].
 
 
*[[Maces & Flails]] specialists will probably want to take a look at their weaponry, as [[demon whip]]s are among the best weapons in the game.
 
*[[Maces & Flails]] specialists will probably want to take a look at their weaponry, as [[demon whip]]s are among the best weapons in the game.
  
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==History==
 
==History==
Prior to [[0.6]], they did not know Teleport Self.
+
They knew Teleport Self between [[0.6]] and [[0.10]].
  
 
[[Category:Demon]]
 
[[Category:Demon]]

Revision as of 16:46, 8 June 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
balrug 2Balrug.png
HP 55-97
HD 14
XP 2377
Speed 11
AC 5
EV 12
Will 168
Attack1 25 (hit: fire: 14-27)


Resistances damnation, rPois+,
rN+++, rTorm,
rRot
Vulnerabilities Cold, Holy,
Holy wrath
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Demonic
Size Large
Type balrug, balrug
Flags Fighter
Glows
See invisible
Flying
Silence immune
A huge and very powerful demon, wreathed in fire and shadows.

Useful Info

Balrugs are brutish tier-2 demons, often armed with branded demon whips and capable of casting powerful Fire Magic. Even when unarmed, they still deal significant fire damage (14-27 HP) per hit.

Spells

Spell set
Slot1 Bolt of Fire (3d23)
Slot2 Fireball (3d23)
Slot3 none
Slot4 Sticky Flame Range (3d6)
Slot5 Smiting (7-17)
Slot6 none


Tips & Tricks

  • The more fire resistance you have when facing them, the better.
  • Balrugs are vulnerable to cold. Any decent Ice Elementalist or Conjurer shouldn't have much difficulty with them. Other characters can take advantage of their mediocre EV to zap them with a wand of cold.
  • Although huge, they are still faster than most characters.
  • Maces & Flails specialists will probably want to take a look at their weaponry, as demon whips are among the best weapons in the game.

Trivia

The balrug is almost identical to the balrog, a fiery whip-wielding demon from J.R.R. Tolkien's Lord of the Rings novels.

History

They knew Teleport Self between 0.6 and 0.10.