Difference between revisions of "Azrael"
(updated to 0.16) |
(Update to 0.17; use new templates) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{version017}} |
− | + | {{monster info}} | |
− | {{monster | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Useful Info== | ==Useful Info== | ||
Line 40: | Line 6: | ||
==Location== | ==Location== | ||
− | *[[The Dungeon]]: | + | *[[The Dungeon]]:12-15 |
− | *The [[Elven Halls]] | + | *The [[Orcish Mines]]:4 |
− | *[[The Snake Pit]]:1- | + | *The [[Elven Halls]]:1-2 |
− | *The [[Spider's Nest]]:1- | + | *[[The Snake Pit]]:1-3 |
+ | *The [[Spider's Nest]]:1-3 | ||
− | + | {{monster spells}} | |
− | |||
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Tips & Tricks== | ==Tips & Tricks== |
Revision as of 23:02, 14 December 2015
Azrael R | |
---|---|
HP | 58-118 |
HD | 11 |
XP | 1258 |
Speed | 10 |
AC | 10 |
EV | 5 |
Will | 40 |
Attack1 | 17 (hit: plain)
|
Resistances | damnation rF+++ rPois+ rMiasma rN+++ rTorm |
Vulnerabilities | Cold Holy |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Demonic |
Size | Large |
Type | efreet, efreet |
Flags | Evil Flying Speaks Unique Male |
A powerful, belligerent efreet. (Is there any other kind?)
“And Allah said, |
Contents
Useful Info
Azrael the Boundless Flame is a unique efreet, often accompanied by several hell hounds and fire elementals. Like all efreets, he comes armed with a flaming scimitar, but he's much happier hitting you with his wide variety of Fire Magic and hellfire spells while his pets do their work.
Location
- The Dungeon:12-15
- The Orcish Mines:4
- The Elven Halls:1-2
- The Snake Pit:1-3
- The Spider's Nest:1-3
Spells
Spell set I | ||
---|---|---|
Slot1 | Bolt of Fire (3d20) | Magical flag |
Slot2 | Fireball (3d20) | Magical flag |
Slot3 | Hurl Damnation (3d20) | Magical flag |
Slot4 | Call Down Damnation (3d15) | Magical flag |
Tips & Tricks
- As a demon, he is immune to silence. Fire resistance will defend against most of his spells and melee attacks, but nothing will protect you from his hellfire. Also, his allies are all immune to fire, so don't think he'll just wait patiently in the back row.
- If you've got good stabbing capabilities, take advantage of the fact that he can't see invisible.
- He has poor evasion and is vulnerable to cold, so a wand of cold can deal decent damage quickly. It has the added benefit of tearing through his allies in short order.
- 0.17 articles
- Hit type
- Plain flavour
- Damnation resistance
- Fire resistance
- Fire resistance 3
- Poison resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Cold vulnerability
- Holy vulnerability
- Human intelligence
- Weapons armour
- Starting equipment
- Open doors
- Demonic holiness
- Large monsters
- Evil
- Evil monsters
- Flying
- Speaking monster
- Unique monsters
- Male monsters
- Monsters
- Spellcaster