Difference between revisions of "Wolf"
(updated to 0.18, not changed (saw it in 0.18.1)) |
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− | {{version| | + | {{version|021}} |
{{list of | canines}} | {{list of | canines}} | ||
{{monster info}} | {{monster info}} | ||
==Useful Info== | ==Useful Info== | ||
− | '''Wolves''' are very fast canines that travel in packs, slightly stronger than [[hound]]s but generally not too threatening. They can be found wild in [[the Lair]] and the [[Ice Cave]], and appear elsewhere tamed by [[Grum]]. | + | '''Wolves''' are very fast canines that travel in packs, slightly stronger than [[hound]]s but generally not too threatening so long as you don't fight a lot of them at once. They can be found wild in [[the Lair]] and the [[Ice Cave]], and appear elsewhere tamed by [[Grum]]. |
==Tips & Tricks== | ==Tips & Tricks== | ||
+ | *As with all pack monsters, try not to fight more wolves than you have to at a time. The Lair might not always have good choke points available, but you can generally at least get your back to a wall. | ||
+ | *Wolves are ''extremely'' fast -- faster than everything except [[spriggan]]s, and even then, a spriggan can only keep pace and can't actually outrun them. Even a [[potion of haste]] isn't enough to allow a normal-speed character to outrun wolves on its own. If you absolutely have to escape, either combine haste and [[Swiftness]], blink to a stairway, or just read a [[scroll of teleportation]]. | ||
*You can summon your own wolves with a moderately high [[spell power]] [[Call Canine Familiar]] spell. | *You can summon your own wolves with a moderately high [[spell power]] [[Call Canine Familiar]] spell. | ||
*Be careful when fighting them off in a [[spriggan druid]]'s forest. Slugging it out with a pack of wolves becomes ''much'' more dangerous when someone casts [[Awaken Forest]] in the middle of the fight. | *Be careful when fighting them off in a [[spriggan druid]]'s forest. Slugging it out with a pack of wolves becomes ''much'' more dangerous when someone casts [[Awaken Forest]] in the middle of the fight. | ||
==History== | ==History== | ||
− | [[War dog]]s were removed in [[0.13]], and wolves' stats were bumped up to compensate. | + | [[War dog]]s were removed in [[0.13]], and wolves' stats were bumped up to compensate. Grum's pack of war dogs became a pack of wolves in that version. |
Revision as of 04:22, 28 July 2018
Version 0.21: This article may not be up to date for the latest stable release of Crawl.
For a list of all canines, see list of canines.
wolf h | |
---|---|
HP | 14-30 |
HD | 4 |
XP | 116 |
Speed | 17 |
AC | 4 |
EV | 15 |
Will | 20 |
Attack1 | 12 (bite: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Animal |
Uses | Uses nothing |
Holiness | Natural |
Size | Medium |
Type | hound, wolf |
Flags | See invisible Unblindable Warm-blooded |
A strong wild canine, with sharp teeth and a healthy appetite.
“Teacher: How does a dog smell? |
Useful Info
Wolves are very fast canines that travel in packs, slightly stronger than hounds but generally not too threatening so long as you don't fight a lot of them at once. They can be found wild in the Lair and the Ice Cave, and appear elsewhere tamed by Grum.
Tips & Tricks
- As with all pack monsters, try not to fight more wolves than you have to at a time. The Lair might not always have good choke points available, but you can generally at least get your back to a wall.
- Wolves are extremely fast -- faster than everything except spriggans, and even then, a spriggan can only keep pace and can't actually outrun them. Even a potion of haste isn't enough to allow a normal-speed character to outrun wolves on its own. If you absolutely have to escape, either combine haste and Swiftness, blink to a stairway, or just read a scroll of teleportation.
- You can summon your own wolves with a moderately high spell power Call Canine Familiar spell.
- Be careful when fighting them off in a spriggan druid's forest. Slugging it out with a pack of wolves becomes much more dangerous when someone casts Awaken Forest in the middle of the fight.
History
War dogs were removed in 0.13, and wolves' stats were bumped up to compensate. Grum's pack of war dogs became a pack of wolves in that version.