Difference between revisions of "Boris"
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==Useful Info== | ==Useful Info== | ||
− | '''Boris''' is a [[unique]] [[lich]] that revives after being defeated, reappearing in a random different part of the [[Dungeon]] at full strength. | + | '''Boris''' is a [[unique]] [[lich]] that revives after being defeated, reappearing in a random different part of the [[Dungeon]] at full strength. His HD is slightly higher than that of a lich but still considerably less than that of an [[ancient lich]]. He packs four different [[Conjuration]]s spells, all posing a threat even to high-level players, but lacks any [[Summoning]] spells. He also has an auxiliary melee attack, although this is rarely a concern. |
==Location== | ==Location== |
Revision as of 15:56, 30 November 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Boris L | |
---|---|
HP | 154 |
HD | 22 |
XP | 5753 |
Speed | 10 |
AC | 12 |
EV | 10 |
Will | Immune |
Attack1 | 25 (hit: plain) |
Attack2 | 15 (touch: drain experience)
|
Resistances | rC++, rElec, rPois+++, rN+++, rTorm, rRot+++, rDrown |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | High |
Uses | Starting equipment Open doors |
Holiness | Undead |
Size | Medium |
Type | lich, lich |
Flags | Actual spells Evil See invisible Speaks Spellcaster Unique |
An ancient and powerful lich. Like all true liches, Boris is immortal, and will regenerate his desiccated skeletal remains even if completely disintegrated. |
Contents
Useful Info
Boris is a unique lich that revives after being defeated, reappearing in a random different part of the Dungeon at full strength. His HD is slightly higher than that of a lich but still considerably less than that of an ancient lich. He packs four different Conjurations spells, all posing a threat even to high-level players, but lacks any Summoning spells. He also has an auxiliary melee attack, although this is rarely a concern.
Location
- The Dungeon:20-27
- The Swamp:5
- The Snake Pit:5
- The Shoals:5
- The Spider's Nest:5
- The Vaults:2-5
- The Crypt
- The Hall of Blades
- The Tomb
Spells
Spell set | |
---|---|
Slot1 | Iron Shot (3d37) |
Slot2 | Bolt of Cold (3d32) |
Slot3 | Invisibility |
Slot4 | Animate Dead |
Slot5 | Orb of Destruction (9d18) |
Slot6 | Invisibility |
Tips & Tricks
- Boris is capable of one- or two-shotting careless characters. If you aren't confident you can handle him, run.
- Spellcasters should keep their distance (at least 6 squares to avoid Iron Shot, 7 to avoid Bolt of Draining, and 8 to avoid Bolt of Cold), Haste themselves, and use their longest range spells. He can't Haste himself, thankfully, and a concentrated heavy attack can take him down quickly.
- Blink in a different direction or summon some meat shields if Boris uses Orb of Destruction. If an Orb of Destruction hits another orb, it will create a small explosion; this means you can "cancel" Boris' orb with your own, but make sure to do this from a distance or you'll just catch yourself in the explosion. Be warned that this will make a lot of noise.
- Melee fighters should get into melee range with him as quickly as possible. His melee skills, even with a draining brand, are not that dangerous, and being at point blank range with him reduces the power of his Orb of Destruction immensely. Use a scroll of blinking or lure him around a corner to avoid making a very painful charge.
- Boris will not reappear on another level until he is killed. Thus, if you want to avoid encountering him a second time, just leave him where he is and he won't bother you again unless you come back. That being said, you'll be missing out on a hefty chunk of XP.
- He lacks any summoning or area-of-effect spells, meaning that high-level summons should be able to bring him down. In addition, your summons can protect you from Iron Shot and Orb of Destruction.
Categories:
- 0.12 articles
- Hit type
- Plain flavour
- Touch type
- Drain experience flavour
- Cold resistance
- Cold resistance 2
- Electricity resistance
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Holy vulnerability
- Holy wrath vulnerability
- High intelligence
- Starting equipment
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Actual spells
- Evil
- Evil monsters
- See invisible
- Speaking monster
- Spellcaster
- Unique monsters
- Monsters