Difference between revisions of "Ball lightning"
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|species=ball lightning | |species=ball lightning | ||
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+ | {{Flavour|An oddity of nature, ball lightning bounces around behaving almost, but not quite, entirely unlike regular lightning.}} | ||
+ | |||
+ | ==Useful Info== | ||
+ | '''Ball lightning''' is an extremely dangerous weather phenomenon normally unheard of in subterranean [[Dungeon]]s. They behave like [[giant spore]]s, rapidly charging the nearest hostile target and exploding to deal 3d20 [[electricity]] damage to everything within a few tiles. Unlike giant spores, they also occasionally shoot blasts of lightning at random targets as they charge in. Ball lightning only naturally occurs in a few [[vault]]s, but can be created through use of the [[Conjure Ball Lightning]] spell (which only you, [[Lom Lobon]], and some [[player ghost]]s can cast). | ||
+ | |||
+ | ==Tips & Tricks== | ||
+ | *Electricity resistance renders them a whole lot less terrifying. | ||
+ | *Although they're nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. They're immune to all forms of elemental damage, but any character can throw a [[stone]]. | ||
+ | *Ball lightnings are [[Conjurations|conjured]] into existence, not [[Summonings|summoned]], so [[Abjuration]] and [[Recall]] have no effect on them. |
Revision as of 15:53, 27 September 2013
ball lightning * | |
---|---|
HP | 1 |
HD | 12 |
XP | 757 |
Speed | 20 |
AC | 0 |
EV | 10 |
Will | Immune |
Attack1 | 5 (hit: plain)
|
Resistances | rF+++, rC+++, rElec+++, rPois+++, rN+++, rTorm, rRot+++, rSticky, rWind, rConstr, rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Non-living |
Size | Little |
Type | ball lightning, ball lightning |
Flags | Confused Glows Insubstantial Levitate |
An oddity of nature, ball lightning bounces around behaving almost, but not quite, entirely unlike regular lightning. |
Useful Info
Ball lightning is an extremely dangerous weather phenomenon normally unheard of in subterranean Dungeons. They behave like giant spores, rapidly charging the nearest hostile target and exploding to deal 3d20 electricity damage to everything within a few tiles. Unlike giant spores, they also occasionally shoot blasts of lightning at random targets as they charge in. Ball lightning only naturally occurs in a few vaults, but can be created through use of the Conjure Ball Lightning spell (which only you, Lom Lobon, and some player ghosts can cast).
Tips & Tricks
- Electricity resistance renders them a whole lot less terrifying.
- Although they're nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. They're immune to all forms of elemental damage, but any character can throw a stone.
- Ball lightnings are conjured into existence, not summoned, so Abjuration and Recall have no effect on them.
Categories:
- Hit type
- Plain flavour
- Fire resistance
- Fire resistance 3
- Cold resistance
- Cold resistance 3
- Electricity resistance
- Electricity resistance 3
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Sticky flame resistance
- Wind resistance
- Constriction resistance
- Drown resistance
- Plant intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Little monsters
- Confused monsters
- Glows
- Insubstantial monsters
- Levitate
- Monsters