Difference between revisions of "Dithmenos"
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'''Dithmengos the Shadowed''' desires all to be darkness. In exchange for their life essence and that of the inhabitants of the dungeon, followers of Dithmengos gain a strange and otherwordly affinity to the shadows of their environment. Dithmengos despises sources of light, including most forms of [[fire]], and forbids their use by worshippers; Dithmengos favours those who would instead destroy those sources of illumination. | '''Dithmengos the Shadowed''' desires all to be darkness. In exchange for their life essence and that of the inhabitants of the dungeon, followers of Dithmengos gain a strange and otherwordly affinity to the shadows of their environment. Dithmengos despises sources of light, including most forms of [[fire]], and forbids their use by worshippers; Dithmengos favours those who would instead destroy those sources of illumination. | ||
− | + | *No backgrounds start with this religion. | |
− | |||
*A temple god; guaranteed an altar in Temple or somewhere on D:2-9. | *A temple god; guaranteed an altar in Temple or somewhere on D:2-9. | ||
+ | *Dithmengos' powers don't depend on the player's [[Invocations]] skill. Therefore followers of Dithmengos are unable to train this skill. | ||
==Racial Restrictions== | ==Racial Restrictions== | ||
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*Killing [[natural]], [[undead]], [[demonic]], or [[holy]] creatures. | *Killing [[natural]], [[undead]], [[demonic]], or [[holy]] creatures. | ||
*Killing [[Aura#halo|halo]]ed monsters, or monsters with illuminating spells: [[Corona]], [[Sunray]], and [[Holy Light]]. | *Killing [[Aura#halo|halo]]ed monsters, or monsters with illuminating spells: [[Corona]], [[Sunray]], and [[Holy Light]]. | ||
− | *Killing fiery monsters: [[Fire dragon]]s, [[burning bush]]es, [[phoenix]]es, [[red draconian]]s, [[hell hound]]s, [[fire drake]]s, [[lindwurm]]s, [[fire crab]]s, any monster with melee attacks | + | *Killing fiery monsters: [[Fire dragon]]s, [[burning bush]]es, [[phoenix]]es, [[red draconian]]s, [[hell hound]]s, [[fire drake]]s, [[lindwurm]]s, [[fire crab]]s, any monster with melee attacks of these flavours: [[:Category:Pure fire flavour|pure fire]], [[:Category:Fire flavour|fire]], [[:Category:Napalm flavour|napalm]], and any monsters with spells of the [[Fire Magic]] school. |
==Deprecates== | ==Deprecates== | ||
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*'''Bleed Smoke''' - The player occasionally bleeds smoke on taking sufficient damage. The cloud is half the size as you get with a [[scroll of fog]], and always triggers on a 50% maximum HP attack. The lower bound goes down linearly to 0 damage at 200 piety. | *'''Bleed Smoke''' - The player occasionally bleeds smoke on taking sufficient damage. The cloud is half the size as you get with a [[scroll of fog]], and always triggers on a 50% maximum HP attack. The lower bound goes down linearly to 0 damage at 200 piety. | ||
'''Piety level (****):''' “Shadowed” | '''Piety level (****):''' “Shadowed” | ||
− | *'''Shadow Mimic''' - The player's shadow sometimes mimics melee and ranged attacks and targeted spells (so long as they're not self-targeted). | + | *'''Shadow Mimic''' - The player's shadow sometimes mimics melee and ranged attacks and targeted spells (so long as they're not self-targeted). This happens 10% of the time at 4*, and 50% at full piety. The player's shadow is a [[human_(monster)|human]] monster with [[HD]] equal to the player's [[experience]] level, who uses a +0 unbranded version of the player's current weapon/ammo, and casts spells with halved HD. |
'''Piety level (*****):''' “Eclipsing” | '''Piety level (*****):''' “Eclipsing” | ||
*'''Shadow Form''' - Invisibility without magical contamination, resistance to many effects associated with darkness and 50% damage resistance at the expense of skill drain, a 50% reduction in melee damage output and a significant reduction in spell power. You bleed smoke on all incoming attacks. (Costs 9 MP, 10-15 piety, skill drain) | *'''Shadow Form''' - Invisibility without magical contamination, resistance to many effects associated with darkness and 50% damage resistance at the expense of skill drain, a 50% reduction in melee damage output and a significant reduction in spell power. You bleed smoke on all incoming attacks. (Costs 9 MP, 10-15 piety, skill drain) | ||
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While under penance, Dithmengos will sometimes punish you, about once every 2000 turns. Dithmengos's wrath lasts for 25000 turns in average. | While under penance, Dithmengos will sometimes punish you, about once every 2000 turns. Dithmengos's wrath lasts for 25000 turns in average. | ||
*25% chance: Dithmengos summons [[shadow]]s, [[shadow demon]]s or a [[shadow fiend]]. Shadow fiends are possible only if XL>13. | *25% chance: Dithmengos summons [[shadow]]s, [[shadow demon]]s or a [[shadow fiend]]. Shadow fiends are possible only if XL>13. | ||
− | *25% chance: | + | *25% chance: [[Shadow Creatures]] |
*25% chance: You are put to [[sleep]] | *25% chance: You are put to [[sleep]] | ||
*25% chance: You are afflicted with a [[Sentinel's Mark]] | *25% chance: You are afflicted with a [[Sentinel's Mark]] |
Revision as of 21:35, 17 January 2014
Dithmengos the Shadowed desires all to be darkness. In exchange for their life essence and that of the inhabitants of the dungeon, followers of Dithmengos gain a strange and otherwordly affinity to the shadows of their environment. Dithmengos despises sources of light, including most forms of fire, and forbids their use by worshippers; Dithmengos favours those who would instead destroy those sources of illumination.
