Difference between revisions of "Josephine"
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|tile=[[File:Josephine.png]] | |tile=[[File:Josephine.png]] | ||
|flags={{Actual spells flag}}<br>{{Evil flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Unique flag}}<br>{{Warm blood flag}} | |flags={{Actual spells flag}}<br>{{Evil flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Unique flag}}<br>{{Warm blood flag}} | ||
− | |resistances= | + | |resistances={{Negative energy resistance 3}} |
|vulnerabilities={{Holy vulnerability}} | |vulnerabilities={{Holy vulnerability}} | ||
|max_chunks=3 | |max_chunks=3 | ||
|meat={{Contaminated corpse}} | |meat={{Contaminated corpse}} | ||
− | |xp= | + | |xp=1060 |
|holiness={{Natural}} | |holiness={{Natural}} | ||
− | |magic_resistance= | + | |magic_resistance=66 |
|hp_range=69 | |hp_range=69 | ||
|avg_hp=69 | |avg_hp=69 | ||
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|attack3= | |attack3= | ||
|attack4= | |attack4= | ||
− | |hit_dice= | + | |hit_dice=10 |
|base_hp=0 | |base_hp=0 | ||
|extra_hp=0 | |extra_hp=0 | ||
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|species=human | |species=human | ||
}} | }} | ||
− | {{Flavour|A | + | {{Flavour|A formidable necromancer, committed to her craft even after it left her aged, decaying, and half-undead herself.}} |
− | |||
<!--monster-bot-end--> | <!--monster-bot-end--> | ||
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{{Spellcaster | {{Spellcaster | ||
|number= | |number= | ||
− | |slot1=[[ | + | |slot1=[[Ghostly Fireball]] (3d16) |
− | |slot2=[[ | + | |slot2=[[Ghostly Fireball]] (3d16) |
− | |slot3= | + | |slot3=[[Vampiric Draining]] |
|slot4=[[Animate Dead]] | |slot4=[[Animate Dead]] | ||
− | |slot5=[[ | + | |slot5=[[Dispel Undead]] (3d18) |
|slot6=''none'' | |slot6=''none'' | ||
}} | }} |
Revision as of 18:47, 8 April 2014
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Josephine @ | |
---|---|
HP | 69 |
HD | 10 |
XP | 1060 |
Speed | 10 |
AC | 0 |
EV | 10 |
Will | 66 |
Attack1 | 11 (hit: plain)
|
Resistances | rN+++ |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Actual spells Evil Speaks Spellcaster Unique Warm-blooded |
A formidable necromancer, committed to her craft even after it left her aged, decaying, and half-undead herself. |
Useful Info
Josephine is a unique evil necromancer with several nasty spells in her repertoire. She typically wields a branded dagger and has an entourage of undead monsters surrounding her. Notably, she can create simulacra from nearby corpses.
Location
- The Dungeon:10-16
- The Orcish Mines:2-4
- The Elven Halls:1
- The Swamp:1
- The Shoals:1
- The Snake Pit:1
- The Spider's Nest:1
Spells
Spell set | |
---|---|
Slot1 | Ghostly Fireball (3d16) |
Slot2 | Ghostly Fireball (3d16) |
Slot3 | Vampiric Draining |
Slot4 | Animate Dead |
Slot5 | Dispel Undead (3d18) |
Slot6 | none |
Tips & Tricks
- Cold and negative energy resistance will take the sting out of her spells. In particular, rN+ will completely negate Agony.
- Try not to kill any corpse-leaving monsters around her: this will deny her the use of her Simulacrum spell.
- Try to separate her from her undead pets. She can deal a lot of HP and XP damage blasting you with bolts while you hack your way toward her.
- If she has any particularly strong pets, you can use a wand of enslavement to turn it against her.
History
Josephine's spell set will change drastically in 0.14: Bolt of Cold will be replaced with Ghostly Fireball, Agony with Vampiric Draining, and Simulacrum with Dispel Undead.