Difference between revisions of "Azrael"

From CrawlWiki
Jump to: navigation, search
(updated to 0.16)
(Update to 0.17; use new templates)
Line 1: Line 1:
{{version016}}
+
{{version017}}
<!--monster-bot-begin-->
+
{{monster info}}
{{monster
 
|name=Azrael
 
|glyph={{LightRed|R}}
 
|tile=[[File:Azrael.png]]
 
|flags={{Glows flag}}<br>{{Levitate flag}}<br>{{Speaks flag}}<br>{{Unique flag}}
 
|resistances={{Hellfire resistance}}, {{Poison resistance}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance}}, {{Drown resistance}}
 
|vulnerabilities={{Cold vulnerability}}, {{Water vulnerability}}, <br>{{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=1263
 
|holiness={{Demonic}}
 
|magic_resistance=40
 
|hp_range=88
 
|avg_hp=88
 
|armour_class=10
 
|evasion=5
 
|habitat=Land
 
|speed= 10
 
|size={{Large}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=17 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=11
 
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=88
 
|intelligence={{High intelligence}}
 
|genus=efreet
 
|species=efreet
 
}}
 
{{Flavour|A powerful, belligerent efreet. (Is there any other kind?)}}
 
<!--monster-bot-end-->
 
  
 
==Useful Info==
 
==Useful Info==
Line 40: Line 6:
  
 
==Location==
 
==Location==
*[[The Dungeon]]:14-15
+
*[[The Dungeon]]:12-15
*The [[Elven Halls]]
+
*The [[Orcish Mines]]:4
*[[The Snake Pit]]:1-4
+
*The [[Elven Halls]]:1-2
*The [[Spider's Nest]]:1-4
+
*[[The Snake Pit]]:1-3
 +
*The [[Spider's Nest]]:1-3
  
<!--spl-bot-begin-->
+
{{monster spells}}
==Spells==
 
{{Spellcaster5
 
|number=
 
|slot1=[[Bolt of Fire]] (3d20)
 
|flags1={{Demonic slot flag}}
 
|slot2=[[Sticky Flame Range]] (3d5)
 
|flags2={{Demonic slot flag}}
 
|slot3=[[Fireball]] (3d20)
 
|flags3={{Demonic slot flag}}
 
|slot4=[[Hellfire]] (3d20)
 
|flags4={{Demonic slot flag}}
 
|slot5=[[Hellfire Burst]] (3d15)
 
|flags5={{Emergency slot flag}}, {{Demonic slot flag}}
 
}}
 
{{clear}}
 
<!--spl-bot-end-->
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==

Revision as of 23:02, 14 December 2015

Version 0.17: This article may not be up to date for the latest stable release of Crawl.
Azrael RAzrael.png
HP 58-118
HD 11
XP 1258
Speed 10
AC 10
EV 5
Will 40
Attack1 17 (hit: plain)


Resistances damnation
rF+++
rPois+
rMiasma
rN+++
rTorm
Vulnerabilities Cold
Holy
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Demonic
Size Large
Type efreet, efreet
Flags Evil
Flying
Speaks
Unique
Male
A powerful, belligerent efreet. (Is there any other kind?)

“And Allah said,
‘As thou the deed hast done, so now the office shall be thine, O Azrael,
to gather up for me the souls of men and women when their time has come;
the souls of saints and sinners, of beggars and of princes,
of the old or young, whate’er befall; and even though friends weep,
and hearts of loved ones ache with sorrow and with anguish,
when bereft of those they love.’
So Azrael became the messenger of Death.”

-J. E. Hanauer, _Folk-lore of the Holy Land, Moslem, Christian and Jewish_. 1907.

Useful Info

Azrael the Boundless Flame is a unique efreet, often accompanied by several hell hounds and fire elementals. Like all efreets, he comes armed with a flaming scimitar, but he's much happier hitting you with his wide variety of Fire Magic and hellfire spells while his pets do their work.

Location

Spells

Spell set I
Slot1 Bolt of Fire (3d20) Magical flag
Slot2 Fireball (3d20) Magical flag
Slot3 Hurl Damnation (3d20) Magical flag
Slot4 Call Down Damnation (3d15) Magical flag

Tips & Tricks

  • As a demon, he is immune to silence. Fire resistance will defend against most of his spells and melee attacks, but nothing will protect you from his hellfire. Also, his allies are all immune to fire, so don't think he'll just wait patiently in the back row.
  • If you've got good stabbing capabilities, take advantage of the fact that he can't see invisible.
  • He has poor evasion and is vulnerable to cold, so a wand of cold can deal decent damage quickly. It has the added benefit of tearing through his allies in short order.