Difference between revisions of "Animal skin"
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{{armour | {{armour | ||
|name = Animal skin | |name = Animal skin | ||
Revision as of 05:26, 1 January 2016
| Name | Animal skin |
|---|---|
| Size to wear | All except giant |
| Armour Class | 2 |
| Encumbrance rating | +0 |
| Maximum Enchantment | +2 |
| Grants | nothing |
| Time to Wear | 5 |
| A large piece of thick skin covered in fur, cut from the corpse of an animal and worn as a primitive garment. It offers rudimentary protection against harm, but, having never been tanned, it carries a light stench of rotting flesh.
"He killed the noble Mudjokivis. |
An animal skin is a piece of armour that is functionally identical to a robe: 2 base AC, no encumbrance rating. It takes 3 turns to wear or remove.
If your character begins with animal skin for armor, you may want to consider switching to a robe as soon as possible because it may have enchantments and/or a useful ego. Animal skins are not normally generated with egos outside of a few special vaults, including some ice caves.
Desirability
It's the same thing as a robe but far less likely to have a good ego. Usually a robe or dragon armour will be preferable.
History
Prior to 0.12, several monsters (sheep, yak, death yak) could leave these when butchered.
| Image | |
|---|---|
| Mundane | |
| Magical/Artifact | |
| Unrandart Animal Skin | |
| The Skin of Zhor | |
| Armour | |
|---|---|
| Body Armour | Leather armour • Ring mail • Scale mail • Chain mail • Plate armour • Crystal plate armour
Robe • Animal skin • Troll leather armour • Steam dragon scales • Acid dragon scales • |
| Miscellaneous | Hat • Helmet • Cloak • Scarf • Gloves • Boots • Barding |
| Shields | Buckler • Kite shield • Tower shield • Orb |