Difference between revisions of "Jorgrun"
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==Location== | ==Location== | ||
− | + | [[The Dungeon]]:12-15 | |
− | + | [[The Orcish Mines]] | |
− | + | [[The Elven Halls]]:1-2 | |
− | + | [[The Snake Pit]]:1-3 | |
− | + | [[The Spider's Nest]]:1-3 | |
− | + | [[The Shoals]]:1-3 | |
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{{monster spells}} | {{monster spells}} | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
− | *Avoid him if you have low [[magic resistance]]. Petrify is his most dangerous weapon, as it makes his LRD | + | *Avoid him if you have low [[magic resistance]]. Petrify is his most dangerous weapon, as it makes his LRD phenomenally powerful against you. If he does manage to tag you with Petrify, immediately read a [[scroll of teleportation]]; you might end up someplace dangerous, but chances are nothing else you run into will be able to hurt your petrified body quite as badly as Jorgrun. |
*[[Quaff]]ing a [[potion of cancellation]] before you turn fully to stone is another option for negating his Petrify spell, though he may just petrify you again a turn later. | *[[Quaff]]ing a [[potion of cancellation]] before you turn fully to stone is another option for negating his Petrify spell, though he may just petrify you again a turn later. | ||
− | + | *[[Gargoyle]]s and players in [[Ice Form]] or [[Statue Form]] are innately vulnerable to LRD. [[Transmuter]]s should avoid using Ice or Statue Form against him, and gargoyles should be very careful around him—be prepared to use a [[scroll of blinking]] or [[scroll of teleportation|teleportation]] if you take too much damage. | |
− | *[[Gargoyle]]s and players in [[Ice Form]] or [[Statue Form]] are innately vulnerable to LRD | ||
*Low-AC characters should stay away from [[wall]]s while you're fighting him, as [[Lee's Rapid Deconstruction]] can deal heavy damage. Even heavily armored characters may wish to stay away from walls of crystal or metal during the fight. | *Low-AC characters should stay away from [[wall]]s while you're fighting him, as [[Lee's Rapid Deconstruction]] can deal heavy damage. Even heavily armored characters may wish to stay away from walls of crystal or metal during the fight. | ||
*As a melee character, [[Silence]] him. As a caster, a well placed curare tipped [[needle]] can make the difference. | *As a melee character, [[Silence]] him. As a caster, a well placed curare tipped [[needle]] can make the difference. | ||
==History== | ==History== | ||
− | Prior to [[0.17]], Jorgrun was a [[deep dwarf (monster)|deep dwarf]] and could not regenerate. | + | *In [[0.23]], he will get the Grasping Roots spell, a single-target version of the player spell [[Borgnjor's Vile Clutch]]. |
+ | *Prior to [[0.22]], Jorgrun had [[Shatter]] in place of [[Iron Shot]], and spawned significantly later. | ||
+ | *Prior to [[0.17]], Jorgrun was a [[deep dwarf (monster)|deep dwarf]] and could not regenerate. | ||
+ | *In [[0.15]] his [[glyph]] was changed from 'q' to 'g'. | ||
+ | *Jorgrun was added in [[0.12]]. | ||
− | + | [[Category:Dwarf]][[Category:Crystal Ball Articles]] | |
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− | [[Category: |
Revision as of 16:15, 19 October 2018
Version 0.22: This article may not be up to date for the latest stable release of Crawl.
Jorgrun g | |
---|---|
HP | 79-160 |
HD | 15 |
XP | 3204 |
Speed | 10 |
AC | 4 |
EV | 15 |
Will | 120 |
Attack1 | 20 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | dwarf, dwarf |
Flags | Speaks Warm-blooded Unique Male |
A dwarven magician, particularly well-attuned to the dungeon around him. He wields powerful earth magic in combat. |
Useful Info
Jorgrun Earthshaker is a unique dwarf Earth Elementalist. He wields a staff of earth (33%) or a quarterstaff of crushing (66%).
Location
The Dungeon:12-15 The Orcish Mines The Elven Halls:1-2 The Snake Pit:1-3 The Spider's Nest:1-3 The Shoals:1-3
Spells
Spell set I | ||
---|---|---|
Slot1 | Lee's Rapid Deconstruction (Nd22) | Wizard flag |
Slot2 | Grasping Roots | Wizard flag |
Slot3 | Petrify | Wizard flag |
Slot4 | Iron Shot (3d28) | Wizard flag |
Slot5 | Dig | Wizard flag |
Tips & Tricks
- Avoid him if you have low magic resistance. Petrify is his most dangerous weapon, as it makes his LRD phenomenally powerful against you. If he does manage to tag you with Petrify, immediately read a scroll of teleportation; you might end up someplace dangerous, but chances are nothing else you run into will be able to hurt your petrified body quite as badly as Jorgrun.
- Quaffing a potion of cancellation before you turn fully to stone is another option for negating his Petrify spell, though he may just petrify you again a turn later.
- Gargoyles and players in Ice Form or Statue Form are innately vulnerable to LRD. Transmuters should avoid using Ice or Statue Form against him, and gargoyles should be very careful around him—be prepared to use a scroll of blinking or teleportation if you take too much damage.
- Low-AC characters should stay away from walls while you're fighting him, as Lee's Rapid Deconstruction can deal heavy damage. Even heavily armored characters may wish to stay away from walls of crystal or metal during the fight.
- As a melee character, Silence him. As a caster, a well placed curare tipped needle can make the difference.
History
- In 0.23, he will get the Grasping Roots spell, a single-target version of the player spell Borgnjor's Vile Clutch.
- Prior to 0.22, Jorgrun had Shatter in place of Iron Shot, and spawned significantly later.
- Prior to 0.17, Jorgrun was a deep dwarf and could not regenerate.
- In 0.15 his glyph was changed from 'q' to 'g'.
- Jorgrun was added in 0.12.