Difference between revisions of "Master elementalist"
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Revision as of 18:48, 8 April 2014
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
- This page is a stub. You could probably expand this page should you wish to do so.
master elementalist @ | |
---|---|
HP | 41-76 |
HD | 15 |
XP | 1191 |
Speed | 10 |
AC | 0 |
EV | 13 |
Will | 80 |
Attack1 | 6 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Actual spells Speaks Spellcaster Vault Warm-blooded |
The primal forces of the universe dance at this demented wizard's fingertips. |
Useful Info
The master elementalist is a powerful caster with spells from all four elemental schools of magic, as well as some potent support spells. It can only be found in the "Elemental Laboratory" vault, and it will always guard a randart elemental magic spellbook, as well as an elemental magical staff or the Elemental Staff unrandart.
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When this vault generates in the Elven Halls, you will instead face a deep elf elementalist.
Spells
Spell set | |
---|---|
Slot1 | Iron Shot (3d28) |
Slot2 | Summon Air Elementals |
Slot3 | Sticky Flame Range (3d6) |
Slot4 | Summon Water Elementals |
Slot5 | Haste |
Slot6 | Blink |
Tips & Tricks
- His Iron Shots can deal heavy damage to you, regardless of your resistances. Repel Missiles is a good way to minimize the impact, and also helps stave off his relatively harmless but potentially destructive Sticky Flame.
- Casters who can't breathe water should be especially careful around any water elementals he summons. These pests can silence you while dealing irresistible damage, if allowed to reach you in melee.
- Silencing him before he can cast anything will make the fight extremely easy, assuming you have some melee proficiencies.