Difference between revisions of "Josephine"
(Updated flavour for 0.11, cleaned up) |
Ion frigate (talk | contribs) m (1 revision: medium monsters pt 1; apparently images don't work) |
(No difference)
|
Revision as of 06:00, 21 December 2012
Version 0.11: This article may not be up to date for the latest stable release of Crawl.
Josephine @ | |
---|---|
HP | 69 |
HD | 9 |
XP | 1234 |
Speed | 10 |
AC | 0 |
EV | 10 |
Will | 60 |
Attack1 | 11 (hit: plain)
|
Resistances | None |
Vulnerabilities | Holy |
Habitat | land |
Intelligence | High |
Uses | Weapons & armour |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Unique Spellcaster Actual spells Warm-blooded Evil Speaks |
A hideous crone, her face covered in warts, moles and the occasional patch of hair, Josephine's appearance may fool one into thinking she is some weak old woman, but she is truly a formidable necromancer. The use of black magic has taken a physical toll on and prematurely aged Josephine, turning the once beautiful lady into an ugly hag. |
Useful Info
Josephine is a unique evil necromancer with two nasty bolt spells in her repertoire. She typically wields a branded dagger and has an entourage of undead monsters surrounding her.
Spells: Bolt of Cold (3d17), Bolt of Draining (3d14), Animate Dead, Simulacrum
Location
- The Dungeon:10-16
- The Orcish Mines:2-4
- The Elven Halls:1
- The Swamp:1
- The Shoals:1
- The Snake Pit:1
- The Spider's Nest:1
Tips & Tricks
- Cold and negative energy resistance will take the sting out of her bolt spells, though you'll need rN+++ to completely avoid XP draining.
- Try to separate her from her undead pets. She can deal a lot of HP and XP damage blasting you with bolts while you hack your way toward her.