Difference between revisions of "Erolcha"

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{{monster info}}
{{monster
 
|name=Erolcha
 
|glyph={{LightBlue|O}}
 
|tile=[[File:Erolcha.png]]
 
|flags={{See invisible flag}}<br>{{Speaks flag}}<br>{{Unique flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=6
 
|meat={{Clean corpse}}
 
|xp=739
 
|holiness={{Natural}}
 
|magic_resistance=60
 
|hp_range=54
 
|avg_hp=54
 
|armour_class=3
 
|evasion=7
 
|habitat=Land
 
|speed= 10
 
|size={{Large}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=20 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=6
 
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=54
 
|intelligence={{Normal intelligence}}
 
|genus=ogre
 
|species=ogre
 
}}
 
{{Flavour|An especially cunning ogre-mage.}}
 
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==Useful Info==
 
==Useful Info==
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==Location==
 
==Location==
 
*[[The Dungeon]]:8-13
 
*[[The Dungeon]]:8-13
*The [[Orcish Mines]]
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*The [[Orcish Mines]]: 1-3
  
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{{monster spells}}
==Spells==
 
{{Spellcaster4
 
|number=I
 
|slot1=[[Lehudib's Crystal Spear]] (3d23)
 
|flags1={{Wizard slot flag}}
 
|slot2=[[Blink]]
 
|flags2={{Wizard slot flag}}
 
|slot3=[[Bolt of Fire]] (3d14)
 
|flags3={{Wizard slot flag}}
 
|slot4=[[Bolt of Cold]] (3d14)
 
|flags4={{Wizard slot flag}}
 
}}
 
{{Spellcaster6
 
|number=II
 
|slot1=[[Magic Dart]] (3d4)
 
|flags1={{Wizard slot flag}}
 
|slot2=[[Paralyse]]
 
|flags2={{Wizard slot flag}}
 
|slot3=[[Haste]]
 
|flags3={{Wizard slot flag}}
 
|slot4=[[Lightning Bolt]] (3d14)
 
|flags4={{Wizard slot flag}}
 
|slot5=[[Confuse]]
 
|flags5={{Wizard slot flag}}
 
|slot6=[[Teleport Self]]
 
|flags6={{Emergency slot flag}}, {{Wizard slot flag}}
 
}}
 
{{clear}}
 
{{Spellcaster5
 
|number=III
 
|slot1=[[Paralyse]]
 
|flags1={{Wizard slot flag}}
 
|slot2=[[Throw Flame]] (3d6)
 
|flags2={{Wizard slot flag}}
 
|slot3=[[Invisibility]]
 
|flags3={{Wizard slot flag}}
 
|slot4=[[Fireball]] (3d14)
 
|flags4={{Wizard slot flag}}
 
|slot5=[[Teleport Other]]
 
|flags5={{Emergency slot flag}}, {{Wizard slot flag}}
 
}}
 
{{Spellcaster5
 
|number=IV
 
|slot1=[[Stone Arrow]] (3d12)
 
|flags1={{Wizard slot flag}}
 
|slot2=[[Sting]] (d8)
 
|flags2={{Wizard slot flag}}
 
|slot3=[[Blink]]
 
|flags3={{Wizard slot flag}}
 
|slot4=[[Lightning Bolt]] (3d14)
 
|flags4={{Wizard slot flag}}
 
|slot5=[[Banishment]]
 
|flags5={{Wizard slot flag}}
 
}}
 
{{clear}}
 
{{Spellcaster6
 
|number=V
 
|slot1=[[Venom Bolt]] (3d11)
 
|flags1={{Wizard slot flag}}
 
|slot2=[[Iskenderun's Mystic Blast]] (3d12)
 
|flags2={{Wizard slot flag}}
 
|slot3=[[Invisibility]]
 
|flags3={{Wizard slot flag}}
 
|slot4=[[Confuse]]
 
|flags4={{Wizard slot flag}}
 
|slot5=[[Slow]]
 
|flags5={{Wizard slot flag}}
 
|slot6=[[Teleport Self]]
 
|flags6={{Emergency slot flag}}, {{Wizard slot flag}}
 
}}
 
{{clear}}
 
<!--spl-bot-end-->
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*When you see her cast a spell, try to use that information to determine which spell set she has. The two most dangerous are those that contain Crystal Spear and Banish; fortunately, they are fairly easy to identify. If she [[blink]]s, she definitely has one of those two spell sets; if she casts [[Haste]] or [[Invisibility]], she definitely doesn't. When you first meet her, assume the worst and buff up your [[magic resistance]].
+
*When you see her cast a spell, try to use that information to determine which spell set she has. The two most dangerous are those that contain Crystal Spear and Banishment; fortunately, they are fairly easy to identify. If she [[blink]]s, she definitely has one of those two spell sets; if she casts [[Haste]] or [[Invisibility]], she definitely doesn't. When you first meet her, assume the worst and buff up your [[magic resistance]].
 
**If you think she knows Banish, you can block her line of fire with summons or other monsters; Banish is [[beam]]-targeted.
 
**If you think she knows Banish, you can block her line of fire with summons or other monsters; Banish is [[beam]]-targeted.
 
*She has only modest [[HP]] and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a [[giant spiked club]].
 
*She has only modest [[HP]] and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a [[giant spiked club]].
 
*Despite her description as an "especially cunning ogre-mage", she actually has considerably less HD than an actual [[ogre mage]], and a generally less-dangerous spell set, since she lacks [[Haste Other]]. She does appear considerably earlier than normal ogre mages, though.
 
*Despite her description as an "especially cunning ogre-mage", she actually has considerably less HD than an actual [[ogre mage]], and a generally less-dangerous spell set, since she lacks [[Haste Other]]. She does appear considerably earlier than normal ogre mages, though.

Revision as of 22:40, 14 December 2015

Version 0.17: This article may not be up to date for the latest stable release of Crawl.
Erolcha OErolcha.png
HP 35-72
HD 6
XP 1004
Speed 10 (atk: 150%)
AC 3
EV 7
Will 60
Attack1 30 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Large
Type ogre, ogre
Flags See invisible
Speaks
Warm-blooded
Unique
Female
An especially cunning ogre-mage.

Useful Info

Erolcha the Cunning is a notoriously dangerous unique ogre mage spawned with one of five sets of spells. Depending on which she gets, she may be able to easily one- or two-shot most mid-level characters, or send a player with low magic resistance to the Abyss.

Location

Spells

Spell set I
Slot1 Fireball (3d14) Wizard flag
Slot2 Banishment Wizard flag
Slot3 Blink Wizard flag
Slot4 Invisibility Wizard flag

Tips & Tricks

  • When you see her cast a spell, try to use that information to determine which spell set she has. The two most dangerous are those that contain Crystal Spear and Banishment; fortunately, they are fairly easy to identify. If she blinks, she definitely has one of those two spell sets; if she casts Haste or Invisibility, she definitely doesn't. When you first meet her, assume the worst and buff up your magic resistance.
    • If you think she knows Banish, you can block her line of fire with summons or other monsters; Banish is beam-targeted.
  • She has only modest HP and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a giant spiked club.
  • Despite her description as an "especially cunning ogre-mage", she actually has considerably less HD than an actual ogre mage, and a generally less-dangerous spell set, since she lacks Haste Other. She does appear considerably earlier than normal ogre mages, though.