Difference between revisions of "Merfolk aquamancer"

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(0.14 update)
(Pluralized, and water nymphs also synergize brutally here...)
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==Useful Info==
 
==Useful Info==
'''Merfolk aquamancers''' are aggressive casters that provide support for other [[merfolk (monster)|merfolk]] opponents. They can deal steam, cold, or physical damage, and can temporarily turn perfectly safe terrain into [[shallow water]] or push you around the field.
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'''Merfolk aquamancers''' are aggressive casters that provide support for other [[merfolk (monster)|merfolk]] opponents. They can deal steam, cold, or physical damage, and can temporarily turn perfectly safe terrain into [[shallow water]] or push you around the field. They can be found almost exclusively in [[the Shoals]].
  
 
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==Tips & Tricks==
 
==Tips & Tricks==
*Without [[cold resistance]] and [[steam resistance]], aquamancers can be even worse than [[merfolk javelineer]]s. Their ability to suddenly dump you in water is extremely dangerous if you're engaged in melee with other merfolk at the time.
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*Without [[cold resistance]] and [[steam resistance]], aquamancers can be even worse than [[merfolk javelineer]]s. Their ability to suddenly dump you in water is extremely dangerous if you're engaged in melee with [[water nymph]]s or other merfolk or at the time.
 
*While you'll still take damage from Primal Wave, fighting them while [[fly]]ing means you won't have to stand around in shallow water after getting hit.
 
*While you'll still take damage from Primal Wave, fighting them while [[fly]]ing means you won't have to stand around in shallow water after getting hit.
*Merfolk aquamancers often come with nice [[cutlass]], so [[Short Blade]] specialists should make sure they kill them someplace where their loot is accessible.
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*Merfolk aquamancers often come with nice [[cutlass]]es, so [[Short Blade]] specialists should make sure they kill them someplace where their loot is accessible.
  
 
[[Category:Merfolk]]
 
[[Category:Merfolk]]

Revision as of 12:59, 5 May 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.

For a list of merfolk, see List of merfolk

merfolk aquamancer mMerfolk aquamancer.png
HP 49-76
HD 14
XP 911
Speed 10 (swim: 60%)
AC 0
EV 12
Will 74
Attack1 15 (hit: plain)


Resistances rDrown, rWater
Vulnerabilities None
Habitat Amphibious
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type merfolk, merfolk
Flags Actual spells
See invisible
Speaks
Spellcaster
Warm-blooded
A slender merfolk mystic with unusually webby hands. Its form shifts and glistens as if seen through ocean spray.


Useful Info

Merfolk aquamancers are aggressive casters that provide support for other merfolk opponents. They can deal steam, cold, or physical damage, and can temporarily turn perfectly safe terrain into shallow water or push you around the field. They can be found almost exclusively in the Shoals.

Spells

Spell set
Slot1 Primal Wave (3d20)
Slot2 Steam Ball (3d18)
Slot3 none
Slot4 Throw Icicle (3d23)
Slot5 none
Slot6 Blink

Tips & Tricks

  • Without cold resistance and steam resistance, aquamancers can be even worse than merfolk javelineers. Their ability to suddenly dump you in water is extremely dangerous if you're engaged in melee with water nymphs or other merfolk or at the time.
  • While you'll still take damage from Primal Wave, fighting them while flying means you won't have to stand around in shallow water after getting hit.
  • Merfolk aquamancers often come with nice cutlasses, so Short Blade specialists should make sure they kill them someplace where their loot is accessible.