Difference between revisions of "Boots"

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(Updated for 0.14)
m (Fixed broken link)
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*[[Stealth]]: +50 [[stealth]]
 
*[[Stealth]]: +50 [[stealth]]
 
*[[Running (ego)|Running]]: Reduces movement delay by 2, stacks with other speed effects
 
*[[Running (ego)|Running]]: Reduces movement delay by 2, stacks with other speed effects
*[[Jumping (ego)|Jumping]]: Allows [[Jump attack]]
+
*[[Jumping]]: Allows [[Jump attack]]
  
 
==Restrictions==
 
==Restrictions==

Revision as of 18:24, 29 April 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.


Name Pair of boots
Size to wear small, medium
Armour Class 1
Encumbrance rating +0
Maximum Enchantment +2
Grants nothing
Time to Wear 5



A pair of boots.

Boots are a form of armour worn on a character's feet slot. They provide a small amount of AC (especially when enchanted, max +2) and can have any of the following egos:

Restrictions

If you have a rank 3 Hooves mutation or the Talons mutation, you may not wear boots. The following species are never able to:

Nagas and centaur may wear barding in their feet slot instead.

History

Boots of jumping and the boots of the spider were introduced in 0.14.

The original boots of the assassin were removed in 0.13, only to return with new mechanics in 0.14.

Prior to 0.14, elven variant boots existed, weighing less and adding +20 stealth along with any other benefits the boots may have provided.

Prior to 0.12, boots of flight were instead boots of levitation, which were similar but had several annoying limitations.

Image
Mundane Boots 1.png
Magical Boots 2.png or Boots 3.png
Artifact Boots 4.png
Unrandart boots
Boots of the Assassin Boots of the assassin.png
Boots of the spider Boots of the spider.png