- No backgrounds start with this religion.
- A temple god; guaranteed an altar in Temple or somewhere on D:2-9.
- Dithmengos' powers don't depend on the player's Invocations skill. Therefore followers of Dithmengos are unable to train this skill.
Racial Restrictions
Demigods cannot worship Dithmengos (or any other god). Dithmengos also refuses fiery beings, like Djinn and Lava Orcs, as worshipers.
Appreciates
- Killing natural, undead, demonic, or holy creatures.
- Killing haloed monsters, or monsters with illuminating spells: Corona, Sunray, and Holy Light.
- Killing fiery monsters: Fire dragons, burning bushes, phoenixes, red draconians, hell hounds, fire drakes, lindwurms, fire crabs, any monster with melee attacks of these flavours: pure fire, fire, napalm, and any monsters with spells of the Fire Magic school.
Deprecates
- You'll lose on average one piety every 320 turns.
- Use of light: Corona and the mace of Brilliance (Piety loss)
- Use of fire: weapons or ammo of flaming/flame, staves of fire, wands of flame, wands of fire, wands of fireball, scroll of immolation, fiery spells, and lamps of fire. (Piety loss)
- Abandonment. (Penance)
Given Abilities
Piety level (-):: “Gloomy”
- No granted abilities.
Piety level (*): “Aphotic”
- Umbra - You are surrounded by an umbra which expands with piety. This aura cancels out haloes, increases your stealth, and decreases melee/ranged accuracy of most creatures by 1+1d4. Dithmengos makes you immune to the accuracy penalty.
Piety level (**): “Caliginous”
- Shadow Step - Blink adjacent to an immobile target creature no further away than your umbra. The target must not be stationary, invisible, or a vampire. (Costs 4 MP and 4-6 piety)
Piety level (***): “Darkened”
- Bleed Smoke - The player occasionally bleeds smoke on taking sufficient damage. The cloud is half the size as you get with a scroll of fog, and always triggers on a 50% maximum HP attack. The lower bound goes down linearly to 0 damage at 200 piety.
Piety level (****): “Shadowed”
- Shadow Mimic - The player's shadow sometimes mimics melee and ranged attacks and targeted spells (so long as they're not self-targeted). This happens 10% of the time at 4*, and 50% at full piety. The player's shadow is a human monster with HD equal to the player's experience level, who uses a +0 unbranded version of the player's current weapon/ammo, and casts spells with halved HD.
Piety level (*****): “Eclipsing”
- Shadow Form - Invisibility without magical contamination, resistance to many effects associated with darkness and 50% damage resistance at the expense of skill drain, a 50% reduction in melee damage output and a significant reduction in spell power. You bleed smoke on all incoming attacks. (Costs 9 MP, 10-15 piety, skill drain)
Piety level (******): “Eternal Night”
- No new abilities.
Punishments
While under penance, Dithmengos will sometimes punish you, about once every 2000 turns. Dithmengos's wrath lasts for 25000 turns in average.
- 25% chance: Dithmengos summons shadows, shadow demons or a shadow fiend. Shadow fiends are possible only if XL>13.
- 25% chance: Shadow Creatures
- 25% chance: You are put to sleep
- 25% chance: You are afflicted with a Sentinel's Mark
History
Dithmengos will be added in 0.14.