Difference between revisions of "Boots"
(Updated for 0.14) |
m (Fixed broken link) |
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*[[Stealth]]: +50 [[stealth]] | *[[Stealth]]: +50 [[stealth]] | ||
*[[Running (ego)|Running]]: Reduces movement delay by 2, stacks with other speed effects | *[[Running (ego)|Running]]: Reduces movement delay by 2, stacks with other speed effects | ||
− | *[[ | + | *[[Jumping]]: Allows [[Jump attack]] |
==Restrictions== | ==Restrictions== |
Revision as of 18:24, 29 April 2014
Name | Pair of boots |
---|---|
Size to wear | small, medium |
Armour Class | 1 |
Encumbrance rating | +0 |
Maximum Enchantment | +2 |
Grants | nothing |
Time to Wear | 5 |
A pair of boots. |
Boots are a form of armour worn on a character's feet slot. They provide a small amount of AC (especially when enchanted, max +2) and can have any of the following egos:
- Flight: Activate to fly indefinitely, deactivate at will, costs food to activate
- Stealth: +50 stealth
- Running: Reduces movement delay by 2, stacks with other speed effects
- Jumping: Allows Jump attack
Restrictions
If you have a rank 3 Hooves mutation or the Talons mutation, you may not wear boots. The following species are never able to:
Nagas and centaur may wear barding in their feet slot instead.
History
Boots of jumping and the boots of the spider were introduced in 0.14.
The original boots of the assassin were removed in 0.13, only to return with new mechanics in 0.14.
Prior to 0.14, elven variant boots existed, weighing less and adding +20 stealth along with any other benefits the boots may have provided.
Prior to 0.12, boots of flight were instead boots of levitation, which were similar but had several annoying limitations.
Image | |
---|---|
Mundane | |
Magical | or |
Artifact | |
Unrandart boots | |
Boots of the Assassin | |
Boots of the spider |