Difference between revisions of "Royal mummy"
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*Avoiding their death curse is advisable. It can savage your stats, deal tremendous amounts of negative energy or torment damage, or summon powerful demons against you. The [[Haunt]] spell, [[Tukima's Dance]] on [[holy wrath]] weapons, or any powerful [[Summonings]] spell is recommended. | *Avoiding their death curse is advisable. It can savage your stats, deal tremendous amounts of negative energy or torment damage, or summon powerful demons against you. The [[Haunt]] spell, [[Tukima's Dance]] on [[holy wrath]] weapons, or any powerful [[Summonings]] spell is recommended. | ||
*If you do end up killing them yourself, a [[ring of sustain abilities]] or two and being [[undead]] through [[Necromutation]] or just by nature will take much of the sting out of their death curse. [[Abjuration]] is also useful for getting rid of any demonic reinforcements. | *If you do end up killing them yourself, a [[ring of sustain abilities]] or two and being [[undead]] through [[Necromutation]] or just by nature will take much of the sting out of their death curse. [[Abjuration]] is also useful for getting rid of any demonic reinforcements. | ||
+ | *For such a strong monster, they have decidedly a lackluster [[HD]] of 15. Unfortunately, their magic immunity and undead resistances make this mostly irrelevant, but it does give them a few small but notable weaknesses: | ||
+ | **They are quite vulnerable to [[Zin]]'s Recite power. | ||
+ | **Their spellpower isn't that great. This will make their Abjuration attempts not particularly powerful, while their own summons will be not too difficult to abjure. | ||
+ | **Their chance of hitting you in melee is not that great, especially if you have good EV. | ||
[[Category:Mummy]] | [[Category:Mummy]] |
Revision as of 04:13, 15 November 2013
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
greater mummy M File:Greater mummy.png | |
---|---|
HP | 184-212 |
HD | 15 |
XP | 6192 |
Speed | 10 |
AC | 10 |
EV | 6 |
Will | Immune |
Attack1 | 35 (hit: plain)
|
Resistances | rC+, rElec, rPois+++, rN+++, rTorm, rRot+++, rDrown |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Undead |
Size | Medium |
Type | mummy, mummy |
Flags | Actual spells Evil See invisible Speaks Spellcaster |
An ancient pharaoh, embalmed and cursed to undeath, now capable of great and terrifying feats of magic. |
Useful Info
Greater mummies have all the brutal spell options of mummy priests but with much greater durability. They're resistant to electricity and cold, immune to Hexes, poison, and negative energy, and have the most powerful death curse in the game. They are always found in the Tomb, and occasionally appear in the Crypt, usually in the company of Khufu.
Spells
Spell set | |
---|---|
Slot1 | Summon Demon |
Slot2 | Smiting (7-17) |
Slot3 | none |
Slot4 | Symbol of Torment |
Slot5 | Summon Undead |
Slot6 | Summon Undead |
Tips & Tricks
- Greater mummies are extremely dangerous opponents, tormenting and smiting you from a safe distance while their summons and mummy allies slow you down. Don't let them live any longer than you have to.
- Catching them with Silence will shut down all of their spells, making them much more manageable.
- Avoiding their death curse is advisable. It can savage your stats, deal tremendous amounts of negative energy or torment damage, or summon powerful demons against you. The Haunt spell, Tukima's Dance on holy wrath weapons, or any powerful Summonings spell is recommended.
- If you do end up killing them yourself, a ring of sustain abilities or two and being undead through Necromutation or just by nature will take much of the sting out of their death curse. Abjuration is also useful for getting rid of any demonic reinforcements.
- For such a strong monster, they have decidedly a lackluster HD of 15. Unfortunately, their magic immunity and undead resistances make this mostly irrelevant, but it does give them a few small but notable weaknesses:
- They are quite vulnerable to Zin's Recite power.
- Their spellpower isn't that great. This will make their Abjuration attempts not particularly powerful, while their own summons will be not too difficult to abjure.
- Their chance of hitting you in melee is not that great, especially if you have good EV.
Categories:
- 0.13 articles
- Pages with broken file links
- Hit type
- Plain flavour
- Cold resistance
- Electricity resistance
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Holy vulnerability
- Holy wrath vulnerability
- High intelligence
- Weapons armour
- Starting equipment
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Actual spells
- Evil
- Evil monsters
- See invisible
- Speaking monster
- Spellcaster
- Monsters
- Mummy