Difference between revisions of "Deep elf knight"
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Revision as of 01:51, 13 November 2016
Version 0.19: This article may not be up to date for the latest stable release of Crawl.
For a list of all deep elves, see list of deep elves.
deep elf knight e | |
---|---|
HP | 32-66 |
HD | 11 |
XP | 805 |
Speed | 10 |
AC | 1 |
EV | 16 |
Will | 80 |
Attack1 | 21 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | elf, elf |
Flags | Fighter Speaks Warm-blooded |
A battle-hardened deep elf fighter. |
Useful Info
Deep elf knights are the toughest of the deep elf fighter-mages. Like deep elf fighters, they generate with long or short blades, bows, light armour, and occasionally bucklers, and can cast any spell an orc wizard is capable of. Unlike their peers, they have nearly as much durability as an orc knight, but their offensive capabilities are only slightly improved. They are most commonly found in the Elven Halls, the Vaults and some baileys.
Spells
Spell set I | ||
---|---|---|
Slot1 | Throw Icicle (3d20) | Wizard flag |
Slot2 | Force Lance (3d14) | Wizard flag |
Slot3 | Haste | Wizard flag |
Slot4 | Invisibility | Wizard flag |
Tips & Tricks
- While by no means harmless, you usually have more to worry about from the various pure-caster deep elf types.
- Be careful of them if they generate with a good weapon: a deep elf knight with a good long sword of flaming or electrocution can ruin your day.